FIX ******* MINIDUMPS
Title says it all.
We are investigating them. Please send us zipped save games that repro the crashes when possible.
So mds are not sent thru steam as someone mentioned earlier?
I have fixed all my minidumps
How:
I burn my pc :@
minidump crash logs =/= save game files which reproduce minidumps
I ran a test yesterday/today of vicious AI TL vs VL and ultimately threw the other four titans into the mix (yay dev.exe!). The game ran for about 14 real hours while at 8x speed and no minidumps. I'm assuming then that it isn't one of those two factions causing it.
My hint to the DEVs on the minidump mystery would be to focus on differences between 1.02 and 1.03. I had nearly zero minidumps with >50 games on 1.02. With version 1.03, minidumps are frequent (not as frequent as beta version, but quite frequent). So what was change for 1.03?
I have to say I'm a little disappointed in Stardock's track record with game stability. I think we can all remember the broken CTD festival that was Elemental: War of Magic, and now, here it is again with Sins. My Dad's been away on a trip for the last 2 weeks, and he's coming home today. He was really looking forward to playing this game, and now I have to tell him that there is the constant threat of random crashes that I do not know how to fix.
I dropped $80 for two copies of this game, and had it randomly crash on me twice last night. Is there any chance of this issue being fixed?
Beta testing phase way too short imho and most of this crap could have been worked out by delaying final release a month. Think Endless Space will have such problems? Probably not unless they want people abandoning their game in droves after the first month.
Remember, for every pissed off person posting in the forums, there are even more who just didn't bother and shelved the game.
You know what Sins has over Endless Space though? A functioning AI that understands the basics of how to play the game. It also launched with sync bugs.
I really wouldn't hold ES up as an example of how to release a game... besides, the minidump appeared between the 1.02->.03 patches, not with the release itself.
Right, cause that is sooooo much better...especially when you consider that v1.03 fixed some of the ugliest balance issues that made the initial released version awful....
I think I'd rather take the imbalance compared to random minidumps.
The trick is just finding what actually is wrong with things...
Well seeing as we have both, does it really matter?
I thought the devs would learn from history and try to avoid minidumps and balance issues killing the MP community before it even had a chance. But here we are, minidumps and balance issues are killing the MP community before it even had a chance. Everyone said the game needed another month or two of beta testing, but they pushed the button anyway.
MP community isn't exactly a "big concern"...I don't know why they rushed it but they did, it's a done deal, and I doubt they really care....the reviewers raved over it and SP people love it so as far as SD is concerned, it's totally fine and under control.....
It's ironic that they're currently developing MP focused Sins of a Dark Age. I wonder how they balance it?:p
Lol that's a good question...
To be fair, isn't that only Ironclad and no SD involvement?
Yes, but it's hard to say who is doing balancing of Rebellion. Until proven otherwise I'm assuming it's Ironclad.
I could be wrong, but I was under the impression SD did most of that....Ironclad did more engine work, gameplay and balance from diplomacy onward was almost entirley SD...
SD may indeed be running the show for Rebellion as IC is probably far more focused on Dark Age.
Well I feel like something a while back indicated that the diplomacy updates (especially v1.2x and onward) were also almost exclusively SD...don't really have anything to back that up though....maybe someone like Goa who works with them will know which ones deal with balance...
I also feel like Stardock does most of the balancing for SoaSE and I know they aren't involved in Dark Age - just IronClad. Also, as interviews have shown, SoaSE was originally designed/envisioned as SP with MP as an afterthought while Dark Age is being designed as almostly completely MP focused. I could be wrong but I think Stardock has very little experience in balancing games for competitive MP - Rebellion has been moving in the right direction, just very slowly.
I may of found a fix for mini dumps, at least for me i haven't seen on in a long time and the game runs better.
Open Task Manager
Select Processes
Right click on "Sins of a Solar Empire Rebellion"
And Set Priority to High.
I think turning all your settings to MAX may be the issue....
I have an new Core I7 and the friend I often play with has the same pc, we both have new solid states, new graphics cards, same Win 7u64, etc etc
I turn all my settings to Maximum and he leaves his on default, we play 'largish' games 80-100 planets and usually play 2 vs 6, since we got our new pc's the game doesn't slow down or get sticky but about 4 times now I have Had Minidumps and got kicked out the game while he has been fine.
So could it just be that a 32bit game runs out of memory on those huge.... 8x 2000 fleets fighting in system
he was also the host each time?
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