A Vote to Ban Advent Rebel

In online games, advent rebel have a significant advantage against all the other factions. I am not saying they are strictly over powered. What I am saying is wail of sacrifice is unbalanced because it gives a potential advantage to the Advent Rebel. 

 

For clarifications, wail is only effective when used on ice, desert, or terran planets. It deals 20 damage for every population sacrificed on that planet. Wail is effectively instant and only strikes all adjacent gravity wells. The planet is then lost and must be recolonized.

 

The most common strategy to counter wail is destroying the temple of community. This can be accomplished by two ways. Either you send your entire fleet in to destroy the temple or you send a small fleet in to destroy the temple.

First, lets look at sending the entire fleet. If there is two high population planets next to each other, you cannot send your entire fleet because you risk the other planet wailing you. If you need to move across a large gravity well or star bases and jump inhibitors, then you cannot send your entire fleet. Any attentive enemy will kill a large portion of your fleet if you attempt to run into the safety of the wailing gravity well.

Using a smaller fleet is less risky and more versatile. A small fleet will have to run behind line to destroy the temple. If the temple is undefended (no enemy fleet and no starbase next to the temple) then you can successfully destroy the temple. This leaves you with roughly 20 to 30 seconds before he can build another temple. So you kill his fabricators as well. Now, if your opponent is stupid enough to leave the temple undefended or leave his main fleet to far away to protect the temple, then you can successfully stop a wail. If your opponent is smart and defends a temple with a starbase or fleet. Then you cannot stop the wail. (Please note that a fleet only need to be one full jump or two small jumps away to successfully defend a temple from a small fleet)

Another way is to split your fleet into 2 or 3 equal quantities (still large enough to be deadly yet not small enough to be easily picked apart). A wail that kills 33 to 50% of your fleet is a significant lose. A fleet at 33% to 50% strength cannot engage a massed fleet. Any decent player will use this advantage to at kill some of your fleet while his fleet mops up whats left. 

 

Another commonly proposed counter is super weapons. The novalith and Kostura can counter wail. Super weapons cannot counter a mid game wail because of the economic cost. Super weapons are only traditionally applied to stalemate games and are rarely ever seen in aggressive games. Super weapons can also be denied by destroying labs or by sending in a small fleets to destroy the expensive weapon. An advent rebel player will easily obtain wail before super weapons are deployed. Super weapons require a large investment which will also leave your factions with a smaller fleet than your opponent. Super weapons are not a effective or reliable counter to wail. 

 

Some people say you should just kill the planets population. Siege frigate move to slow and are to weak to destroy a planets population. They will be easily focused and killed. Novaliths were mentioned above. Siege capital ships are the only effective strategy to destroy population at a reasonable rate. Capital ship spam is not an effective strategy in competitive play and one or two siege capital ships can be easily focused and killed by mass frigate or mass strike craft.


Wail also has an untapped potential when used on noon or volcano planets. 50 pop x 20 damage = 1000 damage. While this will not kill an entire fleet, it will drastically weaken a fleet enough for a smaller/weaker fleet to engage and win. Most of the time this does not pose a problem on the front lines where you have star-bases and repair installations. If you are behind enemy lines killing economy planets, a weakened fleet can be chased and killed. In this case, you need to deal enough economic damage to compensate for the lose of the fleet.


Additionally, some people say that wail is situation and I agree. Only when there is significant high population planets does wail carry a game. Although it is common for there to be high population planets scattered around the map (typically within 2 jumps of each other). Each area around a high population planet becomes a zone where your faction safely move. Wail is also traditionally a defensive move, meaning that when you are losing (thus on the defense) wail has more opportunities to be utilized. Even though wail does not always apply, it still carries weight many if not most games.

 

Lastly, even a single successful wail can lose a game all together (or at least your 1v1 battle in the 5v5 game). The opportunity for a one shot victory eliminates traditional strategy. If a player successfully wails, he wins, If he cannot wail, then the game returns to its original status where small strategic advantages are built up over time to win a game. From my opinion, one shot victories effectively ruin the point of a strategy game.


I am not saying wail is directly over powered. I am not saying wail cannot be countered. I am saying that wail potentially gives Advent Rebel a significant advantage over all the other factions. For the sake of balance and competitive play, Advent Rebel should be banned.

 

Kyo

20,339 views 29 replies
Reply #1 Top

How about we all just play TEC Loyalist and call it a day.

Reply #2 Top

to much wall of text... eyes hurt...

Reply #3 Top


In online games, advent rebel have a significant advantage against all the other factions. I am not saying they are strictly over powered. What I am saying is wail of sacrifice is unbalanced because it gives a potential advantage to the Advent Rebel. 

 

For clarifications, wail is only effective when used on ice, desert, or terran planets. It deals 20 damage for every population sacrificed on that planet. Wail is effectively instant and only strikes all adjacent gravity wells. The planet is then lost and must be recolonized.

 

The most common strategy to counter wail is destroying the temple of community. This can be accomplished by two ways. Either you send your entire fleet in to destroy the temple or you send a small fleet in to destroy the temple.

First, lets look at sending the entire fleet. If there is two high population planets next to each other, you cannot send your entire fleet because you risk the other planet wailing you. If you need to move across a large gravity well or star bases and jump inhibitors, then you cannot send your entire fleet. Any attentive enemy will kill a large portion of your fleet if you attempt to run into the safety of the wailing gravity well.

Using a smaller fleet is less risky and more versatile. A small fleet will have to run behind line to destroy the temple. If the temple is undefended (no enemy fleet and no starbase next to the temple) then you can successfully destroy the temple. This leaves you with roughly 20 to 30 seconds before he can build another temple. So you kill his fabricators as well. Now, if your opponent is stupid enough to leave the temple undefended or leave his main fleet to far away to protect the temple, then you can successfully stop a wail. If your opponent is smart and defends a temple with a starbase or fleet. Then you cannot stop the wail. (Please note that a fleet only need to be one full jump or two small jumps away to successfully defend a temple from a small fleet)

Another way is to split your fleet into 2 or 3 equal quantities (still large enough to be deadly yet not small enough to be easily picked apart). A wail that kills 33 to 50% of your fleet is a significant lose. A fleet at 33% to 50% strength cannot engage a massed fleet. Any decent player will use this advantage to at kill some of your fleet while his fleet mops up whats left. 

 

Another commonly proposed counter is super weapons. The novalith and Kostura can counter wail. Super weapons cannot counter a mid game wail because of the economic cost. Super weapons are only traditionally applied to stalemate games and are rarely ever seen in aggressive games. Super weapons can also be denied by destroying labs or by sending in a small fleets to destroy the expensive weapon. An advent rebel player will easily obtain wail before super weapons are deployed. Super weapons require a large investment which will also leave your factions with a smaller fleet than your opponent. Super weapons are not a effective or reliable counter to wail. 

 

Some people say you should just kill the planets population. Siege frigate move to slow and are to weak to destroy a planets population. They will be easily focused and killed. Novaliths were mentioned above. Siege capital ships are the only effective strategy to destroy population at a reasonable rate. Capital ship spam is not an effective strategy in competitive play and one or two siege capital ships can be easily focused and killed by mass frigate or mass strike craft.




Wail also has an untapped potential when used on noon or volcano planets. 50 pop x 20 damage = 1000 damage. While this will not kill an entire fleet, it will drastically weaken a fleet enough for a smaller/weaker fleet to engage and win. Most of the time this does not pose a problem on the front lines where you have star-bases and repair installations. If you are behind enemy lines killing economy planets, a weakened fleet can be chased and killed. In this case, you need to deal enough economic damage to compensate for the lose of the fleet.




Additionally, some people say that wail is situation and I agree. Only when there is significant high population planets does wail carry a game. Although it is common for there to be high population planets scattered around the map (typically within 2 jumps of each other). Each area around a high population planet becomes a zone where your faction safely move. Wail is also traditionally a defensive move, meaning that when you are losing (thus on the defense) wail has more opportunities to be utilized. Even though wail does not always apply, it still carries weight many if not most games.

 

Lastly, even a single successful wail can lose a game all together (or at least your 1v1 battle in the 5v5 game). The opportunity for a one shot victory eliminates traditional strategy. If a player successfully wails, he wins, If he cannot wail, then the game returns to its original status where small strategic advantages are built up over time to win a game. From my opinion, one shot victories effectively ruin the point of a strategy game.




I am not saying wail is directly over powered. I am not saying wail cannot be countered. I am saying that wail potentially gives Advent Rebel a significant advantage over all the other factions. For the sake of balance and competitive play, Advent Rebel should be banned.

 

Kyo


TL;DR, I've never heard of rebalancing mods.

Reply #4 Top

See this topic.

 

https://forums.sinsofasolarempire.com/428672

 

It has all been said in this topic, but I shallr repeat the most important points:

 

- Wail is Level 7 Harmony - that makes late game at a minimum. At this stage you can field superweapons if no other option is there to avoid wail. Vasari build Kostura anyway.

- unless somebody is rushing it - in which case he wont have more than a few ships and can be easily flanked on most maps.

- Advent are considered the weakest faction overall. Advent Rebels are just halfway competivly because of Wail and because of the Eradica

- Late game Vasari will eat late game advent for breakfast... wail or not.

 

Current (1.4) Faction balancing

 

TEC Loyalist: UP - to few things they do better than TEC Rebels and those are highly situational

 

TEC Rebels: Mostly fine

 

Avent Loyalist: Still UP, not as bad as before 1.4 but they still need some major work. Especially on the Research Tree and severl abilities.

 

Advent Rebels: Wail is situational usefull, Eradica is a monster and that compensates a large amount of the general issues Advent have.

 

Vasari Loyalist: Faction fine, Race OP. Vasari are just generally somewhat op.

 

Vasari Rebels: Faction OP thanks to jumping Starbases and Armor restauration and race OP. Henceforth banned from MP at the moment.

 

 

And as such, if you ban the Advent Rebels you are going to have TEC Rebels vs Vasari Loyalist only.

Reply #5 Top

I vote to keep advent rebels in multiplayer play, as they aren't that strong rly. 

People are now predictably getting better at wrapping their heads around how to counter wail, and they are doing so online.

You just need to get better at understanding wail.

Reply #6 Top

Ban all Rebels and Play only Loyalists.

Hang, Draw and Quarter. It is treson to be rebel.

God Save the Queen.

 

Reply #8 Top

Petitions to devs

 

Disable all building options titans, heavy frigates, and light frigates.

The only ship you are allowed to build is colonizer frigate. And why have so many different races? To much coding just make 1 race easy and this way game will probably be balanced.

 

 

Reply #10 Top

War is terrible, if we are not afraid of our enemies then why do we start a war?
I'd say ban nothing and leave it like it is. I also think that some races are overpowerd to another but i also think that the lesser races also have some decent tricks in them wiating to be discoverd.

Reply #11 Top

Why can't we just have 1 unit with 50 upgrades  and 10 diffrent skills per 5 upgrades so u can customize ur ships like Pimp my ride? Everything gives +10 dmg, hull, shield & armor so everything will be balanced.

Reply #12 Top

Moreover; ban all players that advocate banning other players - especially AR players!

 

eh, ima get banned...

Reply #13 Top

We can't just ban AR because of Wail.  That would be like banning VL for Strip, it is not going to happen.  It's primarily a late game solution to a spam of some light craft.  I know, however, that occasionally people do start off incredibly early with tons of Harmony temples and research Wail and culture spam, but there are counters to anything and everything on SOASE!  That's what makes it awesome!  Culture spam them back!  Small fleets of planet bombers (when I say small, I mean like 6) with repair ships and flak!  There are so many options! 

Just because one person can't counter a strategy well does not mean that that strategy should be permately banned.  Ever wonder why the VR were banned?  Because there was no effective counter to an early SB rush.  Therefore, they were banned.  Now, if we could say, for instance, anyone who plays AR is not allowed to use Wail, that would be fine.  However, there is always going to be those people that do it anyway just because they're....well....you all know the word for it, so I'm not going to say it. 

If you want an effective counter, play the game more and talk to people.  That goes with any strategy with any faction.  Besides, if AR was banned, then it would come down to TEC vs VAS battles, which get really tiring and annoying really fast, because nobody plays AL.  Plus, that would mean that we as a community would be slapping Stardock in the face by banning 2/6 (1/3) of their factions.  For the sake of promoting SOASE 2, keep the AR and stop shouting OP at everything that cannot be countered with sheer firepower.

Reply #14 Top

How can you people be so racists about these factions.

Nobody is getting banned. Not on my watch!

 

Reply #15 Top

For the Record I do play AL quite a bit, it depends on the other teams matchups however, so if I see good players known for being cheap then I counter with my own cheap capabilities.  I don't mind using wail however, If they were a good opponent they would know to scout ahead and be wary of wail.  Personally I like wail as an addition to the game because it adds a chesslike "threatening this square from a distance" feel to it, making fleet moves dangerous to the unwary.

Scouting is your friend, use it, love it.  Good intelligence in warfare is paramount.

Stripped to the core was nerfed because it didn't do that, it just ensured that you would have enough cash to take anyone out 1v1 no contest(even 2v1).  Wail happened to be the only counter to it at the time, yet even then wail was so hard to tech up while under constant pressure from VL that it was very hard to pull off a wail vs. them.  I remember playing a very good game vs. ooloo at the height of his VL strip rush phase and I was able to hold the line against him for a good hour and a half solo with no feed(I also killed off his nearby "shielding ally").  Yet in the end, you couldn't stop the inevitable economic advantage that STTC provided.  

 

Nobody is getting banned. Not on my watch!

VR are banned and for good reason.

Reply #16 Top

This thread is pointless and won't change anything.  If you don't a particular faction in a game, just ensure nobody plays it while hosting.

Reply #17 Top

Quoting Protoplazm, reply 13
Moreover; ban all players that advocate banning other players - especially AR players!

 

eh, ima get banned...
Quoting Greg30007, reply 9
Petitions to devs

 

Disable all building options titans, heavy frigates, and light frigates.

The only ship you are allowed to build is colonizer frigate. And why have so many different races? To much coding just make 1 race easy and this way game will probably be balanced.

 

 
Quoting BlackHawk141, reply 7
Ban all Rebels and Play only Loyalists.

Hang, Draw and Quarter. It is treson to be rebel.

God Save the Queen.

 
Quoting RiddleKing, reply 15
How can you people be so racists about these factions.

Nobody is getting banned. Not on my watch!

 

Reply #18 Top

Quoting Ryat, reply 1
How about we all just play TEC Loyalist and call it a day.

...or go back to the Diplomacy expansion, which was pretty well balanced.

Reply #19 Top

Quoting BlackHawk141, reply 7
Ban all Rebels and Play only Loyalists.

Hang, Draw and Quarter. It is treson to be rebel.

God Save the Queen.

Vasari Loyalists >>> TEC and Advent Loyalists.  You'd have to ban all Vasari.

What about my idea of just going back to Diplomacy?

Reply #20 Top

Quoting DirtySanchezz, reply 20
Quoting BlackHawk141, reply 7Ban all Rebels and Play only Loyalists.

Hang, Draw and Quarter. It is treson to be rebel.

God Save the Queen.

Vasari Loyalists >>> TEC and Advent Loyalists.  You'd have to ban all Vasari.

What about my idea of just going back to Diplomacy?

 

Agree. Deplomacy is better then Rebellion for Multiplayer. We can actually have fleets that don't get wiped out in seconds from a Titan.

Reply #21 Top

Quoting Greg30007, reply 9
Petitions to devs

 

Disable all building options titans, heavy frigates, and light frigates.

The only ship you are allowed to build is colonizer frigate. And why have so many different races? To much coding just make 1 race easy and this way game will probably be balanced.

 

 

Agree.

How about Stardock and Ironclad create, 'Sins of a Solar Colony' as a next expansion pack.

Have only Colony Light Frigate, Colony Heavy Frigate, Colony Capital Ship and an OP Colony Titan.

The Colony Titan can be a mammoth Penis whcih spreads it seed all over the Solar System.

 

Reply #22 Top

The Colony Titan can be a mammoth Penis whcih spreads it seed all over the Solar System.

Sounds like quite a progenitor

-nerd snicker

Reply #23 Top

Quoting BlackHawk141, reply 22
The Colony Titan can be a mammoth Penis whcih spreads it seed all over the Solar System.

and they call me the troll.   :rolleyes:

How do you mix colony, titan, mammoth and penis in the same sentence. Thats just godlike trolling.

Reply #24 Top

Archy-Ra hit me with wail in the first 15 minutes (if that) of our 2v2 yesterday..right when i thought i had the advantage. its not late game minimum. 

Reply #25 Top

Quoting NoodleSplash2, reply 25
Archy-Ra hit me with wail in the first 15 minutes (if that) of our 2v2 yesterday..right when i thought i had the advantage. its not late game minimum. 


So u let him get 7 civ labs and the Wail tech in 15min AND he managed to hold u from getting to his hw?

rofl