[Suggestion] All trainable units get City Unit Enchantments boosted by each training level > 1 that a Fortress starts units at.

See here.

4,237 views 8 replies
Reply #3 Top

I think it is good idea.

Of course it would be better if they started at the right level, and we were allowed to pick traits.  Failing that, it is much better to start at level 1, so that no traits or worse, a path, is lost.

Let me remind people why this is necessary:

At the present built (.983) when you train a henchman at a fortress, they get the fortress bonus level, but not the traits for it.  If your fortress trains level 4 units, your henchmen will never get a class, i.e. will be quite useless.

Reply #4 Top

I would prefer Sions and henchmen to gain the appropriate number of traits rather than starting at level 1, especially as it would make no sense to new players to have their fortresses pumping out incredibly strong troops only to have dinky level 1 demi-heroes.

Reply #5 Top

Stardock, is it possible for Sions and Henchmen to gain traits for any starting level above 1?  I only suggested the L1 thing because I thought it might be too hard mechanics wise to give level-ups to certain hero-type units after training of them is completed.  But I would prefer them getting traits from Level 2 to Level 4 or whatever Level a Fortress can get them up to (maybe L5 with that underused Warrior Caste Trait).

Reply #7 Top

Quoting Tuidjy, reply 3
At the present built (.983) when you train a henchman at a fortress, they get the fortress bonus level, but not the traits for it. If your fortress trains level 4 units, your henchmen will never get a class, i.e. will be quite useless.

 

I would classify this as a bug.

Reply #8 Top

What do the devs think about giving an extra +1 of the City Unit Enchantment Spells for each level above 1 a Fortress starts trained units at?