[.950][Balance] City Spells
The available city spells are:
- +2 Initiative per essence: Cost 40
- +2 HP per essence: Cost 40
- +1 Research per essence: Cost 5
- +1 Mana per essence: Cost 0
- +5 Production per essence: Cost 20
- +1 Growth per essence: Cost 25
- Double Production, no research: Cost 20
- +1 Grain per essence: Cost 25
- +25% Food per essence: Cost 25
- +1 gildar per essence: Cost 200
- Some other non-resource based spells
Okay so a current issue with game design is that it is often more beneficial to build units from conclaves than fortresses due to the +1 max essence, granting +2 initiative and +2 hp per troop. These values should be +1 to discourage building all the same type of city. The +1 gildar should be +25% gildar per essence to give a reason to build towns on essence locations other than bonus food. Also the cost should be 50... +1 Grain per essence should probably be +.5 grain per essence and 25% food should be 20%. Set in stone (double production, no research) seems sort of gamey, but meh..
I would also like to see some of these spells get stronger with shards. Like +5 production could be +4 (+1 per earth shard)