Raging Amish Raging Amish

Rebellion Balance: The Good, The Bad, and the "wait.....what?"

Rebellion Balance: The Good, The Bad, and the "wait.....what?"

It's been a while since I posted on the forums. I saw rebellion was coming out and it frankly excited me. I'm glad I've purchased the game as I can clearly see the devs got their creative juices flowing, but still.......

The game has some balance issues. Here goes nothing, in no particular order:

-Corvettes-

The Good: I like the idea. These are essentially fighters on steroids. The units are understandably frail which is the right way to balance this type of unit. These serve as a good early game fleet.

The Bad: You could argue this unit is a bit too strong. Composite damage mixed with very light armor means only flak stand a chance against these little buggers. I'm glad to see flak finally has a role, but even flak has it's problems. Once you have an "army" of flak, how do you go on the offensive? You can't destroy s***. Some folks make it sound like the sky is falling. I don't think corvettes are THAT bad, but the unit could use some tweaking. Maybe have them do anti-heavy damage?

The WTF: People are spamming these things like crazy. I think the fad will go away once people learn to use flak.

-Vasari Loyalists-

The Good: The techs keep in line with the Vasari lore.

The Bad: Holy.....honest question. Did the devs playtest this? Once the vasari loyalist hits the midgame stage, they hit a gear that the other factions can't match. The credit bonus is untaxed income and the lab bonus gives the vasari access to "late game" technology earlier than intended.

The WTF: People are abusing the loyalists at the moment. You can use the untaxed income and lab bonuses to get huge fleets far quicker than the other factions can.

-Vasari Rebels-

The Good: Overall, everything works out pretty well with these guys in my opinion. I like how the new techs mix with the Vasari lore.

The Bad: You knew this was coming. Tier 8. Starbase phase jumping. WHAT!. No seriously. WHAT! I know the Vasari are all about mobility, but think about this! The vasari starbase can already keep up with titans. Now the thing can jump from grav well to grav well? NO. Either take it out or adjust it to "only jumps to friendly systems"

The WTF: I covered it in the bad. I've only seen a few players actually do it, but it's bad when you see someone abuse it.

 

Verdict

Overall, the game is solid in my opinion. With a few tweaks, it could be even better.

Cheers to the folks at Stardock. I bought another title from you and I'm glad I did.

Raging Amish

325,966 views 105 replies
Reply #101 Top

Quoting AceXMachine, reply 101



Might be a valid point if the VR could jump multiple SBs per grav well...but...they can't.

There is an exception there - a team of VR could deploy one starbase each to the same gravwell - and I'm hard pressed to think of an answer to that other than massive, multi-fleet bomber spam.

Regarding the proposed solutions, I like the combination of reduced phase lane speed and making it an upgrade to Phase Stabilizer arrays - means the SBs are weaker than the defensive versions, and gives the players on the recieving end more chance to prepare.

Reply #102 Top

oh how i always love when my buddies jump with their orky and got my cielo's designated target + 40-50 Orskov raping his poor orky or 50 starfish could do the same thing

and massive bomber fleets could get insta raped by a massive fighter fleets

is everyone forgetting the basics in vanilla entrenchment and get real hyped by rebellion :

OH LOOK SINS REBELLION A NEW GAME SCREW THE BASICS FROM THREE SINS BEFORE EM!:p

Reply #103 Top

Quoting runesia, reply 102
oh how i always love when my buddies jump with their orky and got my cielo's designated target + 40-50 Orskov raping his poor orky or 50 starfish could do the same thing

and massive bomber fleets could get insta raped by a massive fighter fleets

is everyone forgetting the basics in vanilla entrenchment and get real hyped by rebellion :

OH LOOK SINS REBELLION A NEW GAME SCREW THE BASICS FROM THREE SINS BEFORE EM!

Well, if you have large fighter fleets, you'll get screwed over by the first guy that comes along with flak. And if you DON'T have massive bomber fleets, than you can't kill Orkulus Rex easily. Bombers also make titan and cap ship killing much easier.

Reply #104 Top

Quoting Skote, reply 87
This is why I feel the Orky is pretty reasonable as is. Its extremely expensive, lacks any answer to being overwhelmed, and is as I said earlier a massive gamble on the Vasari players behalf. I think something that might help would be a reduction in jump speed maybe, slowing down it's movement from system to system. Otherwise I feel its more than fine in its current state.

Debris vortex

Frontal shield  

Overseers 

Subverters

Reply #105 Top

No one mentioned that you can use multiple orkies on multiple fronts against same player.....

And I do think if you want effectively defend against orky you need more than 1 more fleet supply. That is if orky is alone. If it Is accompanied by fleet your above other player fleet supply raises by square at least.

While you focus fire orky I will heal it with repair cloud and overseers and kill your fleet fast with my fighting force. 

 

I haven't tested it yet but lvl 3 VR titan and max orky together without any other fleet are deadly combo .....