Bug with fleet creation

Major oversight with fleet creation that has been there since the start of Sins

I am a heavy user of number groups for my fleets and for some reason since the start of SOASE if I ever messup and give two fleets the same number there is no way to fix the mistake other than scuttle all the ships in that fleet. If I attempt to reassign groups to my fleets they just get multible groups assigned. How does this bug still exist? PLEASE FIX THIS NOW!

42,086 views 11 replies
Reply #1 Top

Or, you could just bind the old fleet to a different number and swap bindings around until the fleets are set to your preferred bindings.  Not hard, and much cheaper than scuttling a whole fleet.

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Reply #3 Top

WOW Emperorjarin check your facts before posting please swapping bindings just adds more bindings to the fleet REALLY????

Reply #4 Top

Ghostwish same goes for you buddy, sorry but its a petpeave of mine when people spout their mouths off without checking facts first.

Reply #5 Top

Umm..  You can rebind over top of another fleet/object...  It's entirely possible.  I don't see what your problem is.

Reply #6 Top

If other people are able to do this then it is bugged for me and needs to be moved to the bug area I guess.

Reply #7 Top

Quoting TerribleNate, reply 6
If other people are able to do this then it is bugged for me and needs to be moved to the bug area I guess.

translates to:

My brain is bugged. i can't bind shit

 

P.s

What constitutes as a brain bug?

  1. Chemical Imbalance?
  2. Signs of a retard?

 

Reply #8 Top

Quoting RiddleKing, reply 7
Quoting TerribleNate, reply 6If other people are able to do this then it is bugged for me and needs to be moved to the bug area I guess.

translates to:

My brain is bugged. i can't bind shit

 

P.s

What constitutes as a brain bug?


Chemical Imbalance?
Signs of a retard?

 

 

Really? I am posting about a fuction that is not working for me in a beta forum and your making jokes about it.

Reply #9 Top

Well, you did kind of go off on Emperor and Ghost, so I'm assuming that's why he did that. 

But anyways, yeah, if you bind fleet A to 1 and then accidentally bind fleet B to fleet 1 later, in the process you would have unbound fleet A from 1.  I think if you accidentally were to to ctrl+shift+1 you would actually add the ships to the hotkey instead of replacing the current one which may be your problem.  If you accidentally do this, just select a random ship in the fleet and ctrl+1 it.  That would wipe the fleet of anything else aside from that ship.  Then, just select the fleet you intend to be on that hotkey and ctrl+1 it.

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Reply #10 Top

Quoting Volt_Cruelerz, reply 9
Well, you did kind of go off on Emperor and Ghost, so I'm assuming that's why he did that. 

But anyways, yeah, if you bind fleet A to 1 and then accidentally bind fleet B to fleet 1 later, in the process you would have unbound fleet A from 1.  I think if you accidentally were to to ctrl+shift+1 you would actually add the ships to the hotkey instead of replacing the current one which may be your problem.  If you accidentally do this, just select a random ship in the fleet and ctrl+1 it.  That would wipe the fleet of anything else aside from that ship.  Then, just select the fleet you intend to be on that hotkey and ctrl+1 it.

What volt said..

oh--i wasn't joking Mr Brain bug and i'd like to really know what you think on the matter in regards to chemical imbalance or signs of a retard.

 

Whereby being told the solution to the problem only not to accept it and claim your the only 1 bugged fits a profile of a very complicated man and a case of human error hence the phrase brain bug..

So which are you? Mr Imbalance or Mr retard?

Reply #11 Top

Quoting Volt_Cruelerz, reply 9
Well, you did kind of go off on Emperor and Ghost, so I'm assuming that's why he did that. 

But anyways, yeah, if you bind fleet A to 1 and then accidentally bind fleet B to fleet 1 later, in the process you would have unbound fleet A from 1.  I think if you accidentally were to to ctrl+shift+1 you would actually add the ships to the hotkey instead of replacing the current one which may be your problem.  If you accidentally do this, just select a random ship in the fleet and ctrl+1 it.  That would wipe the fleet of anything else aside from that ship.  Then, just select the fleet you intend to be on that hotkey and ctrl+1 it.

 

Thanks Volt I was able to figure it out with your help, I was trying to fix the fleet as a whole all at once which does not work. The single ship did the trick however I must say I do not care for the current functionality I would prefer that it worked the way of previous rts's I have used where Ctrl overwrites everything you have selected at the point of hitting the combo. +1 Sir :-)