Salted unusable earth after city destruction is un-fun
FE is making progress mechanically but as I have played more games there is one thing that has really begun to stick out like a sore thumb. When a city is destroyed, by any method, the ground around it is left barren. It is not possible to build a new city there. I believe this is by design (certainly it has been there since WoM) but I also believe it goes against the philosophy of FE. I will explain.
For an empire-builder player like myself the greatest satisfaction in most strategy games comes from building up my empire of cities/planets/whatever (and in FE's case, also my heroes). Losing a city in any strategy game is a kick in the guts but such is the ebb and flow of war, one must try to retake it or if that is not possible then rebuild. However FE has the ultimate punishment here, the complete inability to rebuild that city (I know there is a rejuvenate ground spell, but it is so late game and rare as to effectively not exist). The punishment is so extreme that I virtually always reload an earlier save because my fun is ruined.
Because city defenders are so weak it can happen very easily - in my current game a wandering bear wiped out one of my cities of almost 200 people. Similarly the AI can destroy prime settle spots near you by doing silly things like settling beside a dragon and getting it destroyed two turns later, or settling in a terrible place right beside a 3/3/3 (this happened in my most recent game). In either case there is no come back, the settle spot is gone and the empire builder in me dies a little bit inside.
This extreme punishment doesn't fit with most strategy games (cf Civilization, MoM, etc). But it also doesn't seem to fit with the 'fun' ethos of FE. Since FE started there has been a move to make sure the game is challenging but fun. A couple of examples which come to mind are:
- Heroes don't die permanently, they just get wounds. One can argue about the details (eg I think each magic school should have a difficult/expensive way of removing wounds) but overall a great mechanic.
- Buildings don't have maintenance. Building maintenance isn't fun IMO and Derek appears to agree. The cost in creating a building is the opportunity cost of having your city build queue busy while you build it and this works fine.
I believe it is fine if cities get destroyed (although a bear? seriously?), but let us rebuild them. If Stardock want it to be difficult then by all means make the ground blighted but let the sovereign go there and spend 100 mana to allow it to be settled on again. Or make an option on game start for whether ground should be barren after a city is destroyed.
Do any other empire builders feel like me?