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What does the Kol need so it isn't the object of scorn.

What does the Kol need so it isn't the object of scorn.

The Kol gets a lot of flak  :rofl:  but seriously, what does it need to reasonably keep up with the other capitals now that Rebellion is out?  

More AM to keep it's abilities going?  Higher scaling GRG?  Fuzzy dice?

269,171 views 162 replies
Reply #26 Top

Quoting Volt_Cruelerz, reply 22

Quoting Teun-A-Roonius, reply 20I strongly suggest making a new thread wherein you state these suggestions so the developers find them more easily.

Oh, you mean like this one? 

 

good stuff, Volt.  I guess I missed that the first time around.  

Reply #27 Top

The programmers are not at fault.  

Once they put the Kol on the box cover it figured it could slack off.  

The blame goes to the art department.

 

backs out of the room slowly...   *_* *_*

Reply #28 Top

prima donna.

(edit, the Kol I mean ;P ).

Reply #29 Top

Quoting Seleuceia, reply 11
As such, I refrain from advocating a damage reduction or armor related debuff with GRG...and idk, it just makes sense that an abnormally fast moving projectile (more abnormal than the other projectiles in the game) might strain your ship's shields for a bit...

I decided I'm going to test a different debuff on GRG. Negative Hull Restoration, the new modifier we got in Rebellion that affects healing abilities. Maxed out it will half hull point restoration, which could be very significant for targets hiding in repair bays and for the titans that can heal (Ankylon, Eradica, and VR titan).

Reply #30 Top

Extremely radical idea, but have we considered making Flak Burst a passive instead of Adaptive?

Because that'd be substantially more unique.

Effectively the Kol would automatically use wide-range Flak ammunition if Strikecraft come close, making it a cap-version of a flak frigate.

Reply #31 Top

Quoting CarighanMaconar, reply 31
Extremely radical idea, but have we considered making Flak Burst a passive instead of Adaptive?

Because that'd be substantially more unique.

Effectively the Kol would automatically use wide-range Flak ammunition if Strikecraft come close, making it a cap-version of a flak frigate.
It is a very interesting and cool idea I must say, but the problem with the ol being ineffective lies not with the Flak Burst ability, but as mentioned before, with the antimatter soaking abilities that are GRG and Adaptive Forcefield. Basically Flak Burst and Finest Hour are the only great abilities the Kol has right now, so it wouldn't be very useful to buff those even further.

To be honest the easiest way of solving the Kols antimatter problem is by making its abilities consume less antimatter. Yet I think the Gauss Rail Gun does need at least one secondary effect to make it worthwhile. I really like the way Volt changed this in his Rebelanced Races mod for Rebellion.

I just hope at least something will be changed about the Kol in a future update. Right now when you see a Kol in multiplayer it is because a noob built it or someone is simply trolling.

Reply #32 Top

Rankulas is far worse than Kol, how about discussing that?:P

There was not single Rankulas thread so far.

Reply #33 Top

Its not as Iconic.

Same goes for Revelations and Marauders.

Which is sad really.

Reply #34 Top

Quoting Ryat, reply 34
Its not as Iconic.

Same goes for Revelations and Marauders.

Which is sad really.
Marauders aren't that bad. Revelation and Rankulas need some tweaks though.

Reply #35 Top

Quoting Ryat, reply 34
Its not as Iconic.

Same goes for Revelations and Marauders.

Which is sad really.

My point exactly. Silly TEC/Kol fanboyism.

Reply #36 Top
Revelation will probably get buffed so soon as someone comes up with a cool change to Guidance (something I have yet to see anyone come up with).  The Marauder is just situational.  I tried to remedy this in Rebalanced Races with the changes to POH and Subversion.
 
Rankulas just doens't scale well into late-game.
Reply #38 Top

I always wondered why Guidance wasn't a AoE ability. Make it work for your entire fleet and it will allow a spam fest like the Dunov's Flux, except they'll run out of AM soon. Still better to give all your firepower at the first though, so would still be worth it.

 

I do enjoy using the Marauder, as the phase out works against the AI focus firing, gravity distortion is great for a hit-and-run fleet. The subversion is worthless though.

Reply #39 Top

Quoting Volt_Cruelerz, reply 37
Revelation will probably get buffed so soon as someone comes up with a cool change to Guidance (something I have yet to see anyone come up with).

Swap guidance and repulsion, and magically revelation will become one of the favorite ships...course guidance would still have to be changed...

Actually, some very good ideas for guidance have been suggested and even implemented in mods...

  • Passive AoE that reduces AM cost and ability cooldown
  • Active AoE that regenerates AM
  • Passive AoE that reduces planet bombing cooldown
  • If swapped with repulsion, then guidance would be cruiser ability that could do one or any of the following:
    • Significantly decreases AM cost and ability cooldown on single target 
    • Significantly increase weapon cooldown on single target
    • Significantly increase passive regen stats on single target

While I personally do not advocate the AoE AM regen (I have something else do that), that would definitely make the ability fantastic for fleet support...it would even be useful if you didn't have many caps, because it would keep your carriers and guardians always primed with AM....

Reply #40 Top

The Revelation isn't nearly as bad as the Kol.  At least it has a really damn good disable going for it - in a late-game fight, being able to disable a high-level cap ship is very powerful.

Reply #42 Top

Quoting KrdaxDrkrun, reply 38
no please no

In regards to...

Quoting CoronalFire, reply 39
I always wondered why Guidance wasn't a AoE ability

Umm..  It is..  Reduce cooldowns by up to 40% for all targets within 8000 of the Revelation.

Quoting Seleuceia, reply 40

Quoting Volt_Cruelerz, reply 37Revelation will probably get buffed so soon as someone comes up with a cool change to Guidance (something I have yet to see anyone come up with).

Swap guidance and repulsion, and magically revelation will become one of the favorite ships...course guidance would still have to be changed...

Actually, some very good ideas for guidance have been suggested and even implemented in mods...


Passive AoE that reduces AM cost and ability cooldown
Active AoE that regenerates AM
Passive AoE that reduces planet bombing cooldown
If swapped with repulsion, then guidance would be cruiser ability that could do one or any of the following:

Significantly decreases AM cost and ability cooldown on single target 
Significantly increase weapon cooldown on single target
Significantly increase passive regen stats on single target


While I personally do not advocate the AoE AM regen (I have something else do that), that would definitely make the ability fantastic for fleet support...it would even be useful if you didn't have many caps, because it would keep your carriers and guardians always primed with AM....

Well, an idea that actually has a chance of getting implemented..  Swapping abilities is something that the devs have said will never happen (as much as that would fix all sorts of things).  I might consider putting such a change in RR though I'd like to talk with people about it over TS3 or something first given how drastic of a change it is.

I think maybe the reason that people don't like it is because they don't get to actually do anything on the Revelation.  If Guidance allowed you to keep some crucial ability (say, Shield Restore) up constantly, then maybe it would be more useful.  It really seems like it needs a rework though I'm sad to say...

Reply #45 Top

[quote who="Volt_Cruelerz" reply="43" id="3189754"]

Quoting CoronalFire, reply 39I always wondered why Guidance wasn't a AoE ability

Umm..  It is..  Reduce cooldowns by up to 40% for all targets within 8000 of the Revelation.
[quote who="Volt_Cruelerz" reply="43" id="3189754"]

lol you can see how often I play Advent. Once more how often I get the Revelation lol. Now imma have to get it just for that.

 

Edit: just looked at it, and it says targets friendlies, i.e. you have to target one ship. That doesn't look like AoE. Diplo 1.34

Edit2: tested it. It's not AoE unless they changed that in Rebellion.

Reply #46 Top

Quoting Volt_Cruelerz, reply 43
If Guidance allowed you to keep some crucial ability (say, Shield Restore) up constantly, then maybe it would be more useful. It really seems like it needs a rework though I'm sad to say...

Pester the devs to get an "ability duration" modifier...

Reply #47 Top

Quoting Seleuceia, reply 47

Quoting Volt_Cruelerz, reply 43If Guidance allowed you to keep some crucial ability (say, Shield Restore) up constantly, then maybe it would be more useful. It really seems like it needs a rework though I'm sad to say...

Pester the devs to get an "ability duration" modifier...

:dur:

Reply #48 Top

Revelation thread here.

Threads could be started for Vasari ships but maybe they should be balanced in other areas first?  But if someone wants to start a discussion thread for those or any other ship (the Adjudicator, anyone?), that's fine.

The Kol just gets the most ubiquitous trolling.

Reply #49 Top

Are you kidding me... the Revelation is an EPIC ship.....

It can Totally lock down ships, they can fricking stunlock fleets, turn off Dunov's or other healing ships, prevent warpouts its one of the Strongest CC's in game, you have 10 Revelations Vs 10 of any other ship in the game and they can slaughter all 10 just by CC'ing 9 and burning 1 by 1

 

then they have the Best scout / Intel ability, they can view ANY planet Anywhere on the map... letting you bomb it, see fleet moment etc.

 

Really don't underestimate Intel, just being able to see gives you a Massive advantage that none of the other races get.

They also have pretty high base damage.

Just cause one of its ability's is a little lackluster and your actually require to target and micro them, rather than blindly mashing attack on the red things that appeared in your green thing.

DIE RED THINGS DIE!

 

 

Reply #50 Top

You must really have no idea how to use the Revelation to be posting like that.  First off, Reverie is good.  We all agree there.  That said, it has disadvantages, like the fact that if you shoot at it, it wakes up.

Clairvoyance is nice, but an ability point on a capitalship is worth far more than the 200 credits it costs to build a scout, or at least it should be.  Scouting isn't hard.

Guidance requires no micro whatsoever.  It's a massive AoE that blankets your entire fleet.

And base damage?  It's a capital!  Base damage on capitals is irrelevant.

 

And beyond that, this is the Kol thread, not the Revelation thread.

 

Kol needs:

1. GRG secondary effect changed

2. AFF made passive