Frogboy Frogboy

1 vs. 1: Frog vs. AI

1 vs. 1: Frog vs. AI

FrogBoy

AI

Faction: Altar
Strategy: Strangulation
Capital City: Athica (4/3/2)
Intelligence: Not much
Faction: Kraxis
Strategy: Aggressive
Capital: Goyarh (4/2/2)
Intelligence: Challenging

Turn 10

Turn 10

Capital City has Enchanted Hammers.

Capital City has Meditation

Sovereign is level 3

First Pioneer is done

Capital City has Inspiration

No second enchantment

Sovereign is level 1

Pioneer under construction

Turn 50

Turn 50

  • Cities: 3
  • Outposts: 2
  • Sovereign: Level 6 (with Courage, Stoneskin, Burning Blade, Cloak of Thorns)
  • # of Champions: 1
  • None of my new cities have essence
  • Cities: 2
  • Outposts 2
  • Sovereign: Level 2 (with Burning Blade)
  • # of Champions: 2
  • Capital city now has inspiration and meditation (Karavox doesn’t have Enchanted Hammers)
  • Second city has 1 essence (inspiration cast)

Turn 75

Turn 75

Has decided it’s time for the AI to die.

Doesn’t know they’re going to die.

Turn 100

Turn 100

  • Conquered their colony city
  • Deb (Sovereign) is level 10.
  • Use superior mobility to bypass screening armies to attack capital. Capital taken.
  • By turn 110, they are dead.

  • Karavbox is only level 5
  • Capital is defended well. But they send out armies to try to thwart my build out.

 

(To be continued)

Screenshots:

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I want that scroll!

image

AI bug found, they don’t put any concern on player build up unless THEY dislike the player.

image

Roughly even holdings in the world.

image

First enemy city taken.

image

They see my build up and try to send forces to take me out. I bypass those units and take their capital.

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They want their capital back

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Their final, desperate battle. It is the end for them.  They might have won but the AI failed to treat my ranged *spells* intelligently and as a result, they crawled towards me to try to get the first Melee hit. I took advantage of that to use flame dart on them.

image

…and so to work I go…

301,367 views 87 replies
Reply #76 Top

This is my first game. Now I'm trying to survive against the computer "expert."

I very unlucky?

My first city
http://s55.radikal.ru/i149/1209/f9/a0a2a25f34e2.png

5-2-1.. which means blue twirl? Science?


second
http://s003.radikal.ru/i203/1209/67/3cdd9c656e0e.png


third
http://s43.radikal.ru/i099/1209/1a/f8b41004970a.png




How much better to be my first city? Tell us as much detail.

Reply #77 Top

Quoting Sethai, reply 69
Please add me to the list of people calling for (somewhat) standardised starting locations. I

generally only ctrl+n until I get an interesting, competetive starting location (so, a shard, decent tiles, and another resource or two), and I'm sicking of spending ages doing so and investing many hours into the resulting game, only to find out when I finally defeat them that my opponents were crippled from birth. Starting location matters so much, and to randomize it entirely for AI players while most human players are effectively guaranteed a good start just throws a huge unnecesarry spanner into the works from the get go. I find the game better when you have a competetive, interesting starting location, and i don't see why the AI shouldn't be afforded the same luxury.

And what about the new players, who don't know about ctrl+n, or what even constitutes a good start location? Are we to handicap them as well? Frogboy always complains about the difficulty of designing games for users with completely different PCs: well isn't it going to be equally tough to design and balance the mechanics for players with completely different starting locations?

Excellent point and i would go a step further to build traits at the sovereign creation around the starting location:

Standard: 3 / 3 / 2 tile + one resource (shard, iron mine, ...)

Traits: + 2 / 0 / 0, + 0 / 2 / 0, + 0 / 0 / 1 or + one resource

Reply #78 Top

Quoting CyanPile, reply 76
This is my first game. Now I'm trying to survive against the computer "expert."      I very unlucky?

My first city
http://s55.radikal.ru/i149/1209/f9/a0a2a25f34e2.png

5-2-1.. which means blue twirl? Science?

second
http://s003.radikal.ru/i203/1209/67/3cdd9c656e0e.png

third
http://s43.radikal.ru/i099/1209/1a/f8b41004970a.png

How much better to be my first city? Tell us as much detail.

I liked your question, CyanPile.  It could definitely trigger an interesting debate!   I do  NOT  consider myself an expert on the quality of Starting Locations; but I do think about them a lot, since I routinely generate a lot of them [  ctrl  N  ], when starting a new game.  So, I'd like to take a shot at analyzing your choices ...

In your first location, you have a 5-2-1.  The total is 8, but the 2 for resources is a real liability.  You will be crippled for early production, and one essence (which adds a little versatility, and could help you with production later in the game) is really not enough to overcome the low materials (production) potential.  The trick here, is that the 5 for grain (food) is such a high number.   It is seductive!  You can end up with a bigger city; but that takes a long time; and you will be suffering during the first quarter or third of the game.  On the plus side, you do have 3 goodie huts, and one recruitable champion, but that is only a little better than average, in that regard.

In the second location, you have another 5-2-1, but you also have a 5-3-0, and a 3-3-2.  All of these add to 8, but the 5-2-1 (in my opinion) is the worst choice, for the reasons I outlined above.  The 5-3-0 gives you improved material (production) but with no essence; so this is also a week choice.  Elemental: Fallen Enchantress is  all about magic, and having no essence in your first city is also pretty crippling.  Most E:FE fans seem to feel that essence is the most important of the three resources -- partly because it is the most versatile.  It can be used to improve either materials (production) or grains (food) over the course of a game, depending on which you need the most, at any particular time.  Actually, I think your 3-3-2 in the second location, is your best choice in this location.  3-3-2 has something (just enough) in each of the three categories, to be your best bet.   I only see one goodie hut here; and one enemy (empire) recruit here, I think.  You may be able to assassinate him, to help level-up your sovereign, or a champion; but with no recruits of your own (in sight), this is not a particularly good start.

In the third location, you have 4-3-2 (adds to 9!).  This is really one of the better starts that are possible in E:FE (version 0.952).  Some folks prefer a 3-4-2 (if you want to compare a total equaling 9); but either is pretty good.  (The near-by river will also help you in food production, in later stages of the game.)  Unfortunately, I could not detect any goodie huts, or recruitable champions in this location.  If that is correct, then that is really pretty poor, in that regard.  But you do have a close-by crystal shard, and one other type shard, so that should help your first city (and kingdom) to get off to a good start, in the realm of magic.  If magic is your game (your favorite aspect of this game), that is a serious plus ...

SO, ( drum-role, please ), of these choice, I would choose your third location, and go with the 4-3-2, as the first city site! 

BUT, I gotta say, if you ask this question of a hundred gamers and get their answers, you might get a dozen different choices.  A lot depends on the kind of game you like to play: magic versus infantry warfare; kingdom-builiding versus continuous warfare; easier versus harder game (some folks like to pick BAD starts, to face more of a challenge), etc.    I hope you get some more comments and input from other players.  Like I said:  Interesting Question !  ...     :thumbsup:   

Reply #79 Top

OrionM42, thanks.

Quoting OrionM42, reply 78
I only see one goodie hut here; and one enemy (empire) recruit here, I think. You may be able to assassinate him, to help level-up your sovereign, or a champion;

Yes. I kill them. AI is also likely to kill these.

 

Quoting OrionM42, reply 78
Unfortunately, I could not detect any goodie huts, or recruitable champions in this location.

He is. Level 9. Asks more than 1,000 gold for hire. I think this is an unrealistic amount. Stands for the sovereign to take the talent "natural leader" (in my opinion this is the most profitable of the talents). Otherwise, hire heroes just ruining the economy.
Он есть. Уровня 9. Просит более 1000 золота за наём. Это нереальная сумма. Стоит для своего персонажа брать талант "природный лидер" (по моему это самый выгодный из талантов). Иначе наём героев просто разоряет экономику.


Adjacent tiles give a bonus? That is, the city will use the tiles are near? Or makes sense only the starting tile?
Соседние плитки дают бонус? То есть город будет использовать плитки находящиеся рядом? Или имеет смысл только стартовая плитка?

noticed a strange behavior of the neutrals. If neutrals are mailed to a control, then they fall into a rage and attacked the city. but what we do not attack the city of AI. Dragon Storm found nearby. he guarded building dragons (for hire). next was a city ally. not clear on what neytrall not attack AI. The dragon itself clearly went around. was the case with the old guards. What they then attacked standing next to the city of my AI unit. strange. Trolls destroyed my city, other units also need to be aggressive to the cities. Not really what I saw on the Russian forum "neytrally not attack AI" is not it?
заметил странное поведение нейтралов. если нейтралы попадают в зону контроля, то они впадают в бешенство и нападают на город. но по чему то не нападают на города ИИ. нашёл штормового дракона рядом. он охранял здание драконов (для найма). рядом стоял город союзника. не понятно по чему нейтралл не нападал на ИИ. Сам дракон явно ходил по округе. и был случай с древними стражами. они по чему то напали на стоящего рядом с городом ИИ моего юнита. странно. Тролли уничтожали мой город, другие юниты тоже должны быть агресивны к городам. не уж то то что я считал на русском форуме "нейтраллы не нападают на ИИ" правда?


p.s. Though it was hard, but I won (AI "expert" enemy on this map. 4 union challenger). The opening of a second front allies saved. I played the map size Large. Can the card be even bigger? For an even longer game? In each of the 4 corners of the card there is a fenced area - as I understand it 4 different master quest. And how many types of in-game master quest? Could there be a card holds all the master quest?
Хоть было тяжело, но победил у ИИ "эксперт" на этой карте (4 союзника челенджера было). Открытие второго фронта союзников спасло. Я играл на карте размером Large. Может ли быть карта ещё большего размера? Для ещё более длительной игры? В каждом из 4 углов карты есть огороженная территория - я так понимаю это 4 разных мастер квеста. А сколько всего в игре типов мастер квеста? Может ли быть карта вмещающая все мастер квесты?
Reply #80 Top

in my experience in fe .95X (ie the essence versions) for a first city i usually try for 2 or MORE essence with 3 or more hammers and atleast 3 food,(yes a nine or higher total resource rating) and the preference is essence, then material, then food as some of the city spells give per essence so a city with 3 base essence(I usually find one or more of these locations each game, but I do NOT use the ctrl n)+ scrying pool (+1 essence) has not only four spells, BUT if you pick the spells that are per essence they are 2^4 or EIGHT times better that the same spell on a one essence city as each essence counts for one spell at four times the rate for four spells at four times the rate or SIXTEEN times the boost rate of four cities with one essence.

harpo

 

Reply #81 Top

Quoting harpo99999, reply 81
in my experience in fe .95X (ie the essence versions) for a first city i usually try for 2 or MORE essence with 3 or more hammers and atleast 3 food,(yes a nine or higher total resource rating) and the preference is essence, then material, then food as some of the city spells give per essence so a city with 3 base essence(I usually find one or more of these locations each game, but I do NOT use the ctrl n)+ scrying pool (+1 essence) has not only four spells, BUT if you pick the spells that are per essence they are 2^4 or EIGHT times better that the same spell on a one essence city as each essence counts for one spell at four times the rate for four spells at four times the rate or SIXTEEN times the boost rate of four cities with one essence.

harpo

 

9 total points - not a limit? how many maximum met? at the expense of spells do not quite understand 



p.s. On what is in the starting set of magicians no challenger from "Kindom of Capitar"


Reply #82 Top

I usually play a custom female sov by the name of 'fro gal rar' that has all the spell types, procipinies crown, a hammer and the free hero hiring and she is from a custom race that gets the scrying pools archery and masterwork chain mail armour and warhorses, and in almost all games I finally win with a score of 18000+ and a rating of draginol(btw we NEED some HIGHER ratings than a mere 10,000)

harpo

 

Reply #83 Top

Quoting harpo99999, reply 83
warhorses

any of the usual races have these horses? they are much better than usual?

Reply #84 Top

Quoting CyanPile, reply 84
any of the usual races have these horses? they are much better than usual?

The usual race that has these horses are the Kingdom of Capitar (the Mancers). There used to be a pre-made sovereign for this race, but now you have to make a custom sovereign to get this race now.

Reply #85 Top

You can make a custom race with Legacy of Serrane race trait, and when you get to Mounted Warfare, you will have the ability to buy Warhorses in all your cities and even design troops with Warhorses. =)  The only way you can get Warhorses without Legacy of Serrane is by enclosing a Horse resource inside a city's boundaries, and then you can only buy them for champions, and only in that city's surrounds.  You can't give them to regular units without Legacy of Serrane.

Reply #86 Top

tried ctrn + N. never saw * - * 3. never saw * -5 - *. never saw the amount of tiles is greater than 9 points. stopped at 4-3-2 (+ air shard near (1 cell to the side). + Water Shard is almost near (4-5 cells). + river. + wood).
whether in existing cities to see the tile base? for example look at the tile insane AI. How much was he successfully picked foundation of the city itself

попробовал ctrn+N. ни разу не увидел *-*-3. ни разу не увидел *-5-*. ни разу не увидел сумму очков плитки больше 9. остановился на 4-3-2 (+ воздушный осколок рядом (1 клетка в сторону). + водный осколок почти рядом (4-5 клеток). + река. + лес).
можно ли у существующих городов посмотреть плитку основания? на пример посмотреть плитку у insane ИИ. на сколько же он удачно себе подобрал основание города