Sins Fleet Calculator

I think this belongs here

http://insomnia-party.com/heff/static.php?page=sinscalc

I put together a fleet calculator/planner/organiser database application for a friend, and decided I'd share it with y'all, in the case someone finds it helpful.

 

Check it out: http://insomnia-party.com/heff/static.php?page=sinscalc

 

Current version: v2.2

193,169 views 53 replies
Reply #1 Top

A man after my own heart.  I'm DLing it now and will post back after I go through it.  Is it for Rebellion or Trinity?

Reply #2 Top

Posting here so that I can see any updates to the thread.

 

Awesome stuff by the way!

Reply #3 Top

If the calculations could also include the total DPS and focus fire DPS of the fleet in question, that would be even more helpful.

Reply #4 Top

Very cool--PM ZombieRus and ask him about data--his Eclipse plug-in can grab it for you and he makes his build publicly available.

Reply #5 Top

@Sinperium - it has the Rebellion units in there, but their prices aren't right just yet. Like Vasari.

 

@Volt: Total/Focus? Please elaborate (I'm not that deep in the game's mechanics yet haha). Would that need some research switches as well?

Reply #6 Top

All ships have a listed DPS.  Their most powerful bank (fore, aft, starboard, or port) will face the enemy the ship as a whole is aiming at.  That is a ship's focused DPS.  It's total DPS is the sum of the DPS's of it's various weapons on it's infocard multiplied by the number of targets per bank.

Reply #7 Top

"It's total DPS is the sum of the DPS's of it's various weapons on it's infocard multiplied by the number of targets per bank."


Hmmm...is there any specific number you think would be a good average for the number of targets per bank?

Reply #8 Top

Quoting SkymarshallHeff, reply 7
Hmmm...is there any specific number you think would be a good average for the number of targets per bank?

1

Reply #9 Top

it can be found in the entity files for the ships.

Reply #10 Top

Are you referring to the items in <Sins>\GameInfo? These items can't be opened with a text editor. Looks like it's time to get familiar with the modding tools?

Reply #11 Top

Sup guys. Found a couple of bugs that I fixed, namely:

 

When trying to add a ship to a fleet, if that ship existed elsewhere, it would be added to the wrong fleet.

The unit category may have duplicate entries in it.

 

As far as I can tell, both of these bugs have been fixed. New version uploaded to my site.

 

Edit: also, what do you think of this potential UI a friend proposed? 

 

http://insomnia-party.com/heff/res/sins_proto2.png

Reply #12 Top

I like the original UI but can see where the second has advantages.

Great job.  One field you could add that would be helpful is build times so you can know how long it will take.

Reply #13 Top

Quoting SkymarshallHeff, reply 10
Are you referring to the items in <Sins>\GameInfo? These items can't be opened with a text editor. Looks like it's time to get familiar with the modding tools?

Yep.

Also, build times could be handy.  Capital build times, frigate build times, and titan build times should be independent though because they each require a different type of factory.

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Reply #14 Top

Quoting SkymarshallHeff, reply 10
Are you referring to the items in <Sins>\GameInfo? These items can't be opened with a text editor. Looks like it's time to get familiar with the modding tools?
YES. all you need to do to convert the files to editable is

1 copy the entire folder structure to another location

2 (either manually convert using the ConvertData_ExPaNsIoN.exe EACH of the files in each of the folders, OR download and extract my sins modding utilities (which includes a text bin gui that uses the ConvertData_ExPaNsIoN.exe to convert ALL the files in the non-program files location to text mode)

 

or

download the latest set of reference files from my reference files thread.

harpo

 

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Reply #15 Top

Didn't know you had the files up for rebellion

*sprints to look at Vasari abilities*  :dur:

Reply #16 Top

Thanks for the helpful info guys. Build times was already on the to do list :) As well as a couple other bits and bobs. I'll let you know when it's ready to rock.

Reply #17 Top

Hey all. v2.0 is uploaded and good to go.

 

New stuff:

  • Fleet average DPS readings
  • Fleet build times
  • Fleet research tier (for example, a fleet of Aeria Drone Hosts has a tier requirement of 2, as its a second tier research item)
  • Newer UI
  • Quantity is now editable directly in the units datagrid
  • Fleets now have a Clear button - which keeps the fleet, but deletes the ships in it.
  • Fleets now also have a notes text box - put your thoughts about the fleet in there :) note - you have to tab out of the text box or it won't save what you've written.
  • A bunch of internal stuff only I care about
  • Vasari Rebellion data!

 

Note that I had trouble coming to a consensus on some of the DPS values. For example, Marza has a battery that does Titan level DPS (1200 focus). I also didn't factor fighters into the capitals or titans, except carriers, which are calculated with maximum fighter capacity.

 

If you disagree with any of the DPS values, give me a better one and I'll update the database.

 

Find the new version right here: http://insomnia-party.com/heff/static.php?page=sinscalc

 

Enjoy, and new feature requests/feedback (or hatemail) are welcome :P

 

Edit: Due to this version being a complete from-scratch rewrite, there may be a few silly bugs present now that may not have been before. Please report them if you find them! BUGS MUST DIE

 

Edit 2: Due to the shiny new patch graced upon us, the DPS values of changed units will -definitely- be off.

Reply #18 Top

Yay!  Lol--you really must have insomnia.  :thumbsup:

Nice additions and computing DPS has a lot of variables it's really hard to just say, "It's this".

Reply #19 Top

Maybe - I mean, it is 3:33AM here, lol.

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Reply #20 Top

Looks like you still have the old version up as download?

 

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Reply #22 Top

I do it all the time.  It's what happens when you script-code in place of sleeping.

Reply #23 Top

The remove button doesn't seem to work.

Looking at this, the only things remaining that I can think of that would be nice would be a few new stats:

Total Shields: the total shield health of units.

Total Effective Hull: the sum of the effective hulls (Effective Hull = Hull*(1+0.05*Armor)) of all ships in the fleet.  This and the above stat would be good indicators of overall fleet survivability.

I've provided some basic framework here: http://www.mediafire.com/view/?pcwxn29hf941gam

You could have a final Fleet Score category that would take into effect how many more ships are in your most common armor type compared to your second most common armor type.  It would probably be something vaguely like..

Fleet Score = (100 * Fleet Efficiency) / (ln(1 + (Most Common Armor Count - Second Most Common)))

where obviously a higher score would be better.  Idk..  I think it could be interesting.

Reply #24 Top

Hmm...

Posting here so I can keep up with this.  Now I can plan my fleets and not have to guess about slots. :)

This should be stickied.

Edit: Added this to my list of mods and other useful links.

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Reply #25 Top

@Imperator: I had a habit of guessing my slots...wrongly. So I made this haha. Thanks for the nod.

 

@Volt: Sorry :P In my sleep deprived state, I uploaded a beta build. Grab the working one here:

http://insomnia-party.com/heff/res/SinsFleetCalc_2001.rar

If you have fleets made that you don't want to remake, don't overwrite the Sins.db file.

You seem to be quite in the know about the numbers of the game: reckon you could help me come up with better DPS numbers? Note that I'm actually not that good at this game, lol.

 

As for your new ideas - hull, shield, fleet score - I think that's quite doable, actually. On the to do list!