7DS Militia Mini-Mods : Rebellion 1.03 : Hosted

Warchest added +10 Trade Income; 3500 metal/crystal

https://www.wincustomize.com/explore/sins_mods/149/

7 Deadly Sins Militia Mini Mod : Rebellion

click above for our forums

This is not 7DS 2.5 for Rebellion, it's just something fun for the community and shows off what can be done with modifications to the GalaxyScenarioDef file.  7DS for Rebellion will be 3.0 and Makon and Scratch are working on it.  Dan's put his seal of approval on this; he's our head honcho.  Work is progressing on getting 7DS 2.5 Final for Entrenchment finished.  Thanks for the patience and Enjoy!  Kick some butt.

B)   FILE HOSTED WITH WINCUSTOMIZATION

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FEATURES

Two fun additions for Rebellion while we finish out 2.5 for Entrenchment and prepare everything for Rebellion.  Mods don't stack.  Maps, whether made in GalaxyForge or MapDesigner, will have either racial militia present.  All templates in the galaxyscenariodef file altered so the militias are advent and vasari -respective of the mod you download.

Advent Militia

  •     Credit/metal/crystal name changes, which will be part of 7DS 2.5 Final for Entrenchment
  •     Default militia are Advent, Occupation Planet has Advent Rebel
  •     Pirate Base has a battleship and no mines
  •     all militia use 7DS Unity names
  •     Starbases have greater range (+4k) and mobility in gravity-well
  •     Stardock didn't fix the Psi maxed out starbase mesh -it's missing some hardpoints : we fixed it.
  •     Normal Start: 2 metal, 1 crystal, 2 non-combat, 1 combat, 3 scout, 4-5 light, 1 colony frig
  •     Quick Start: 2 metal, 1 crystal, 2 non-combat, 1 combat, 3 scout, 4-5 light, 1 colony frig, 1 battleship, 1 heavy, 1 long range
  •     Labs use 2 slots for earlier tech potential.


Vasari Militia

  •     Credit/metal/crystal name changes, which will be part of 7DS 2.5 Final for Entrenchment
  •     Default militia are Vasari, Occupation Planet has TechRebel
  •     Pirate Base has a battleship and no mines, all militia use 7DS Unity names
  •     Starbases have greater range (+4k) and mobility in gravity-well
  •     Stardock didn't fix the Psi maxed out starbase mesh -it's missing some hardpoints : we fixed it.
  •     Normal Start: 2 metal, 1 crystal, 2 non-combat, 1 combat, 3 scout, 4-5 light, 1 colony frig
  •     Quick Start: 2 metal, 1 crystal, 2 non-combat, 1 combat, 3 scout, 4-5 light, 1 colony frig, 1 battleship, 1 heavy, 1 long range
  •     Labs use 2 slots for earlier tech potential.

Warchests added to both for Quickstart

  • Boosts starting credit income rate
  • Provides 3500 metal and crystal using a modified Resource Drain
  • Cooldown in 3600s; 1 hour.  After that, another cycle of 3500 metal/crystal
  • Does some slight damage to planet -core mining being what it is.

 

 

Menu for Advent Militia Mini-Mod: Typo's been fixed.

ADVENT RESURGENCE OCCUPIER (in Advent Militia Mini-Mod)

BLACKGUARD ALLIANCE OCCUPIER (in Vasari Militia Mini-Mod)

 

23,679 views 12 replies
Reply #1 Top

Talked with Danman, we'll be putting them up so you'll only have to apply for a free membership to get the files.

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Reply #2 Top

Hey thanks! Looks cool!

I was thinking about doing a mod something like this, but with the militia having their own unique vessels that I have started to make. Not sure if its possible as yet, but I'll give it a go. Would it be OK if I use your mods coding as reference? Full credit of course!

Reply #3 Top

Credit "Danman -7DS 2.5"

Working on adding something to quickstart that's already planned for 2.5 Final Release, but just so we know it'll work.

http://www.danmangames.com/dmgadv/ our main site.  register as a free user.  when approved, you'll be able to download 7DS 2.5 Beta 6g for Entrenchment 1.053.  The GalaxyScenarioDef for that is more extensive than the one in these mini-mods.

You should also look at maps for scenario templates (end of map) and stuff added to a planet (anywhere in file).  Ancient Gifts and Voruk's Labyrinth for examples of making modifications within maps instead of through the GSDEF.  New content, meshes/textures/ship entities will require some GSDEF editing so stuff shows up.

Good Luck

Reply #4 Top

Added what's generically called a Warchest that has 10x the trade income rate of a normal tradeport.  Ability has a 60 minute timer and for 35 seconds tears 100 metal and crystal out of the planet core -some damage done and population killed on home planet.

This'll be for quickstart only, spawns at planet and cannot be built.  PVP: a player might rush you and spite suicide his fleet against your structure, so watch out.  It's loss is a crippling blow.

On the plus side, this is a feature that will be part of 7DS 2.5 Final for Entrenchment and as far as I know the Warchest concept is unique.  Targets your own planet and whammo -you're richer than Scrooge McDuck and can build like a lunatic.

 

If you use the Warchest concept -at least credit "Danman -7 Deadly Sins".

Reply #5 Top

Very nice to see.  Darn I can't keep up with all the new mods.

Reply #6 Top

Quoting SemazRalan, reply 3
Credit "Danman -7DS 2.5"

Working on adding something to quickstart that's already planned for 2.5 Final Release, but just so we know it'll work.

http://www.danmangames.com/dmgadv/ our main site.  register as a free user.  when approved, you'll be able to download 7DS 2.5 Beta 6g for Entrenchment 1.053.  The GalaxyScenarioDef for that is more extensive than the one in these mini-mods.

You should also look at maps for scenario templates (end of map) and stuff added to a planet (anywhere in file).  Ancient Gifts and Voruk's Labyrinth for examples of making modifications within maps instead of through the GSDEF.  New content, meshes/textures/ship entities will require some GSDEF editing so stuff shows up.

Good Luck

 Will do & I have registerd, Thanks for the advice. I will check these things out.

 

Reply #7 Top

Thanks!  Be sure to post any feedback, comments, bugs you find on our forums!

Reply #8 Top

Hey All,

Szo, if you need any help, feel free to ask.  As to giving credit, make sure its Danman Games 7DS 2.5, not just Danman.  I can't take all the credit.  Makon, Semaz, and a host of others on the team need the credit, not just me.  The team forms the backbone of what we do, and we would be no where without everyone's involvement.  Yes I started 7DS, but I cannot take all the credit.

Quoting Sinperium, reply 6
Very nice to see.  Darn I can't keep up with all the new mods.

Glad to see you here!  And thanks for the Kudos.  This is only a taste of what we have in store for Rebellion.  It has so much modding potential.

Semaz...way to go man!

 

DANMAN

Reply #9 Top

Quoting DANMAN3712, reply 9
Szo, if you need any help, feel free to ask.

Thanks. No doubt I will have some.

Quoting DANMAN3712, reply 9
As to giving credit, make sure its Danman Games 7DS 2.5, not just Danman.

Will do.

Reply #11 Top

Very nice work guys.  People should try it out--the link works fine.

 

Reply #12 Top

Thanks, a good number have downloaded it.  Hope y'all enjoy it.