OFFICIAL "corvettes piss me off" rant thread

This is free space to talk shit about  your favourite anti-lrm, anti-lf, anti-carrier, anti-sc, cap and structure killing tier 1 ship with speed of SC in Sins.

 

 You are free to vent your frustration here, talking about how badly balanced corvettes are, how they are impossible to balance and simply how bad idea  anti-everything ship in counter based game is.

 

Best rants will be rewarded with karma.

44,072 views 40 replies
Reply #1 Top

I think its the people thats the problem - Damm humans we never know what you will do next !

Other AI's will do smart things like if you get a few cap ships ships  or a titan behind their lines the AI now starts spamming them to deal with you. i went from being in a enemy system with no defences or ships in the system (it was next to the the enemies homeworld) then before i could even do anything usefull my titan chased out of there by 42 corvettes.

i  ive played 3 games online and huamans seem to overuse them - i dont build them myself unless my back is up against the wall and im down to one or two systems left and ive no cap ship slots researched

I only play against the AI have for years and will continue to - i tried to host a game there last week but everyone wanted all the game settings to be on fast and i think ships wiz around too quick at the start of the game so you cant really enjoy it as much if you are rushed and cant take your time relax and pause if you want to...

In all RTS games humans will try mass spamming a specefic unit because it proves effective - sometimes ive resorted to doing that in the single player campaign of RTS games but in "skirmish mode" or AI multi player games i dont just mass produce something that will get the job done i build a diverce army that looks cool and i enjoy watching do its thing. Ive seen over 300 corvettes involved in a battle - does not look that great - the AI does not do it and neither do i

If you are playing against people chances are they will really want to win, a game of rebellion i played a few weeks ago online some player disconnected his internet so he wouldnt have to quit/lose so the game would not register as a loss - to my thats just silly/unfair (lol especially because im assiming any wins/losers counter will be reset for the final release lol) but thats what you get when people want to win and im afraid you will also get mass spamming of corvettes and i dont know if this has been done yet but as a vasari rebel you could late game put 40+ starbases in every system same way you could build 1000's covets - i just wouldent have as much fun dealing with rushes of hundreds of corvettes behind my lines - its a good tactic and a logical tactic (attacking behind your enemies lines) and im sure i would use them if i played competitively  

I find the AI does get boring sometimes but as i said in another thread i play sins to relax so online does not work for me

As for future changes to the corvettes ? i dont mind because in the games myself and my mates play via lan we never really mass spam hundreds of any units like that so any changes i wont really notice .

I do have an idea - Id like to see a mod - which i might just do myself in the final release - is a mod where corvettes simply do not do any damage to big things - structures, cap ships and tittans - in my sins corvettes are only going to be any use against other corvettes, frigates & cruisers

Reply #2 Top

If only they got their own armor type...

Reply #3 Top

Quoting Volt_Cruelerz, reply 2
If only they got their own armor type...

or better yet their own damage type(their armor already sucks against everything besides capitalship damage- the issue is they shred just about EVERYTHING)...

Reply #4 Top

Why did you completely misquote me?

Reply #5 Top

Corvettes piss me off!

Reply #6 Top

Quoting ShotmanMaslo, reply 5
Corvettes piss me off!

Right direction, but put a little more rage into it.

Reply #7 Top

Quoting Volt_Cruelerz, reply 4
All corvettes must die in a volley of brimstione.

I'm not entirely sure how bilun managed to accidentally misquote you, Volt.

Reply #8 Top

Quoting Yurka_Sanctuary, reply 7
Why did you completely misquote me?

It's done by selecting the quote button from the wrong reply ;)

Reply #9 Top

Quoting Volt_Cruelerz, reply 4
Why did you completely misquote me?

 

My mistake- I have the habit of highlighting bits of text as I read, and on these forums since when you press "quote" it quotes any highlighted text rather then the relevant post.

As a result occasionally I accidentally press quote with some random line of text still highlighted and  get the wrong text in the quote- this would be the first time I didn't catch it before hitting the "post reply" button  :blush:

 

Anyway, fixed it.

Reply #10 Top

Corvettes make the game lag, cost too little, aren't high enough on the tech tree, and screw over too many other types of ships.

Reply #11 Top

Corvettes and all who use them should burn amongst the eternal flames of damnation...

I love you SD, I really do...but you are really bad at game balance....I'm looking at Gal Civ II ToA and the fiasco surrounding your magical fairy games (whatever they are all called)...and then there's SoaSE diplomacy which was around for how long and still has some glaring issues...

I mean, seriously?  I wonder how that brainstorming session went:

"Hmm...you know what guys, I have an idea!  Lets make a unit that has the best damage type, and then we'll give it the amor type that everything, even capital ships, suck against...that'll fix the LRF/bomber spam!"

"Sounds great!  Hell, let's make it counter everything except like, one unit!"

"Yeah!  And then, let's make it so fast that even its counter can't actually counter it!"

"Awesome!  You know, I think we're missing something...oh I know, let's make this unit have special abilities that weaken Titans because those might be OP without another OP unit to debuff them!"

"Fantastic!  And just for kicks, let's put the most annoying voiceovers on these ships that coincidentally are built every 10 seconds!"

"Awe-inspiring!  Players will just love listening to teeny bopper voiceovers every 10s while their game lags more than a snail riding a turtle's back that's sludging through molasses!"

End rant....

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Reply #12 Top

Quoting Seleuceia, reply 11
Corvettes and all who use them should burn amongst the eternal flames of damnation...

I love you SD, I really do...but you are really bad at game balance....I'm looking at Gal Civ II ToA and the fiasco surrounding your magical fairy games (whatever they are all called)...and then there's SoaSE diplomacy which was around for how long and still has some glaring issues...

I mean, seriously?  I wonder how that brainstorming session went:

"Hmm...you know what guys, I have an idea!  Lets make a unit that has the best damage type, and then we'll give it the amor type that everything, even capital ships, suck against...that'll fix the LRF/bomber spam!"

"Sounds great!  Hell, let's make it counter everything except like, one unit!"

"Yeah!  And then, let's make it so fast that even its counter can't actually counter it!"

"Awesome!  You know, I think we're missing something...oh I know, let's make this unit have special abilities that weaken Titans because those might be OP without another OP unit to debuff them!"

"Fantastic!  And just for kicks, let's put the most annoying voiceovers on these ships that coincidentally are built every 10 seconds!"

"Awe-inspiring!  Players will just love listening to teeny bopper voiceovers every 10s while their game lags more than a snail riding a turtle's back that's sludging through molasses!"

End rant....

i think i died of laughter  :rofl:

Reply #14 Top

Ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh corvettes.

Reply #15 Top

Quoting Seleuceia, reply 11
Corvettes and all who use them should burn amongst the eternal flames of damnation...

I love you SD, I really do...but you are really bad at game balance....I'm looking at Gal Civ II ToA and the fiasco surrounding your magical fairy games (whatever they are all called)...and then there's SoaSE diplomacy which was around for how long and still has some glaring issues...

I mean, seriously?  I wonder how that brainstorming session went:

"Hmm...you know what guys, I have an idea!  Lets make a unit that has the best damage type, and then we'll give it the amor type that everything, even capital ships, suck against...that'll fix the LRF/bomber spam!"

"Sounds great!  Hell, let's make it counter everything except like, one unit!"

"Yeah!  And then, let's make it so fast that even its counter can't actually counter it!"

"Awesome!  You know, I think we're missing something...oh I know, let's make this unit have special abilities that weaken Titans because those might be OP without another OP unit to debuff them!"

"Fantastic!  And just for kicks, let's put the most annoying voiceovers on these ships that coincidentally are built every 10 seconds!"

"Awe-inspiring!  Players will just love listening to teeny bopper voiceovers every 10s while their game lags more than a snail riding a turtle's back that's sludging through molasses!"

End rant....

 

Very nice, Seleuceia wins Rant of the Day Award.

Please keep the rants coming, we need to marginalize Sareth's The Thread That Shall Not be Named.

Reply #16 Top

Okay, I'm not gonna lie, Seleucia's rant was awesome.

At the same time: obvious point is obvious.

The devs are obviously being very attentive about this game; I get the feeling it's their swan song, so to speak. So why haven't THEY noticed something as patently obvious as Seleucia pointed out?

I mean, I'm the village idiot and I knew that before Seleucia even said it.

Reply #17 Top

In all seriousness, I just don't think it's part of SD's philosophy in regards to games (I'll hide the rest of my serious comments as I don't want to detract from the general mood of the thread)...

Look at Gal Civ II, which is Stardock's baby...the game is full of content, has a great lore, and makes for an interesting single player...but the more you play it, the more you realize that the game balance is just awful...I mean, really really awful...each expansion added more content, made the game cooler, made playing it more interesting...but the quality game balance just was never there...

Stardock has a more is better philosophy...they want games with lots and lots of options, a cool backstory, and a nice aesthetic experience...fine game balance just isn't really the most important thing to them, and quite honestly I don't think they are capable of it...

As Brad has said, all he wants to do is just make cool games...these just don't seem like the types of guys to go on ICO and play competively every weekend, vetting their balance tweaks...they want to make a cool game with cool graphics, cool lore, and cool features...if balance isn't perfect, oh well, it's just a game...that anyway is the attitude I have picked up from them...

SD cares, they really do...but at the end of the day they care more about other things than the game balance...it's a small company, for all we know the guy who made the texture for each new technology was the same guy who generated the entity file and rolled a D20 to see where it should go in the tech tree...

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Reply #18 Top

But, Seleucia, they do look at underused units: they buffed the heck out of the Kortul Devastator a while back, and now it's practically the standard for battleships.

They've demonstrated they can change the things that need changing.

Hell, corvettes were useless when the beta came out, except as roflcopters.

Now look at 'em.

Reply #19 Top

The Devs do listen to some things...but that isn't always for the better...

Back during the v1.2x days of Diplomacy, the Vasari were massively OP...the skirantra completely dominated the field and the kostura was the late game ace card that was 2nd to none...Advent was only for the brave looking for a never ending uphill battle...

The devs did listen to the community on some issues...scramble bombers and the kostura were nerfed (as they should have been), dem bots was made to be actually useful, and later on the illuminator got a much needed frontal DPS boost...

But many other things were completely neglected or dealt with poorly...for example, the trade penalty induced by the novalith was a community idea, but the devs took it way too far with the power and length of the debuff...severl small things (GRG or incendiary shells, as examples) were buffed as requested by the community, but not impoved in meaningful ways (such as better scaling or secondary debuffs)...

Vasari got heavily nerfed where they needed to be but didn't get buffed where they needed to be...TEC got buffed where it needed to be, but far more than what was necessary...

For years there has been continual criticism of the deliverance engine, and the same caps have continually been marginalized (Revelation and Marauder are notorious for this)...there are issues that the devs responded to, but there are many long-lasting issues that have been brought up numerous times but have yet to be dealt with...

Yes, the devs do listen...but what they choose to listen to and implement isn't always for the best...at the end of the day, SD  has it's own vision on what it wants Sins to be and doesn't have the resources to actively vet the game like players do on ICO...comments and suggestions on these forums can be taken on a whim, and faith in certain feedback can be misplaced...

SD simply does not have the size nor an appropriate "philosophy" for making well balanced games (I make this statement with the consideration of GC II and the magic fairy games)...

I am just glad that SD/Ironclad has created a game that has lots of potential and can be modded easily...

 

Reply #20 Top

The DE is the biggest WTF around. It's been lame forever and is just outrageously weak in Rebellion, and they seem to be totally fine with it. Do they not care, or do they really think its good? It's just baffling at this point.

Balance in general isn't that good in Rebellon. It's not really something SD has shown they take seriously in their other games, as others mentioned.

Reply #21 Top

Quoting Seleuceia, reply 19
The Devs do listen to some things...but that isn't always for the better...

Back during the v1.2x days of Diplomacy, the Vasari were massively OP...the skirantra completely dominated the field and the kostura was the late game ace card that was 2nd to none...Advent was only for the brave looking for a never ending uphill battle...

The devs did listen to the community on some issues...scramble bombers and the kostura were nerfed (as they should have been), dem bots was made to be actually useful, and later on the illuminator got a much needed frontal DPS boost...

But many other things were completely neglected or dealt with poorly...for example, the trade penalty induced by the novalith was a community idea, but the devs took it way too far with the power and length of the debuff...severl small things (GRG or incendiary shells, as examples) were buffed as requested by the community, but not impoved in meaningful ways (such as better scaling or secondary debuffs)...

Vasari got heavily nerfed where they needed to be but didn't get buffed where they needed to be...TEC got buffed where it needed to be, but far more than what was necessary...

For years there has been continual criticism of the deliverance engine, and the same caps have continually been marginalized (Revelation and Marauder are notorious for this)...there are issues that the devs responded to, but there are many long-lasting issues that have been brought up numerous times but have yet to be dealt with...

Yes, the devs do listen...but what they choose to listen to and implement isn't always for the best...at the end of the day, SD  has it's own vision on what it wants Sins to be and doesn't have the resources to actively vet the game like players do on ICO...comments and suggestions on these forums can be taken on a whim, and faith in certain feedback can be misplaced...

SD simply does not have the size nor an appropriate "philosophy" for making well balanced games (I make this statement with the consideration of GC II and the magic fairy games)...

I am just glad that SD/Ironclad has created a game that has lots of potential and can be modded easily...

 

Could this be first time I agree with a modder?

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Reply #22 Top

Corvettes piss people of?

 

Time to piss off people with corvettes... and marza.

 

mmmm marza... marza that MB corvettes that shoots tiny models of marza that explode in to corvettes. Oh my, did i just describe mechalenins hell? 

Reply #23 Top

OMG I just brought Siddy from the dead:x.

Quoting Cpt_Siddy, reply 22
mmmm marza... marza that MB corvettes that shoots tiny models of marza that explode in to corvettes. Oh my, did i just describe mechalenins hell?

If you change Marza to Corsev, then yeah, you did.

Reply #24 Top

OMG Siddy is still allive. WB

Howthe will be so happy to see u again :D

 

Corvettes piss me off!

Actualy they did untill they released vasari layalists , but when they will nerf vasari,  corvetes will piss me off again

 

 

Reply #25 Top

Quoting Cpt_Siddy, reply 22
Corvettes piss people of?

 

Time to piss off people with corvettes... and marza.

 

mmmm marza... marza that MB corvettes that shoots tiny models of marza that explode in to corvettes. Oh my, did i just describe mechalenins hell? 

oh marza + corvettes is a nice brutal combo.  I've enjoyed it well in times past :)