Advent Scout Auto Attack Change

Advent Scout Auto-attack change

 

Seeker vessels are offensive units therefore:

 

Could you set auto-attack and Marty on auto-cast when a seeker vessel is built because we use them to counter long range units. The scouts should also auto join fleets.

When choosing auto scout it should then turn off auto-attack,auto-casting Marty and leaves the fleet.

6,676 views 5 replies
Reply #1 Top

It would be nice if there was a way to either set the scouts as auto attack or no.  Say like ctrl+right click or some nonsense to place the rotating arrow over the scout icon in the factory would turn on bot auto join and auto attack behavior.

Reply #2 Top

Marty on auto-cast

You will need to remove the stacking limit and change the AI use time conditions, otherwise even on autocast this ability is useless...

Reply #3 Top

On one hand Martyrdom should not be too easy to use, at the height of the game MP scene, it was used as a capital sniper.  On the other hand, it could stand a buff, along with timed explosions. 

And a new ability to the Vasari scout could also be added to give it another role.  I'm thinking something along the line of sacrifice the scout to heal a base or capship or structure.  Yes I know I'm not original, and I'm merely ripping off an ability from Conquest: Frontier Wars, but that game was pure awesome!

Reply #4 Top

Martyrdom is utterly useless right now though, and the ability is bugged...if multiple seekers hit a target at the same time, only one of them will do damage...

Furthermore, the autocast is set to only go off once the target suffers 50% hull damage...in most cases, the seeker will be destroyed before it can accelerate and collide with its target unless you are constantly clicking with them....

If the ability turns out to be too powerful after its fixed, you can always change the damage it does...but right now I'd at least like to see the ability in working order...

Reply #5 Top

In search of more easily spammable units...

I think mass martydom would be ok if while using the ability the ships shields and hull dropped to almost nothing and it required a slight charge up time...

There needs to be a spam mod of Sins with all the old Illuminators, Scouts, Corvettes and the like and all other ships removed.  Then you guys could be happy going at it all day.