Choice of a race
and a couple of other questions
I am wondering which race would fit my playstyle better and could use advice of more experienced players. Generally I tend to do one of the two: having mobile fleet to harras the enemy, striking where he's unprepared or focus on my own defenses at the choke points of my empire. Or mix of the two. My question is: which race would be more fitting to my playstyle? Vasari Loyalists seem to be highly mobile (especially with proper capital ships) and have technologies that allow them to see incoming fleets even a few jumps away, gates for switch redeployment and mobile rulership that I like. The other race I am considering is TEC Rebels. They can call for pirate aid via broadcast centers (I am not sure if it works when the Pirates are inactive/dead though) and seems to be especially potent when attacking worlds themselves (better planetary bombardments and pirate raids that earns you money).
Things I am not certain about:
- Any hints regarding fleet composition? More often than not my fleet gets massacred by enemy warships. I don't really get which of my units should counter which enemy unit. There are some notes, but I seem to do something wrong. To give an example: I make Vasari Ravastra Skirmisher as frontline unit, one capital ship, some Vasari Kanrak Assailant and then I add a few ships of later designs. Point is my fleet seems to be annihilated by Long Range Frigates and counter for them is - if I am not mistaken - heavy cruiser, but Vasari Skavoras Enforcer is quite late. Will Vasari Lansurak Transporter be better? What kind of unit I should use as frontline unit of the fleet in bigger numbers?
- Capital ships and cruisers: I realized it's easier to get to capital ships (especially the first one) than cruisers (especially the later ones). Is that correct? It seems kind of strange to have 1-2 capitals ships yet no heavy cruiser operational. Another problem is that ships (all of them) are really expensive and I have some trouble while trying to balance expansion, upgrades and fleet size. Lost of an entire fleet (save for capitals) is really hurting.
- How to destroy mine fields? I made a stupid mistake and jumped straight into enemy system with no recon. Almost entire fleet has been lost, only a handful of ships made it out of there alive (capitals, titan two or three cruisers). There must be a way to clear minefields, but sadly I've no idea at this point of learning the game.
- Siege Frigates seems to be really weak and doesn't survive any space encounter, even when accompanying the bulk of the force. They are aslo very slow, making them rather poor harrasment unit. I wonder about coupling it with some other ships that could speed them up, with some anti-aircraft carriers against hangar aircrafts and some ships for protection.