[TA] Dawn of the Chameleon

An AAR about adaption in more than just one way

The big chunk of precursor concrete serving as a table seemed too small to hold the map. And still, Goy Beorge had to squint just to make out the tiny spots marking their position. The Chameleon had always known there were other intelligent species out there. The precursor ruins on Karma were proof enough, and without the knowledge found in the devastated archives the Chameleon wouldn't have been able to build these new space flies - or space ships as that Terran explorer had named them when he explained the concepts to them.

It had come as a shock to actually meet an extra-karmestrian, even though the Chameleon had a long history of adapting to their environment and had eventually settled in the ruins of an apparently vastly superior race that had met it's brutal fate eons ago. It was only due to that fact that they were even able to communicate to a very limited degree with that Terran: apparently the Terrans had also found similar ruins, and comparing the results of their studies with our own helped us find a basic level of understanding.

Anyway, the home of the Terran was far away, in the far left corner of that huge map, and the explorer had left many months ago. Goy didn't quite understand his explanation of how he came to be so far from home to start with - he kept bring holes into the ground and pointed at the sky. Whatever it was that brough the explorer here, maybe the archives would provide an answer.

In any case, in exchange for repairs and resources that he required for his long way back home he was eventually willing to share the secrets of the drive that enabled him to cover the vast distances between stars. Now e, the Chameleon, would also be able to explore space, find new worlds, and shape them to our needs - or adapt if that was required...

A new beginning

January 2227 - a new beginning

Notes:

About me: I've run only 2 games and the original campaign on [DL], and then started one game on TA before starting this.I've learned a lot from this forum, and particularly from AARs. Special thanks go to those authors, specifically HydroAC whose detailled AARs helped me a lot to understand the many different aspects of the game, and to Wyndstar whose AAR "Altarian Rebillion" introduced me to the all-labs strategy, and - even more importantly - to the trick he named "flip". I've been using both ever since, and this is the second game where I deliberately planned to do not one, or even two, but at least 4-5 'flips'. I'll come back to that later...

This game will be a whole lot of new ground to cover:

1. Only the second game under [TA] engine, and I left off my first after barely starting it...

2. My first game on Masochistic - at least two steps higher than any of my previous games.

3. First time using Custom Race - in fact the first time I ever used anything but the Terrans!

4. First time using Super Abilities (dsiabled in my first [TA] game)

5. Using the [TA] Iconian Tech Tree and Super Adapter (and - did I mention it? - for the first time using a non-standard tech tree)

6. By far the biggest map I ever used (up to medium in any previous sandbox game; now it's immense)

And, last bot not least, my first AAR ;)

Game settings:

I don't remember all details (can I look it up somewhere?), but I think I have:

Immense Map, abundant stars, planets, habitable planets, anomalies. Rare asteroids. Frequent extreme planets. 9 Majors, 8 Minors. Tech Trade on, Tech Brokering off. Difficulty: Masochistic (it truly is...)

Race and Party: Custum using Iconian Tech Tree and Super Adapter; free techs were New Propulsion Tech(50), Ion Drive(100), Precursor Studies(25), Stellar Cartography(25), Precursor Legacy(0). Note that I skipped Advanced Robotics - at a base cost of only 10 I could learn that on the first turnn, easily. I took 30 Econ, 20 Morale, 4 Sensors, 10 PQ, Luck, and Creativity. Party: Universalists.

P.S.:

This is technically not an AAR as the game is still ongoing (124 turns at this point). However, I've only now decided to try and make an AAR out of it as the game turned out to be more challenging and interesting than any before. It'll take some time to catch up the report to my current status (based on my quarterly saves, mostly)

P.P.S.:

As the game isn't over yet (far from it), the AAR will probably take a couple of weeks to complete. I have a full time job and may not have the patience to stick with the prose, but I'll do my best to provide the facts and insights.

40,585 views 28 replies
Reply #1 Top

Great start please continue (so many of these get started then their abandoned) :grin:

Reply #2 Top

Logbook of Goy Beorge, first Watcher of the Chameleon

January 2227
Karma is a rather unremarkable planet, but it is ours. There is another planet in our system, but until recently we lacked the means to go there.  And now that we can, we've learned about two nearby star systems that also have planets, and some of them look much more promising!

There is an asteroid girdle, and we've already built a ship, using one of the spare Hyperdrives the Terran had us build. But now that our  instruments can discern our galactic vicinity from orbit, these other planets seem much more promising than working on asteroid mines, so I  ordered the miner to be refitted with another incubator pod.

A whole lot of space in all directions, and communication signals of various types from everywhere around us. Our local cluster of stars extends  for quite some way to the south and west, and there seem to be other species sitting both ways, but in neighbouring clusters. We're sitting at  the nort-eastern edge of it, and the next cluster that way is also occupied by some extra-karmesians.

There is a weird signature that our Queen-Fly detected in a neighbouring sector, so it went off to analyze it

The first new Planet

The colonization of our first new Planet went swiftly

Notes:

The starting sector is located slightly north of the galaxy center, at the nort-eastern edge of a cluster with 33 stars. The sector has two more stars right in it. Freya has but one Planet of useful size, but it's barren, and low quality besides. The Petroni system is much  more promising, with 3 habitable planets, PQ 6, 11, and 10.

Karma (PQ 11) has 1 approval tile, and there is the obligatory PQ4 Karma II right next to it. There are 3 greay-shaded areas on the map denoting some majors - one in a cluster that looks almost identical to "mine", quite close towrdas the north-east, one right off the western edge, and another a bit further to the south of the latter. The Torians (green) are sitting in the south, in a cluster near my own's southern edge. All other majors are much further removed and won't bother me for some time. (I hope)

I've set my flagship to auto-survey and it headed off to the north. It's huge sensor range (9) revealed an anomaly there.

On the first turn, I moved production to 100%, upgraded the miner to a colony ship, and balanced the slider to ensure Advanced Robotic gets finished, so I can start building replicators on the next turn. Then I turned off research, and only shifted between MP and SP for the next couple of months.

The idea is to spread out and build up infrastructure on the new planets, until I decide I need more tech - at which point I'll switch to all-labs. I'll keep researching until I decide I need more infrastructure, at which point I switch back to facs... You get the picture ;)

Reply #3 Top

Logbook of Goy Beorge, first Watcher of the Chameleon

April 2227
Clacksman Faer-Dyn sent another report from their new colony Ashen IV in the Twin Cluster. The basic replicators are working. And that is just as well, as there seem to be no precursor ruins on this planet. Otherwise it appears to be a pretty decent planet, and the colonists are starting to relax after a long, cramped journey through the blackness of empty space. There are other habitable planets near, but it's only the edge of the cluster. Once all the replicators are finished, another Space-Breeder will be assembled and head deeper into the cluster.

Clacksman Melmask had the easier job. He only had to point his refitted miner towards the neighbouring Petroni system and occasionaly placate the anxious colonists. The journey was short and successfull: there were Artifacts from the precursors that would help extend our knowledge. The replicators are already working on another Space-Breeder.

Our kenpreservers have started nagging me about their lack of funds. They are burning with curiosity to examine these artifacts, but I wouldn't let them. Power Crystals are hard enough to mine and refine, and they could only safely support a limited amount of producers. Mixing different kinds would only limit the beneficial effects of mass-production.

So the kens will have to adapt and do their best to maintain the replicators instead. After figuring out how to build these odd machines from no more than a broken-down precursor database, they should know well enough how to accomplish that. That has always been our way: adapt to our needs, and make the best of it.

first expansions

Our expansion was going well

Notes:

Nothing special, just two colonized planets. The Replicators are so cheap to build that both are almost filled with them already.

Reply #4 Top

Logbook of Goy Beorge, first Watcher of the Chameleon

July 2227
We've contacted the Korath who originate from the western cluster, and now, also, the Jessuin. We've also finally managed to finish the research on Xeno Communications and I've ordered selected specialists to work on a usable prototype of a Translator. The other races don't seem to be hostile, but it would be so much better to actually speak to them!

Unfortunately our Queen-Fly had carelessly brushed an anomaly that turned out to be just of the type that Terran Explorer must have encountered: they were flung halfway across the galaxy and now have hard time returning home.

In the meantime our expansion is working well. The replicators are working and replicating like mad. And after lowering the taxes, our people appear to be doing the same! Ok, maybe not quite. But we do seem to attract quite a lot recently. I already see the effects on our treasury though: it won't hold out for much longer. My hope is the translator gets done in time, so we can ask for a bit of help from those other races.

Our flagship on it's long way home (left) - in the meantime we could install our first galactic mine (top right)

Notes:

I shouldn't have set the flagship to auto-survey - or at least I should have watched it's path more closely. It's been flung 10 sectors out of range. That's several months of traveling, and no chance of picking up more anomalies in the meantime...

The Replicators, low as their proctivity seems, work surprisingly well: at 100% social production I can easily produce one every two turns even on brand new colonies. And after two-three months I have enough of them to build ships or other buildings. The only disadvantage of them is that they use up all the tiles, and a low quality planet really isn't well suited for them.

One distinct disadvantage of the Iconian tree I've found to be the relative high cost of researching Xeno-Communications: It has a base cost of 100 - four times as much as the same tech from the Terran tree! Without XC, no Translator, and without that no tech (or other) trade with other AIs!

Reply #5 Top

Great! keep up the good work :grin:

Reply #6 Top

Is there a reason there's no screenshots?

Reply #7 Top

@qrtxian: for one I still haven't managed to properly link them...

[edit]Ok, found another hoster and got it working. Will add some shots next weekend[/edit]

[edit 2]Have been busy otherwise. Screenies will have to wait for another day or two[/edit 2]

Reply #8 Top

Logbook of Goy Beorge, first Watcher of the Chameleon

Octobre 2227
The Translators are finished, and we were able to trade a bit. It helped cushion the fall of our economy, but I was still forced to halt our production and raise the taxes. I immediately ordered to switch our efforts towards sensors: the galaxy was big, and our Space-Dragon(1) did take way too long between anomalies. Many of these were beneficial, and sometimes they turned up stuff to sell. More than it would cost to build another ship! But we lacked the parts to build one, and the knowledge to construct the special sensors...

Speaking to the other races - we've met the Krynn, Snathi and Scottlingas - has revealed we are dearly lacking in knowledge and institutions for trading. According to the kenpreservers, little knowledge in that area appears to be preserved. But when researching the Translators, hints were found about Bartering Stations that the precursors liked to use for trading with minor races.

The kenpreservers urge me to let them research these barter stations, and I agree. But now that the economy is broke, handing over the control of the power crystals to them would drive us so deep down, we could never recover. I decide to take a gamble: We've already benefitted once from a lucky find of our Space-Dragon(1). Now that it had returned back within reach, it might stumble upon another lucky database. We finished the research of Sensors too, so it's time to send out more surveyors.

The Expansion is slowed now, but still going on. With 13 Planets occupied, our area of influence has grown considerably, and I've found the other races to be willing to trade things and even credits for no more than our good name with the intergalactic population. At least within limits...

Footnote (1): After finishing the Translators I became aware of an embarassing fact: apparently other races knew only types of flies smaller than our paws, whereas ours were big enough to carry us. To us flies, and in fact many insects, were subject to awe and respect. And the queen of flies even more so. But not to the other races. We decided to rename our vessels to "Dragon". We didn't quite understand how a creature could invoke respect, that according to all evidence hadn't even existed in the first place, but if it worked, such triflings wouldn't matter. OUr further investigations turned out no reference to quenns of dragons, so we dropped that as well and resorted to relate to the new, huge medium of our expansion instead: Space.

The expansion continues, and a first line of defense forms in the Krynn cluster

(Note that I inadvertently took the Lentzlandian symbol - the Lentz' Home is right there among my planets at the top right)

Notes:

Due to slow research there wasn't enough tech that I was willing to trade. I kept any diplomacy related ones to myself, and  was pretty reluctant with race specific ones. I had less qualms with the minor races: with tech brokering disabled. I had no fear of them trading critical stuff away to majors. But even with them I was reluctant to trade diplo tech.

Besides the fact I had little tech to trade, the AIs had little coin to barter with. This was unexpected: From my DL games and also my first TA game (on Tough) I was used to the AIs swimming in cash throughout the first year. Either the immense galaxy made them spend more on expansion, or the higher difficulty was responsible for not keeping a lot in the treasury. Either way, I realized at this point that my economy was going to be much tighter than anticipated!

Reply #9 Top

Great,keep it up Franton :grin:

Reply #10 Top

January 2228
The situation has not improved. Much. We've found more databases, helping with the research, but the barter stations are still quite a way off. We've met the Korx and Dark Yor, but trading with them didn't relieve us much. At least our population is still growing, and so I could slightly increase production. We now have 20 colonies, and the growth in tax returns barely exceeds the growth in cost from those new colonies alone. All new colonies are now restricted to only the most rudimentary infrastructure!

Meanwhile, the Krynn are expanding towards us. They were cordial in our first meeting, so I hope they don't mind we're sitting on their border. For now I've ordered to not expand any further towards the Krynn - There are virtually no Space-Breeders left anyway, and constructing more is taking ages.

Towards the south there is still room for expansion, but here, too, I lack Breeders. Two of the new colonies are already close to the southern border of our cluster, but there is plenty of room (and planets) in-between. I've passed the order to start looking for good aquatic worlds, too. Or even toxic ones. If we knew how to deal with those, others might know it too. And some of the reports I've seen indicated that the last of our Breeders should better get on these well-suited ones, instead of some sub-par standard world. The only drawback would be the limiting effects on our replicators.

Our kenpreservers informed me that *they* would work at maximum efficiency under any condition. Maybe I should let them take control after all. But still - without the means to stabilize the economy, this just wouldn't work. At the very least, I needed to finish this Barter research and build some of those stations to relieve our economy!

Today I have received a report of our first contact with the Arcean Empire. They have travelled from the far north and through the Krynn Cluster to rech us. Unfortunately they had not a lot to offer in trade, so our economy problems persist.

The coming of the new year brought us a new experience, too: Now that we can talk to the other races and expand towars each other, a common interest has come up to regulate our dealings. As we were the first to introduce the Translators, and are sitting quite central, Karma was to host the first meetong of the United Planets. It wasn't much of an event to speak of, and we couldn't agree on anything, really. But we at least decided to make this a yearly event, and invite any other races that we were going to meet.

The expansion proceeds, but the strain on the treasury grows

Notes

Creativity kept failing me from this point onward. I did keep up a token research production of 1-2 per turn, but nothing ever happened. I suspect it's chance is linked to the research output.

Also the lack of Morale and Econ techs in the Iconian tree kept me worried. Thanks to the slow tech setting, the AIs couldn't offer anything useful for trade either.

Reply #11 Top

Nice work Franton :grin:

I cant wait for the next instalment and things will balance out in the end.

Reply #12 Top

Logbook of Goy Beorge, first Watcher of the Chameleon

April 2228
The Expansion proceeded normally. We now have spread on to 22 worlds. Three Breeders are on their way to more, and another three are on the production lines. The surveyors are working well, too. But the distances they need to travel from anomaly to anomaly increases steadily. It has it's good side however: We found various resources and have started mining three of them to improve our research and morale.

In February their work finally payed off: remains of a wrecked database could be reprogrammed to help us finish the designs of Barter stations! Even better: we learned about an improved trading station called Merchant Emporium, and one of our few researches in a sudden insight managed to find just the right reference and extract the relevant information from the database before it finally broke down.

I have passed the order to start building these trade buildings rather than Replicators. Maybe we now have a chance to cure our ravaged economy. Thankfully we were already able to attract more citizens and can run our industry at 60%

In the meantime, Scouts of the Torian Empire have approached our colonies from the south. Finally we know all of our immediate neighbours. We could trade for their knowledge of diplomatic relations, which, I hope, will improve our ability to more effectively deal with everyone in future trades.

What came as a surprise is the speed of the Torians' expansion: our ambassador retrieved some data about their population growth that ea


The sweet fruit of luck: two shiny new techs!

Notes:
With the Torians added to the charts, the apparent rating of the Chameleon empire dropped dramatically: They were more than twice as populous as the next best civ, and their research, mmanufacturing and influence also took a clear lead. None of my previous games had prepared me for such a powerful enemy: most of the time the "old" Torians were sitting duck, barely spreading, and never presenting anything close to a threat.

I suspect that it's their Super Breeder ability that boosted their effectiveness. That would fit the general consensus in the forums that consider this to be the strongest SA.


The Super Breeder effect

Reply #13 Top

Great :grin:

Reply #14 Top

Update: I won't have much time to continue this at the same rate, but I promise I will. I'm currently in the year 2231, I've made a lot of saves and screenies, but the writing just takes time.

Reply #15 Top

I still can't believe you named your leader "Goy Beorge".

Reply #16 Top

Aaaaww! I look forward to your next instalment!

Reply #17 Top

Logbook of Goy Beorge, first Watcher of the Chameleon

July 2228
With the new trade installations we could afford to drop our taxes. The new influx of citizens has already partially offset our loss of taxes, and there is still a lot of place available on our many new colonies.

We have met the Thalan and Altarians, and were able to trade in a new tech that allows us to build small hulls. They are big enough to carry incubators, so I suggested to create a new design for our Space Breeders. These are cheaper to build and will allow us to again expand at a slightly faster rate.

Now that we are in contact with so many new civilizations, we need to take care they don't look down on us as inferior. We've developed almost no new technologies over the past one-and-a-half years, and see signs of other colonies building war ships. We don't even have the knowledge to build these. I would like to keep on expanding some more, but it seems prudent to finally hand over the Power Crystals to the kens.

The kenpreservers told me with sufficient funds they could provide us with sufficient technology to protect our people, and more, to help us expand even more efficiently. I had to give in. All colonies have been told to prepare for the takeover by august. Some have already started a couple of weeks ago.


Preparing the flip: a build queue full of near-finished labs

There is another reason for my change of mind: The Krynn have sent their own breeders which they refer to as Colony Ships to our cluster. They have settled in the Karma and Petroni system. Our people are getting nervous about the strangers, and I have to ask myself what their intentions are. In any case, better technology should help us face whatever comes of this.

Also, the Torians have settled at the southern border of our cluster. We haven't scouted that region yet, so I don't know what other planets of interest there would be. There is one thing that bothers me though: during our expansion I told the clacksmen to ignore the aquatic worlds, even the promising ones. I had considered it safe to colonize these later. The Torians do have the required technology, however. I really need to watch out for their Breeders, and maybe focus our own to take advantage of these good planets before the Torians can.

Notes:
The preparations for the first flip are underway: Rather than switch to research and then slowly replace all factory buildings with labs, I prepare the flip by starting upgrade projects. I never finish these however: I only let them build until only one week is left, then I push it down the build queue and continue with another upgrade. The idea is to have at least 3-4 labs on every planet almost ready to be finished within just a few turns, with minimal effort.

The Iconians have two unique precursor buildings that by themselves offer a very solid research production. That should help speed up the actual flip when I shift the sliders. I haven't planned on building many other labs for now, but some planets still have a lot of replicators on them that I will have to upgrade to something different eventually.

The funny thing about the Krynn settlements is that the two first planets they found were ones that I intentionally skipped: Karma II (PQ 4) already shows signs of rebellion, and I guess Petroni I (PQ 6) won't hold out for long either. The Torians are another matter: There are only two lone colonies of mine in the southern region of my cluster, and a lot of unclaimed planets, both commonly habitable and aquatic ones. I don't have anywhere near enough colonists to claim them all. At best I can secure the PQ11+ ones within the next few months.


The first extra-karmean settlements within our cluster

Reply #19 Top

Logbook of Goy Beorge, first Watcher of the Chameleon

Octobre 2228
Shortly after my last entry we've finally met the Terrans. In spite of the distance they finally found their way back to us, maybe with a little help from that explorer - we learned that he had made way his back safely, although not very comfortably. Maybe we should have seen to better comfort of that lone traveler, but then I doubt that would have mattered - in any case these Terrans are driving a hard bargain: the prices they asked for some of their foreign technologies were beyond our means, or willingness.

While our workers continued to refurbish the old replicators to make place for ken-buildings, the mood on Karma II grew worse. Seeing the wealth and well-being on our home world compared to their dearth made their religion seem less and less appealing every day. It did take quite some time however before they finally succumbed, and rebelled against their leaders. They're now under our fold, and I've sent some funds and constructors over there to improve this loveless place.

Since we've lowered our taxes anyway, they are now quite happy. And the word seems to spread rather well: every turn new people arrive to join us. Our population thrives. According to our ambassador we've even surpassed the Torians!



Beating the Breeder: the effect of low taxes on population


Our Master Preserver, T'Zirrim, reported that the turn-over has concluded smoothly. All planets now take advantage of the vast knowledge hidden in the precursor archives, and we've reinforced these with numerous laboratories

T'Zirrim urged me to contact the Thalans again. He had tried to match our intelligence of the Thalans with the archives, but in certain areas there was a suspicious lack of hits. It seems they possess totally different approaches to some problems, that were unnokwn even to the precursors! T'Zirrin had provided me with a pack of technologies he was willing to trade, and that was just as well, since the prices they asked for sharing their knowledge were insane. In any case, we got what we came for, and T'Zirrim reassured me this knowledge would greatly enhance our abilities over the board.

Notes:
From the Thalans I got the techs Planetary Improvements, Remedial Engineering(5% Research), and Xeno Anthropology(10% morale, 20% influence). The last two are supposed to be untradabale. They sure were expensive, but in spite of the description they are in fact tradable.

Also, the flip went very well: prefinishing the lab-type buildings was helpful, since the social production levels dropped to less than ten, initially. It didn't help that the economy was still suffering and I had to keep the production capcity at only 50%. However, even at 50%, the speed of research got an enormous boost, reducing project times to 1-2 weeks for many techs. Apart from Advanced Colonization, no tech required more than 5 turns.



After the flip: research suddenly seems so much easier!

Reply #20 Top

Great read,Franton :grin:

Reply #21 Top

Logbook of Goy Beorge, first Watcher of the Chameleon

January 2229
At the end of our second year of extra-karmesian history, the Empire of the Chameleon has extended to 31 colonies. Our population has increased 20-fold from the first breeder that had left Karma. Only the Torians have grown as much, and they actually surpass the number of our colonies. The Krynn are close on colonies, but not population. The Thalan, unremarkable at first, are now gaining on the Krynn, and unlike them they appear to prefer a close-nitted Empire.
I'll have to watch the Krynn. For unknown reasons they grew to be hostile towards us, even though I made sure I did nothing to offend them. Of course, they didn't like Karma 2 to join us, but why did they have to settle right next to our homeworld in the first place? If anything, I would have reason to be angry: in spite of the Karma incident the Krynn continued to colonize planets within our boundaries. There are 6 of them now, and all show signs of rebellion. Do they ever learn?
The Torians aren't any better: they settled in the Jessuin system, far from their own, but way within our boundaries. We've also spotted Torian scouts in the Krynn cluster, and I expect they intend to found colonies there, too.
Given the thoughtlessness and unwillingness to cooperate of some of these races we've met, it seems unsurprising the meeting of the United Planets closed without an agreement again.
T'Zirrim was the only one to offer good news: his kenpreservers are working hard, and very efficiently. I've urged him to proceed: maybe we can convince the other races into cooperation when they recognize the superior knowledge based on precursor knowledge...


The effect of all-Labs: new techs zooming in


Notes:
Switching to all-labs put additional strain on the treasury: where Replicators required only 1bc per turn on maintenance while producing 4 units, labs including the iconian unique buildings - are much more expensive. Since I cannot run them at 100%, the ratio of maintenenance to production cost is also much higher than usual. I'm building economy buildings whereever sensibly possible, but it doesn't suffice. The only real improvement comes from population growth at this time.


Many colonies, lots of research, but the treasury is about to implode

Reply #22 Top

Gotta put those Merchant Trade Complexes at the top of the queue.  

Reply #23 Top

When you look at the production rates, it would have taken 3 years to build one. And in any case, it isn't actually worth building the trade complex unless you have no free tiles left. The Merchant Emporium is five times as cheap to build, so in the same time you build one Complex, for +50%, you could build 5 Emporiums for +70% total.

Note that the Econ Capital is cheaper to build than the Trade Complex!

 

Reply #24 Top

Great read :grin:   Franton,

I normally save the 2k BC and buy a Econ Capitol which greatly helps and normally I've got adv econ centres popping which brings my treasury well into the green.

Reply #25 Top

The Prob with Iconian tech tree is they have no initial econ buildings at alll, and they're lacking the standard econ branch. That means no Econ Capital or markets of any type until some other AI researches and is willing to trade them. Besides, Econ Cap is cheaper than Trade Complex, whereas (adv.) markets are more expensive than barter stations, so it makes sense to build (or buy) an econ capital before markets. But the same is not true for Iconian buildings.