[Mod?] Quest Maps Question

I can't seem to figure out how quest maps work and how it knows which quests to spawn. I am looking at ways to create a a custom quest tied to a faction trait. So only the faction with the trait can do the quest. I don't know a lot about how quests work so any help would be appreciated.

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Reply #1 Top

21:34 <seanw3> <GameItemType InternalName="QuestMap">
21:34 <seanw3>         <DisplayName>Quest Map</DisplayName>
21:34 <seanw3>         <Description>These maps can be used as clues to unique opportunities in the world.</Description>
21:34 <seanw3>         <ShopValue>100</ShopValue>
21:34 <seanw3>         <GameModifier>
21:34 <seanw3>             <ModType>Map</ModType>
21:34 <seanw3>             <Attribute>CreateQuestNearTile</Attribute>
21:34 <seanw3>             <BoolVal1>1</BoolVal1>
21:34 <seanw3>             <Unitclass>Quest_TotS_001_Welcome</Unitclass>
21:34 <seanw3>             <Value>3</Value>
21:34 <seanw3>             <Provides>Spawns a new quest</Provides>
21:34 <seanw3>         </GameModifier>
21:34 <seanw3>         <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
21:34 <seanw3>         <IsUsable>1</IsUsable>
21:34 <seanw3>         <ArtDef>QuestMap_ArtDef</ArtDef>
21:34 <seanw3>     </GameItemType>
21:35 <seanw3> Unitclass defines the quest
21:35 <seanw3> BoolVal tells the camera to center on the new quest location
21:35 <seanw3> value is for a random spawn rating option

Reply #2 Top

Aww...  :bebi:  

 

I remember when Cari Elf showed me how to do that. Quest making has never been the same since.