Yarlen Yarlen

Rebellion Beta 2b (0.80) Change Log

Rebellion Beta 2b (0.80) Change Log

Stardock Entertainment and Ironclad Games are happy to announce the availability of Beta 2b (0.80) for Sins of a Solar Empire: Rebellion today.  Now available via the Steam client for all pre-order customers, this update contains a number of bug fixes, performance optimizations and balance adjustments.

 

NOTE: THIS UPDATE IS NOT SAVE GAME OR REPLAY COMPATIBLE WITH PRIOR VERSIONS.

Change Log:

[ Graphics ]

  • Added correct icon for Mine Control ability.
  • Updated some UI textures.
  • Removed name from texture on TEC Corsev battlecruiser.
  • Increased zoom-in distances for all ships/structures.
  • Moved out build emitter point on Advent Titan Factory to prevent mesh clipping.
  • Fixed various mesh point errors on Advent Discord battleship.

[ Gameplay ]

  • Players are now limited to a total of four simultaneous superweapon structures. Based on feedback this amount may be increased, decreased or the weapon effects buffed, etc.
  • Adjusted AI to allow AI players to make better use of their available Fleet Supply. This is one step in a multi-step process that will be continued in the next update.
  • Autocast conditions added to most ultimate abilities; allowing the AI to use them.
  • Replaced Advent refinery drone mesh/texture with trade drone mesh/texture.
  • Updated game Victory/Loss strings.
  • Fixed typo in Advent racial description.
  • Reduced shield regeneration rate on all Envoy cruisers from 2.0 to 1.0.
  • Artifact Planet players (Occupation Victory) will no longer be placed as random militia on maps.
  • Replaced TEC Rebel corvettes at Pirate planet with Pirate Rogues.
  • Fixed bug that allowed temporary or illusion ships to be cloned by abilities or research subjects.
  • Updated Pirate Raid fleet compositions per level. Raids will now have a broader range of ship types and numbers. The max level raid is now particularly brutal, so you won't want to be the target of that!
  • Pirate Mission costs adjusted for new raid levels (based on average summoned fleet supply). Pirate Missions are now substantially more expensive to account for the greater difficulty.
  • Reduced Pirate research upgrade costs for all subjects.
  • Reduced number of research upgrades per raid from 2 to 1.
  • Increased rate of points gain for Diplomatic Victory and decreased the number of points required to win. This should greatly speed up Diplomatic victories and make them a more viable option.
  • Increased roll rate of all Titans from 0.65 to 1.65. 
  • TEC Loyalists:
    • Inspire and Impair (Ankylon Titan ability) updated to include AlliedOrEnemy and NoOwner planet types.
    • AntiFighter Frigate balance adjustment: MaxHP reduced from 900 to 765; MaxShields reduced from 450 to 405; DamagePerBank reduced from 17.25 to 14.6625.
    • Loyalist Corvette balance adjustment:
      • Cost increased from 100/10/5 to 190/20/10.
      • Fleet Supply increased from 2 to 3.
      • XP increased from 4 to 8.
      • Laser damage per bank increased from 30 to 33.
      • AutoCannon damage per bank increased from 15.5 to 20.
      • Missile damage per bank decreased from 25.5 to 25.
  • TEC Rebels:
    • AntiFighter Frigate balance adjustment: MaxHP reduced from 900 to 765; MaxShields reduced from 450 to 405; DamagePerBank reduced from 17.25 to 14.6625.
    • Rebel Corvette balance adjustment:
      • Cost increased from 100/10/5 to 190/20/10.
      • Fleet Supply increased from 2 to 3.
      • XP increased from 4 to 8.
      • Laser damage per bank increased from 30 to 33.
      • AutoCannon damage per bank increased from 15.5 to 20.
      • Missile damage per bank decreased from 25.5 to 25.
    • Pirate Mercenaries balance adjustments:
      • Fleet Supply summoned range changed from 45-60 to 75-100.
      • Weights now favor Pirate Cutthroat, Pirate Corsair, Pirate Rogue, Pirate Reaper, Pirate Pillager.
      • Cost per use changed from 2500/150/500 to 6000 credits.
  • Advent Loyalists:
    • Subjugating Assault (Coronata Titan ability): Increased Cooldown from 2 to 20 seconds; reduced Weapon Damage modifier penalty from 40%/35%/30%/25% to 25%/20%/15%/10%; Antimatter cost per shot reduced from 6/5/4/3 to 5/4/3/2; removed PointDefenseLaser from ability; autocast defaulted to off while we create a better aiUseTime.
    • Unity Mass (Coronata Titan ability) target constraint added to prevent it from being used against invulnerable targets.
    • Assimilated Populace buff increased from 1200 to 5000.
    • Fixed bug with Global Unity that caused players to gain culture at gravity wells they didn't own.
    • Adjusted autocast on Repossession ability (Coronata titan) to cast only during planetary bombardment (when no other threats are present).
    • AntiFighter Frigate balance adjustment: MaxHP reduced from 650 to 552.5; MaxShields reduced from 620 to 558; DamagePerBank reduced from 22.5 to 19.125.
    • Domina Subjugator Perseverance ability no longer needs to face its target.
    • Domina Subjugator Suppression ability no longer needs to face its target.
    • Loyalist Corvette balance adjustment:
      • Cost increased from 100/10/5 to 175/15/15.
      • Fleet Supply increased from 2 to 3.
      • XP increased from 4 to 8.
      • Laser damage per bank increased from 25 to 30.
      • PDL damage per bank increased from 23 to 25.
  • Advent Rebels:
    • AntiFighter Frigate balance adjustment: MaxHP reduced from 650 to 552.5; MaxShields reduced from 620 to 558; DamagePerBank reduced from 22.5 to 19.125.
    • Rebel Corvette balance adjustment:
      • Cost increased from 100/10/5 to 175/15/15.
      • Fleet Supply increased from 2 to 3.
      • XP increased from 4 to 8.
      • Laser damage per bank increased from 25 to 30.
      • PDL damage per bank increased from 23 to 25.

 


[ Sound ]

  • Fixed incorrect sound effect for planet bomb muzzle on Advent Loyalist Titan.


[ Misc. ]

  • Optimized speed of quitting a game so there shouldn't be nearly as much of a delay on the Stats screen as before. If people still run into long delays, please zip up your autosave that repros this and send it to us at [email protected].
  • Optimized a variety of systems that are dependent on getting targets in range. This should resolve one of the biggest causes of slowdowns in large games.
  • Optimized AverageCulturePercFromAllConnections, which was causing major slowdowns, especially in terms of targeting.
  • Optimized pathfinding within the same orbit body for improved performance.
  • Optimized threat detection system for performance.
  • Optimized order system cleanup for performance.
  • Fixed bug with Logitech G-series keyboard display that allowed players to see unexplored planet information.
64,908 views 105 replies
Reply #51 Top

Quoting _Burner_, reply 49
In this game each race is different with our different building and ships but I don't understand one thing why all the races have the same phase jump inhibitor model? I found it strange when I see it on an Advent gravity well.

I am the only one how thinks this?

It isn't hard for a race to find one around after a battle and capture and re-engineer. The Vasari have done it so why can't the Advent and TEC?

Reply #52 Top

I'm still having stability issues, can't play a whole game without a crash at some point.  So am disappointed that more bugs are not being sorted and I have been logging ones that I find.

 

Reply #54 Top

Quoting _Burner_, reply 49
In this game each race is different with our different building and ships but I don't understand one thing why all the races have the same phase jump inhibitor model? I found it strange when I see it on an Advent gravity well.

I am the only one how thinks this?

Read the manual.  The Vasari found them in space and used nanites to replicate them.  The TEC reverse engineered them after battles with the Vasari.  The Advent did the same to the TEC.  No one knows how they works except that they do.  They could be weapons capable of destroying stars with the side effect of slowing phase lanes for all the three races know.

Quoting JohnJames, reply 50
So the game strategy game begins vs spamming just flak

I'm sorry, I don't understand what you mean.

Reply #55 Top

Quoting Cheesenium, reply 26


EDIT: A BIG thank you for putting increased zoom camera in the game! I missed that feature.


Overead that in the changelog and after reading your post, i fired up the game the game to check.

Thanks Stardock, that was one of the few things that felt like a step back from Trinity.

But one funny thing, that increased zoom does not apply to all ships.
Especially the defense vessel, which has one of the the ugliest textures now, appears to have the old zoom threshold..... coincidence ;-D?

Reply #56 Top

all we need now is to make fighter bomber a bit stronger up hull percentage to help light frigates counter spammed flaks. yes?

 

Reply #57 Top

So getting pissed with the save games breaking due to autopatches that I can't disable.  It'd be nice to be able to finish a goddamn game.

Reply #58 Top

Quoting Tripularity, reply 57
So getting pissed with the save games breaking due to autopatches that I can't disable.  It'd be nice to be able to finish a goddamn game.

 

You were informed ahead of time that this would happen, stardock even has posted multiple times when the patches will begin. It is your fault for dragging out your games longer than you need to.

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Reply #59 Top

How about giving us an option to disable auto updates?  I realize this is beta, but I would like to play the game the way I want, since I paid for it.

Reply #60 Top

Quoting Tripularity, reply 59
How about giving us an option to disable auto updates?  I realize this is beta, but I would like to play the game the way I want, since I paid for it.

Being able to play a game like this so openly in beta is a rare thing, normally you get selected at random from a draw to be in the beta tests and have to wait till things such as open beta weekends, yes you have to buy this but my point is your simply buying the game now rather then in 2 months time (or whenever you bought it) and so being able to play it at all is  a good thing.

Beta is so the community can help worm out all the bugs and work out a balance in the game, so you cant complain about updates, if they annoy you that much then you could have just waited till release to buy it.

Reply #61 Top

Quoting Tripularity, reply 59
How about giving us an option to disable auto updates?

You CAN!  Just set Steam to offline mode.  Calm down, its really your fault.  They warned about the next patch, after a bunch of ppl like you complained after last patch. And its not like the patch timing is unpredictable or unavoidable! 

Reply #62 Top

Quoting Yarlen, reply 1
Just as an FYI, there will be another update next week with more balance adjustments, bug fixes, etc.

When will be seeing the Vasari enabled for testing?

Reply #63 Top

Quoting CilverBUG™, reply 56
all we need now is to make fighter bomber a bit stronger up hull percentage to help light frigates counter spammed flaks. yes?

 

LF already do really well against Flak, they are their counter after all.  It's just that LRF do even better against LF.

Reply #64 Top

Quoting Tripularity, reply 59
How about giving us an option to disable auto updates?  I realize this is beta, but I would like to play the game the way I want, since I paid for it.

Right click your game in steam and go to those properties and select update to not automatic. You don't even need offline mode.

I mean you paid for the game I think you should at least learn the functionality of Steam.

Reply #65 Top

Quoting XATHOS, reply 62

Quoting Yarlen, reply 1Just as an FYI, there will be another update next week with more balance adjustments, bug fixes, etc.

When will be seeing the Vasari enabled for testing?

i bet it will be nxt week

Reply #66 Top

Nice to see a reduction on the number of Supers, hopefully it will help to reduce the spam in SP. Still seriously hoping for the OPTION to turn them off completely (at least in SP) :)

Reply #67 Top

I can only hope next weeks update will add the vasari. Unfortunately I only saw that there will be another patch, unless there are details since I was last here.

 

Also, love the limit on supers, still think there should be a toggle for them (off/limited number/unlimited), but they are much less annoying now.

Reply #68 Top

Quoting martox1, reply 65

Quoting XATHOS, reply 62
Quoting Yarlen, reply 1Just as an FYI, there will be another update next week with more balance adjustments, bug fixes, etc.

When will be seeing the Vasari enabled for testing?

i bet it will be nxt week

 

Though i hope this is true i doubt it. They said it was just balance and bug fixes this time and it was. They said next week is more balance changes, so that is probably all it will be. But god damn do i want vasari now....

Reply #69 Top

Quoting Tripularity, reply 59
How about giving us an option to disable auto updates?  I realize this is beta, but I would like to play the game the way I want, since I paid for it.

You can disable auto-updates in Steam but Stardock prefers that we keep things up-to-date for testing purposes.  I guess if you do decide to go that route, just make sure you update and test before providing feedback in case some little bug that was bothering you has been fixed.

 

Aside, I hope lf and fighters can be more viable now.  At the very least, fighters should be able to survive longer to take out lrf, helping the lf's take out more flak, and so on.  oh god! Cobalts are OP! :p

Reply #70 Top

Quoting StarFallArmada, reply 68

Quoting martox1, reply 65
Quoting XATHOS, reply 62
Quoting Yarlen, reply 1Just as an FYI, there will be another update next week with more balance adjustments, bug fixes, etc.

When will be seeing the Vasari enabled for testing?

i bet it will be nxt week

 

Though i hope this is true i doubt it. They said it was just balance and bug fixes this time and it was. They said next week is more balance changes, so that is probably all it will be. But god damn do i want vasari now....

lol u except them to just come out and say it :P

the tech came out march 2nd i think it was to long ago to remember lol

then the advent came out april 3rd

so based on that i bet it will be nxt week but i could always be wrong

Reply #71 Top

interesting that certain entity files crash the convert data... and that they are all vasari files that do this...

*points finger at conspiracy*  *_*

Reply #72 Top

Any chance of fixing the auto update bug?  I've started about 4 games trying to see what the Advent Titans are like but I can never get them to level 5 even before the thing auto updates me and my save games no longer work.  Selecting don't auto update in steam does NOTHING.

Reply #73 Top

btw tec rebel reveal mines doesnt work

 very annoying

Reply #74 Top

Quoting SithLordAJ, reply 71
interesting that certain entity files crash the convert data... and that they are all vasari files that do this...

You need to use the new ConvertData....

Reply #75 Top

Thanks Stardock for all really awesome fixes and updates! 

 

Although I would like to see a fix for the iconus guardian spamming the shield protection even if not in comBat or in combat where it isn't needed. 

Thanks :)