[Suggestion] New spells dealing with Enchantments


I was thinking about mage battles and what is currently here.  I think there needs to be more choices as to what to do to enchantments.  I was even thinking these could be made combo spells or not.  I was also thinking that in addition to having a spell mastery vs resist kind of check, there's also a 1 turn cast time, so opposing mages have a chance to keep their enchants/ get back at the mage casting this kind of spell.

Smite Enchantment Sanctify Magic   (Life ) (Earth) - removes an enchantment plus gives life to caster equal to mana used in creating the enchantment.

Incinerate Enchantment (Fire) (Air) - enchantment is blown up and enchantment's owner takes 8 damage +4 per shard.

Steal Enchantment (Death) (Water) - enchantment's owner is switched to that of the caster.  enchantment is not re-calculated, it is equal to what it is/was at time of casting.

 

Mass Dispel (General) - removes all enchantments.  Not sure about restricting it,  could make it so you had to own at least 4 shards or attain rank 4 in one of the spell flavors (IE.  be an archmage ).

 

Thoughts?

6,089 views 5 replies
Reply #1 Top

Mass Dispel (General) - removes all enchantments.  Not sure about restricting it,  could make it so you had to own at least 4 shards or attain rank 4 in one of the spell flavors (IE.  be an archmage ).

Dispels one enchantment for each shard?
Dont like the name on the life one, how about "Sanctify magic"?

Nice list.

Sincerely
~ Kongdej

Reply #2 Top


Good one.  I like Sanctify Magic. 

Reply #3 Top


To add to enchantments: What about curses?

I know there are a few that can be applied to a city, but none that actually turn an enchantment INTO a curse.

Example: You have 'Enchanted Hammers', granting you +10 to your city enchantment.

Then death magic : 'Corrupt Enchantment' is cast, and all of a sudden, your city is locked in with a -10 production 'bonus'. After the 10 turns, you can dispel it, and re-enchant your city with something new.

Just a thought...

 

Reply #4 Top


I was thinking of unit enchantments, but why not have them work on cities.  Good point. 

Reply #5 Top

Like the ideas posted here, for cities as well as units :thumbsup: