Gavin_Capacitor

Broken saves

Broken saves

Got my saves invalidated by 1.04. I have steam.

I had a game going FFA against 7 vicious comps - not being friendly to any of them, at all - and I was actually gaining ground. This is on a 3 star system large random map. It was challenging and the first significant amount of time I put into rebellion. Also the first time I tried this (I wasn't restarting over and over to get good RNG placement).

Now I know you will go on and on about how there has been so much warning and blah blah blah. I read about that - after my game didn't work. I launch SoaSE from an icon on my desktop. I don't go to the forum or anything like that. So today I just started up my game and bam. Saves gone.

I bought sins in steam because it would be easy. This has destroyed the only real game I have in sins. I bet you think this rant doesn't have a point. Well, you'd be wrong.

Why does steam do well, even thwart piracy? Like I said: It's easy. This was awful - I bought sins awhile back, had played really since a few days ago - and I probably won't be playing again any time soon. Point is I *should have* pirated this. I only played the single player anyway, and it would've avoided this shit. Ironclad or Stardock or whoever decided this was simply too lazy or didn't care enough to write a simple one-time save conversion program and made the pirated version so much more appealing. They didn't take to time to do it right when it greatly affects EVERY. SINGLE. ONE. of their users. You just don't fucking destroy saves like that in a huge 4x game where someone could have days of time into one game. (For reference, I have ~22 hours into that save - a majority of my free time over the last few days).

 

I won't be buying another SoaSE / Ironclad game again. That is a fact. You can go on and flame me, tell me 'good riddance', even get the mods to delete this, whatever, I don't really care. This is a one-and-only post. At the end of the day, Ironclad and Stardock lost a customer.

45,544 views 33 replies
Reply #26 Top

Quoting ZombiesRus5, reply 26

Quoting noobie12, reply 25Nobody should be required to backup the entire game, there are better ways of informing the whole user base that your save game is going to die.

If it's important enough to you, it should be backed up. period. Otherwise, it's really just a minor inconvenience your investing a lot of time complaining about.

AGREE 

Reply #27 Top

Quoting ZombiesRus5, reply 26

Quoting noobie12, reply 25Nobody should be required to backup the entire game, there are better ways of informing the whole user base that your save game is going to die.

If it's important enough to you, it should be backed up. period. Otherwise, it's really just a minor inconvenience your investing a lot of time complaining about.

That is not the point I am trying to make. The point I am trying to make:

The user base should be informed, in a better way, that the next patch is going to kill your save game.

Because:

People may not know that patches may or may not kill your save game (especially newer users).

There was one line explaining that your save game will not be compatible with the new patch.

Not everyone visits the forums, nor should they have to visit the forums to know that the next patch is going to kill your save game.

 

You expect people to backup the entire sins game, even if they have no idea that patches can make save games incompatible or they have no idea that the next patch is coming.

 

Reply #28 Top

I can understand that it is frustrating, but the Dev's did warn us in advance, a lot, in different places. 

Reply #29 Top

We scared him off guys, lol

Reply #30 Top

"The devs warned us" is BULLSHIT...lacking proper statistical evidence, I will claim that only potato % of all Sins players utilize the forums, and of those who do, only carrot % frequent them enough to have potentially seen a thread warning about the save game breaking nature of an upcoming patch...and of those, only tomato % are willing to go through the enitre list of recent posts (which includes bullshit related to Joe Users, Elemental, and Troll threads) to maybe find a thread that's actually related to sins and is serious...

I'm sure someone will then say "Well Seleuceia what should the devs do" at which I will likely respond NOT USE STEAM because that seems to be the trendy response these days....

Never the less the OP seems to have the initiative and perseverance of a rabit that can't even beat a snail riding on a tortoise's back in a 10 meter race....

Reply #31 Top

lol

seleuceia

what should the devs do?

Reply #32 Top

Quoting noobie12, reply 27
You expect people to backup the entire sins game, even if they have no idea that patches can make save games incompatible or they have no idea that the next patch is coming.

Good lord man, wth do you think a backup is???

Reply #33 Top

It's unfortunate but necessary that sometimes updates invalidate saves. With a platform such as Steam which pushes updates automatically by default, there's not a lot that can be done in such cases to avoid burning at least some fraction of the users. Any sort of warning is going to be missed by someone (there were some suggestions that a pre-patch bring a warning, but what about users who haven't logged on since before it was pushed, and went straight from old to new without the in-between?), so for good or ill it's on the user to disable auto-updates if they don't want unapproved changes to be made.

Now, that being said, it's still entirely possible that the OP could disable auto-updates and roll back his Sins installation via Windows' restoration functions. But again, that's dependent on local configuration (though it's on by default).