Adjudicator Balance
I was reading the Revelation thread and it looked like people really want to talk about Advent's Adjudicators.
Some people in the other thread felt that while being able to essentially AoE structures is cool, bombers outperform them for taking out high priority targets (mostly SBs). One person has apparently experimented with giving them a single-target ability, and that got me thinking...
Thematically, the Advent are all about synergy (psi-nergy? ok, no more bad puns...). What do the current Adjudicators bring to the table in that respect?
Well, they work okay with Malice and Amplify Energy Aura, and that's about it. Using Malice requires closely packed structures and putting a valuable Progen in range of counterfire.
I pretty much only SP and I never build them. I imagine coming up with a rational for using such a specialized ship in MP is even harder.
Let's assume we're going to buff the Adjudicator with some kind of ability and keep everything else the same. What would it take to make it worth investing in? At 18 (Ogrovs are 12!) supply a few of these mean taking a LOT out of your ship to ship fleet. Right now it just feels silly to build one of these when you could have a carrier for a bit more supply, which does the job just fine AND is useful against other high priority units like caps and titans.
So would it take
- A single target ability?
- Armor/mitigation reducing (%chance) attacks?
- Armor/mitigation reducing passive AoE?
- New ship to ship weapons?
- Something else entirely?
I'm leaning towards an armor reducing passive. This would make them useful in a combined forces assault and give defenders a reason to target them (and let's face it, makes them different from Ogrovs).