Sauroman had the right idea...
warping and twisting units with magic
MoM had this, but as far as I can tell, Elemental: FE is without this small, but amazing feature.
The ability to permanently alter our heroes or units through magic would not only flesh out the magic system, but would also give players meaningful choices to make.
I'm not familiar enough with the lore to provide any accurate spell examples, but theses should demonstrate the idea well:
- Flight: target hero grows wings and gains the ability to travel freely.
- Death Shard Imbuement: target hero is imbued with the dark energies of a death shard and is subsequently corrupted. Can no longer heal or be healed except through the act of killing and consuming other living beings. Provides bonuses to attack, defense, etc.
What do you guys think?