Flipping a Mesh
I want to flip an in-game mesh upside down but I don't want to have to lose the tangents--which is what will have to happen if I pull it into an editor.
Is there a script out there for this somewhere? I've done this before with other programs and know it's just establishing your axis and inputting reciprocal values to get the effect.
I obvioulsy do not want to go through the txt file and try to hand do this--any suggestions?