In Disciples series, each capital city has a special defender unit(eternal guardian) whose power is equivalent to FE wildland boss, guardian cannot leave capital city.
My idea is:
Remove the settle ability from sovereign. Have each game start with already built level 1 capital city on 4 food and material tile. Capital city has only eternal guardian as a defender, other cities that player builds with pioneers will have normal militia defense.
How would this improve the game?
1.Equally starting conditions for all players(4 food and material)
2.No more bad starting conditions(4 food and material)
3.No more early defeats by monsters(eternal guardian)
4.You can release much nastier monsters in the world knowing that at least capital cities will survive(eternal guardian)
5.All players become immune to early rushing(eternal guardian)
6.Epic capital city battles, to take an enemy capital city you'd have to have enough firepower to take out a wildland boss
7.Increased faction differentiation, each faction should have a different eternal guardian. For example: an enormous black onyx spider for Resoln,
giant golden golem for Gilden...
8.More competitive AI, no more cheesy AI surrenders while their capital city remains
9.Non military victory conditions become more viable. Currently, easiest way to win is to rush and crush AI players. Eternal guardian slows down rushing and crushing, giving more time to AI players to become stronger thus making other victory options more viable.
10.Capital city would become something very special, a beacon of hope in a very dangerous world...