Lavo_2 Lavo_2

[Feedback/Request] On Map Version 4 and the aspect of "Chance"

[Feedback/Request] On Map Version 4 and the aspect of "Chance"

With one of the recent release builds of Rebellion, support for map version 3, which did not have the forced moveAreaRadius and hyperspaceExitRadius inserts, was cut. I feel that this lack of support takes much away from making maps.

As version 4 does not allow for the various Random objects to have an moveAreaRadius and hyperspaceExitRadius based off the entity of whatever spawns, taking away an additional form of chance or "randomness". For example, if one puts a WeightedRandom in a map, regardless of spawns, such as an Ice planet or a Dead Asteroid, they will have the same movement area. Plus, nor does it allow, for modders, the ability to put in suns of various sizes with different areas of movement.

Due to these, however futile it may be, I request that either map version 4 has some sort of option to let the moveAreaRadius and hyperspaceExitRadius be left blank or allow for a wildcard symbol (aka. the game loads these values from the planet/star's entity file as in the past), or that map version 3 support be re-added.

1,409,538 views 543 replies
Reply #201 Top

200 replies and not one by the devs. Let's keep on partying, guys.

Reply #202 Top

now it is 202 without a party pooper(dev)

P A R T Y

harpo

 

Reply #203 Top

This thread will end only when a dev responds...

...Or when 21-12-2012 hits us.

Reply #204 Top

Quoting Teun-A-Roonius, reply 203
This thread will end only when a dev responds...

...Or when 21-12-2012 hits us.

with a supersonic tidal wave

Reply #205 Top

...Blasting us right into our grave...

Reply #206 Top

such a tidal wave (coming from the west) would only cause a mild storm cell surge here in au,, but if it comes from the east north or south, there is still a large part of au that would not be effected by any storm surge(tidal wave), and I do not believe in any such guesses about the future

 and another bump

harpo

 

Reply #207 Top

and another dent to be beaten out of the badly bent panels is rebellion

harpo

 

Reply #208 Top

and more dents happened

harpo

 

Reply #209 Top

dents ahoy

Reply #210 Top

are you going to get the dents beaten out?

harpo

 

Reply #211 Top

Dent beating require Dev hammer....

Reply #212 Top

and we only have balls that have already hit the thin panels of the game and caused the dents, but are likely to throw them again from boredom.

harpo

 

Reply #213 Top

*thinks about harpo's comment, then face-palms as the realization hits that there's practically nothing that can be said that can't be interpreted dirtily*

Reply #214 Top

I see there is now a third person contributing to the dodgems in this thread.

Reply #215 Top

Dodgem dogey dodgem dooby doo Derpy ditzy doo

-Lord Brony

Reply #216 Top

Quoting Lavo_2, reply 215
I see there is now a third person contributing to the dodgems in this thread.

It's totally me.

Reply #217 Top

buTT you FAILED to dodge the last post by me

and yet another dent formed

harpo

 

Reply #218 Top

Too bad, too.  Dents tend to make most things look unattractive.

Reply #219 Top

and they also happen to occur from bumps,

but there are also exceptions eg golf balls

harpo

 

Reply #220 Top

and heeeeere's a bump

 

Reply #221 Top

Dents, dents, many dents

Reply #222 Top

and another dent, BUT

is it arthur?

harpo

 

Reply #223 Top

No, it's Excalibur! 8C

Reply #224 Top

obviously you do not hitchhike in the galaxy,

and therefore another dent forms

harpo

 

Reply #225 Top

I should watch that movie indeed. Still haven't after all these years.