Rebellion is causing ingame lore annoying
eddited cause title was silly
(er)
i love sins - i dont like the fast paced rts games except on rare occasions
i dont like how some games will just give you info from nowhere - is it that hard for them just to explain where you are getting the info from? (i mean gave devs in general nothing directed at you guys here - in fact the next part of this post is a sins compliment )
Example in sins you would know if your enemy used one of the cannons because depending on your side you would get a message like "a subspace disruption has been detected" meaning the enemy has fired a BFG at you - you know because of a tech tech (words used to explain things in scifi - ie star trek voyager ) ok im getting off point but the game is giving you a credible reason for how you know the enemy has used a super weapons its not just saying it - because its perfectly believable from a scifi perspective that you could pick up a shockwave/subspace disruption from its activation
now the Bad
Rebellion Titans - you get a warning either when somone starts building one or when they launch one i cant remember. but it does not explain why you know.
Same with the restrictions of only having 4 superweapons - (please only debate 4 superweapons in the many other threads for them) i know you cant add to the intro but just mention in the game synopsis that due to constant war the resources of this section of the galaxy are drying up - not enough minerals to produce 25 cannons
hmmm that could even be a great idea for sins2 - because of no resources and because of the vasari enemy several factions take off through space out of fear (lol you could make the vasari enemy like the the furlings out of sg1...)
Ok so its a small thing but i like my games to make sense like in some of the cnc's (i hate ea) when your enemy builds a super weapon like a nuke or whatever the game just magically reveals on the map where it is (showing you where your enemys base is) - it just bothers me allot when a game does something like that - even if a voice had a of just said our spy has reported something new - you wouldn't even have to build the spy - but it would make sense - also i hate EA *cough*westwoodstudiorules*cough*
Id love ingame or intro explanations for the cannon restrictions and how i find out about titan launches please - Sure just throw in something about energy signals of titan reactors to explain how you announce those ....... or you could just tell me that im madd (with 2 d's)