Three Ship Strategy

 

The primary objective of this strategy is quite simple: economy.  Instead of building extravagant fleets early in the game comprised of small frigates, build only two capitals and a titan.  Fleet supply serves to cripple an economy and defensive structures require none.  I have employed this strategy against vicious and cruel AI, and providing the map doesn’t have the enemy homeworld a couple phasejumps from mine, I almost always prevail. 

Step 1:  Build a colony capital ship and that ship only and set about colonizing worlds at quickly as possible sealing off some planets to be colonized at a later time so as to stop your foes from getting them. On newly acquired planets, upgrade population to the maximum and build trade ports since it will pay off long term.

Step 2: Build a second capital ship, preferably one with regenerative abilities, and have it aid the former ship.  Once you have established a border with only two or three possible avenues of attack, add defense structures and eventually a starbase at these border planets.

Step 3: After spending a sufficient amount on defense, invest in building a titan and since your economy will be rather strong it should not take more than 5 minutes to acquire the resources.  As soon as it has finished production, send it straight to the nearest enemy planet.  When its health runs low retreat it to your fortified planet to be repaired.  And after utilizing this guerrilla warfare with your titan and capital ships they will have leveled up many times and perhaps you will have even conquered a few planets.

Step 4: After about two hours into the game you will have amassed 200,000 or so credits and at this point you may expand your fleet and finish the job.  If you have survived the first hour of the game without taking significant losses, victory is yours as your opponent’s economy will be devastated and his fleet will be broken on your defenses like water upon rocks.

 

Note: This strategy is best implemented as the Vasari rebel faction due to their mobile starbases and survivable titan.

11,273 views 12 replies
Reply #1 Top

While the advantage of not getting many fleet upgrades is substantial, keep in mind you can expand much faster with a fleet, and thus get a better economy and strategic position quicker that way. I wouldn't expect that to work against human players.

Reply #2 Top

There are ways to expand quickly while minimizing the amount of fleet needed for expansion, but neglecting your fleet early game is a sure fire way to get killed...only eco players can/should do this, but thats for large team games (which I'm assumming you are not addressing)...

Scouts (and eventually corvettes) should follow all colonizing ships to kill the krosovs ASAP...you can get away with using turrets to finish off the rest militia (instead of fleeting up) if you are on faster game speed, where scouts can sometimes be qued to go around a planet in circles to keep the militia busy....

Reply #3 Top

While frigates do supply fore firepower and perhaps have a niche early game, against titans they are just experiance fodder.  The kultorask's nano leech can devastate any amount of frigates, the more the merrier.  Once titans are out, frigates just become obselete, and a fleet without them starves your enemy's titan and capital ships of experience.

Reply #5 Top

Quoting joshmoyo, reply 3
While frigates do supply fore firepower and perhaps have a niche early game, against titans they are just experiance fodder. The kultorask's nano leech can devastate any amount of frigates, the more the merrier. Once titans are out, frigates just become obselete, and a fleet without them starves your enemy's titan and capital ships of experience.

Nano leach is ridiculously broken, everyone agrees and it will surely get a nerf. While its true all three Rebel factions will still have strong AoEs, that does not mean frigates are obsolete. A frigate fleet backed by a few good caps and a titan for your own can easily kill off low level titans. Once they hit higher levels you can see these kind of things, but even here support frigates will still be a must.

If you ever try a real competitive game online, a good player will have no problem destroying your caps with extra frigates if you don't have them supported with your own frigates. Not to mention they'll find it ridiculously easy to bypass your caps and just hit you where your weak.

Reply #6 Top

I use a fully upgraded starbase as a supporting fleet.

Reply #7 Top

Quoting GoaFan77, reply 6
While its true all three Rebel factions will still have strong AoEs, that does not mean frigates are obsolete.

So true...AM draining abilities can limit the use of things like chastic burst or shotgun blastin'...and with the ragnorov, a little micro can easily keep you fast moving frigates out of harm's way since the abilities are forward firing...

Reply #8 Top

How early of a game are we talking here where you have two caps, a titan, and a starbase to keep your fleet supply low?  Plus if the frigates are going around your caps and titans to hit the labs on your homeworld or other planets, they'll have no problem going around a starbase either.

 

Personally, I'd take all the money from that starbase and fleet up and get a small frigate fleet.  The money used to buy a starbase instead of fleeting up really limits your options and can grind your expansion to a halt.

Reply #9 Top

I usually play as Vasari Rebels, so I build multiple orkuluses as fleets after my expansion is complete.  With starbase mobilization, they are superior to almost any fleet when fully upgraded and researched.  Regarding your first question, I build my second capital after 5-10 minutes, and my titan comes out 20-30 minutes after that.

Reply #10 Top

Quoting joshmoyo, reply 10
I usually play as Vasari Rebels, so I build multiple orkuluses as fleets after my expansion is complete.  With starbase mobilization, they are superior to almost any fleet when fully upgraded and researched.

 1st Officer: Captainnsss, Wesss discoversss large sssquadronsss of enemy bomberssss in sssysstem.

Capatain:  Quickly, how manysss?

1st Officer: er...oness, twoss, threess...

Capatain:  oh cruxsss, the calculatorsss not upgraded yetss!!

Reply #11 Top

Nano leech is broken when you try taking it with a full fleet, deplete the am, keep your fleet away, bomber it down, grav bomb/slow/repulse i don't care, you can beat it, but not if you just throw your fleet at it. PS this strat would only work against a computer or a new player.

Reply #12 Top


 

The primary objective of this strategy is quite simple: economy.  Instead of building extravagant fleets early in the game comprised of small frigates, build only two capitals and a titan.  Fleet supply serves to cripple an economy and defensive structures require none.  I have employed this strategy against vicious and cruel AI, and providing the map doesn’t have the enemy homeworld a couple phasejumps from mine, I almost always prevail. 

Step 1:  Build a colony capital ship and that ship only and set about colonizing worlds at quickly as possible sealing off some planets to be colonized at a later time so as to stop your foes from getting them. On newly acquired planets, upgrade population to the maximum and build trade ports since it will pay off long term.

Step 2: Build a second capital ship, preferably one with regenerative abilities, and have it aid the former ship.  Once you have established a border with only two or three possible avenues of attack, add defense structures and eventually a starbase at these border planets.

Step 3: After spending a sufficient amount on defense, invest in building a titan and since your economy will be rather strong it should not take more than 5 minutes to acquire the resources.  As soon as it has finished production, send it straight to the nearest enemy planet.  When its health runs low retreat it to your fortified planet to be repaired.  And after utilizing this guerrilla warfare with your titan and capital ships they will have leveled up many times and perhaps you will have even conquered a few planets.

Step 4: After about two hours into the game you will have amassed 200,000 or so credits and at this point you may expand your fleet and finish the job.  If you have survived the first hour of the game without taking significant losses, victory is yours as your opponent’s economy will be devastated and his fleet will be broken on your defenses like water upon rocks.

 

Note: This strategy is best implemented as the Vasari rebel faction due to their mobile starbases and survivable titan.

 

smack down every cap combo with 2 discords.. game over.