Two really frustrating things: Maul and "fake" quests.
Two things that really frustrate me:
- Maul. Still overpowered, both on enemies and players. Please, tone this down more. Maybe each successive hit does half the damage of the previous hit, or something. Or, allow a counterattack to interrupt it.
- "Fake" quests. I accept a quest and see that the quest target is killable with my low-level army. Great. Kill the quest target, walk onto the quest tile...and it turns out the questgiver doesn't have the payment he promised, so I decide to take it by force. Then I get into a battle with twice as many units as me, and two of them are Haunters who spam that curse that refills them to full health, and they wipe out my entire army.
Why am I not given a choice before attacking the questgiver? And why is a questgiver's army so much stronger than the target he'd sent me to kill?