List of techs for each sub faction

Just wondering if anyone has made / found a complete list of techs (unique to each subfaction) as the faction selection menu does not detail all of the techs specific to that subfaction (e.g the wave cannons for VL and the armor and shielding for VR)  and my memory is not the best..

 

Thanks

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Reply #1 Top

TEC Loyalists:

Military:

Shriken Corvette - "Disable Engines" Max Speed -25% / Max Acceleration -25% / Turn Rate -25%

Ankylon Titan - 5400 Hull/2250 Shields/275 AM/11 Armor /2 Squadrons

Disruption Matrix/Furious Defense/Group Shield/Inspire and Impair

Novalith Deregulation - Novalith Cannon Cost Decrease 25% / Tactical Slot Cost -3


Defense:

Militia Weaponry - Damage Increase to ALL Structures / Ships  in friendly gravity well+ 15% (Level 1) -> 30% (Level 2) 

Militia Armor - Armor Increase to ALL Structures / Ships in friendly gravity well +2.0 (Level 1) -> +4.0 (Level 2)

Hardened Defenses - All Defensive Structures + 2.0 Armor / 30% Hull

Compartmentalization- Starbase Upgrade Cost -20%

Twin Fortresses- Two starbases in friendly gravity wells


Civilian:

Counter-Deployment - +50% build rate for ships when an enemy ship is in your gravity well

Battlefield Promotions - +5% XP boost (Level 1) -> +10% (Level 2) when fighting in friendly territory


Diplomacy:

War Measures Act - Tax income increases +25% while an enemy ship is in your gravity well

 

TEC Rebels:

Military:

Stilat Corvette - "Cripple Defenses" +5% Damage Taken

Ragnarov Titan - 4530 Hull/1815 Shields/275 AM/8 Armor/ 2 Squadrons

Scattershot/Snipe/Explosive Shot/ Overcharge

Warhead Splintering- +5% Missle Damage (Level 1) +10% (Level 2)

Refined Emitters - +5% Laser Damage (Level 1) +10% (Level 2)

High Order Explosives - +5% Autocannon Damage (Level 1) +10% (Level 2)


Defense:

None - : (


Civilian:

Pillaged War Chest - +1 credit per point of planet bombing damage done to an enemy planet

Savage Thrill - +15% damage + Rate of Fire to all units / structures during planet bombing to an enemy planet


Diplomacy:

Truce Amongst Rogues - All Neutral / Pirate Factions are now considered (Peace Treaty)

Extreme Xenophobia - +20% Culture Resistance

Pirate Mercenaries - Call a group of pirates from your Broadcast Towers

Liberated Resistance - Rebel Forces sporadically come to your homeworld (Capital)

 

Advent Loyalists:

Hostility:

Acolyte Corvette - "Disable Targeting" -5% chance to Hit

Coronata Titan - 3622 Hull/2805 Shields/320 AM/8 Armor/3 Squadrons

Subjugation/Supression Aura/Unity Mass/Repossesion

Mine Control - Carrier Cruisers can "steal" mines from enemy/neutral gravity wells

Ancient Retribution - +10% Damage / +5% Weapons Range / +2% Shield Mitigation To all military units


Security:

Cowards Submission - 5% chance units retreating from one of your worlds is "stolen" (Frigates / Cruisers)


Harmony:

Confluence of the Unity - Culture spread rate increases +25% (Level 1) +50% (Level 2)

Acclimatization of Will -  Enemy Allegiance loss increases +25% (Level 1) +50% (Level 2)

Planet for a Planet -  When one of your planets is destroyed all units receive a buff to damage / range

Global Unity - Culture emits from all of your planets even without a broadcast center +2.5 (Level 1) +5 (Level 2)

Fury of the Unity -  Damage bonus in culture + 5%


Understanding:

Assimilated Populace - Planets taken from enemies gives the ships in the gravity well a buff, and the planet increased population growth

 


Advent Rebels:

Hostility:

Vespa Corvette - "Energy Disruption" - 10% Weapon Cooldown / -10% AM regen

Eradica Titan - 3564 Hull/2835 Shields/320 AM/10 Armor/3 Squadrons

Purification/Chastic Burst/Strength of the Fallen/Unyielding Will

Cleanse and Renew - AM is restored after destroying an enemy planet


Security:

Protection of the Unity - +33% shield regen in culture (Level 1) +66% (Level 2) +100% (Level 3)

Expulsion - Tax increases when the last enemy( friendly too?) ship leaves or is destroyed in a gravity well


Harmony:

Return of the Fallen - A ship is respawned at your capital when destroyed 5% (Level 1) 10% (Level 2) (Frigates / Cruisers)

Reanimation - A destroyed enemy ship is created for a time 5% chance "300 seconds" (Level 1) 10% chance "600 seconds" (Level 2)

Mass Communion - -40% cost of Temples of Communion

Recharge Shields - Antimatter recharger tower now restores shields too

Wail of the Sacrificed -  A planets entire population is sacrificed dealing damage too all connecting gravity wells (Planet is lost without a starbase protecting the loss through bombardment)


Understanding:

None - :(

 


Vasari Loyalists:

Warfare:

Vorastra Titan - 4802 Hull/2567 Shields/285 AM/ 9 Armor/2 Squadrons

Micro-Phase Jump/Desperation/Spawn Phase Stabilizer/The Maw

Tosurak Corvette - "Disable Repair" -10% Hull Regen

Regenerative Hulls - Hull Regen +50% (Level 1) +100% (Level 2)

Energetic Pulse Charging - Pulse Damage Increases +10% (Level 1) +20% (Level 2)

Accel. Wave Cannons - Wave Damage Increases +20% (Level 1) +40% (Level 2)


Fortification:

None - :(


Empire:

Civilian Evacuations - Capital Ships give 3.5 credits of Tax Income

Mobile Rulership - Your Titan acts as a second Capital

Shipboard Labs -  Capital ships increase Military / Civilian labs +1 (Level 1) +2 (Level 2)

Stripped to the Core - A Planet is scuttled for Credits/Metal/Crystal (All structures destroyed) (Full size planets become dead asteroids, asteroids become empty space)

Jump Stabilization - Starbase jump debuff on ships is -50%


Manipulation:

Solitary Path - +75 Fleet Supply if only allied to another Vasari Loyalist

 


Vasari Rebels:

Warfare:

Kultorask Titan - 4597 Hull/2438 Shields/285 AM/9 Armor/2 Squadrons

Nano Leech/ Nano Remit/ Gravity Pulse/Dissever

Sulsurak Corvette - "Disable Shield Emitters" - 10% shield regen

Phasic Strike - When you phase jump to a gravity well you get a  temporary dmg buff

Bidirectional Jamming - Phase Inhibitors  temporarily increase the charge rate of ships attempting to jump towards the gravity well +5000% charge up

Shared Shield Tech - +15% shields / +15% shield regen / +2% shield mitigation

Advanced NME Warheads - Increase Phase Missle damage +10% (Level 1) +20% (Level 2)

Armor Restoration - Armor +5.0 / Hull +25% All ships / structures


Fortification:

Starbase Mobilization - Starbases can phase jump (LoL)


Empire:

None - :(


Manipulation:

All for One - +10% damage for each allied race in your gravity well

Shared Network - Allies can use you phase stabilizers

Friendly Jump Telemetry - AM cost of jumping to allied wells -100%

 

That took A LOT of time


 

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Reply #3 Top

I can add what the techs do as well if you need it. Otherwise if you were looking for specific techs just to recall which faction was which mission accomplished. :)

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Reply #4 Top

Quoting Scudhawk, reply 3
I can add what the techs do as well if you need it. Otherwise if you were looking for specific techs just to recall which faction was which mission accomplished.

Yeah if you could that would be awesome :D

Reply #5 Top

Quoting samt9892, reply 4

Quoting Scudhawk, reply 3I can add what the techs do as well if you need it. Otherwise if you were looking for specific techs just to recall which faction was which mission accomplished.

Yeah if you could that would be awesome

Seconded!

Reply #6 Top

There you go classy gentlemen.

Reply #7 Top

Quoting Scudhawk, reply 6
There you go

Scudhawk, Nice Job. Worthy of being pinned.  I would say repost it ('create post'), and keep it updated, as a reference source.

Reply #8 Top

Quoting Scudhawk, reply 1

TLT Ankylon Titan... - 5400 Hull / 2250 Shields/ 275 AM./ 11 Armor / 2 Squadrons
TRT Ragnarov Titan - 4530 Hull / 1815 Shields/ 275 AM.../ 8 Armor / 2 Squadrons
ALT Coronata Titan. - 3622 Hull / 2805 Shields/ 320 AM.../ 8 Armor / 3 Squadrons
ART Eradica Titan... - 3564 Hull / 2835 Shields/ 320 AM../ 10 Armor / 3 Squadrons
VLT Vorastra Titan.. - 4802 Hull / 2567 Shields/ 285 AM.../ 9 Armor / 2 Squadrons
VRT Kultorask Titan - 4597 Hull / 2438 Shields/ 285 AM.../ 9 Armor / 2 Squadrons

TEC Loyalists:... Shriken Corvette - "Disable Engines" Max Speed -25% / Max Acceleration -25% / Turn Rate -25%
TEC Rebels:......... Stilat Corvette - "Cripple Defenses" +5% Damage Taken
Advent Loyalists: Acolyte Corvette - "Disable Targeting" -5% chance to Hit
Advent Rebels:.... Vespa Corvette - "Energy Disruption" - 10% Weapon CD / -10% AM regen
Vasari Loyalists: Tosurak Corvette - "Disable Repair" -10% Hull Regen
Vasari Rebels:.. Sulsurak Corvette - "Disable Shield Emitters" - 10% shield regen

 

I just rearranged the above for comparison purposes.

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Reply #9 Top

Thanks for the effort!

Now it's very clear, that the diplomatic techs are inclined to be forgotten.