Rebellion -SOASE XSI .meshes Polycounts
Well, I figured I'd post this looking for a bit of advice due to the fact that I'm rather new to modelling etc.
I've been working with several high-poly models (also pretty big texture sizes) and was wondering what kind of software (aside from my artistic skills) would be considered 'good' to reduce the polycount while maintaining a workable mesh shape because the tools that come with Softimage XSI seem to remove far too many polys and leave gaping holes in my models as soon as I begin to reduce the polycount
I have capship models at 15000 polys and ran a stress test or 5 and it seems I can't have too many of the ships in a system without a lot of lag...I have crossfired radeon HD 6970s with a intel i7 quad core 3.06 Ghz and 12GB ( I know 2GB limit for SOASE) Ram at 1600Mhtz and I've ran my test maxed out graphics in Rebellion 0.96...so any advice on a polycount reducer? is Topogun any good? or blender? Thanks, and I've attached 1 screenie of my 15k Capships
http://steamcommunity.com/profiles/76561198037266565/screenshot/560942745914730504?tab=public