Please bring back marriage and children
I think the most unique feature that the original Elemental had was the ability to marry one of your hero's of the opposite sex to your Sovereign and then have children with them. Please bring it back
I think the most unique feature that the original Elemental had was the ability to marry one of your hero's of the opposite sex to your Sovereign and then have children with them. Please bring it back
Adding dinasties with bloodlines and blood abilities which can be used to augment magic using or forging or whatnot,
for example getting kids who inherit basic blood ablities of sovereign, and can be used as generals, and if sovereign dies, and they (kid) are invested/designated as heir, they have a chance of receiving some of sovereign's abilities...
Something like Birthright RPG?
Please bring marrying and hereditary traits to game....
if sovereign dies, heir can succeed..
The sovereign dies!?!
sorry, I had to...
Sincerely
~ Kongdej
This is supposed to be secret as well, but screw it! The DLC Lord Xia has mentioned will intentionally unbalance the game. Want it balanced back? Buy Balancement DLC Pack, only $5.99!
True story!
I enjoyed the dynasty concept. Maybe have a set up flag to enable/disable it when starting a game, thus making a larger subset of people happy (not everyone, since I am sure someone will still take exception to it's existence, even if they can turn it off, and I can even think of a few reasons).
With it on, have certain abilities that can be purchased, such as: Divorce, Polygamy, Bastards (Illegitimate offspring, have traits, but not marriageable kind of thing), Widows/Widowers can remarry, Same sex marriage, and even have a flag to turn progeny on/off.
I wonder if they should allow same sex marriages to have children.
This is a fantasy world, but I think that would be taking it a bit far even for that.
They could have adoption, and/or maybe champions could have children which they could give away.
Yeah it was one of the neater features. Hard to see why they would take it out really. Unless they intend to really dramatically change the races so that breeding between them would not be possible. Or they didn't want to have to design mixed race offspring. Also I would probably vote against same sex marriage. Since that's really more of a modern lifestyle convenience. Marriage in the old days among royals was a business strategy pretty much. Throne was bound to the bloodlines so they carefully planned who would Marry who an give birth to a proper heir with legitimate claims. Love only mattered in these in the chance the couple actually did like each other but most of the time it was just business. In gameplay terms it was also interesting trying to find, and level up a Male/Female counterpart for breeding purposes down the line lol.
I think dynasties would be a great idea, not only does it adds a way to spawn champions in a fun way, but also might add some interesting twists to the game?
i.e.
Rebellion? Defection? Randomized quests? etc.
I'm also in favor of this one. I'd love to see Dynasties brought into the full game. That was one of those little things about Elemental that I really liked. It was actually really disappointing when I finally found a hero of the opposite sex in a game and couldn't marry them.
In the old game I loved creating a story behind it. I had my one son who was a great mage, and his two sisters who were far better governors and rulers than he was. He went adventuring with his mother while his sisters traveled around the kingdom ruling the cities.
I would also be in favor of bringing back dynasties. I always thought it was somthing extra. I liked were it was going in WoM before it ended with all of the heirs and diplomicy. I think it would also be cool if there was a chance were they would rebel or defect.
Way back in the day it was supposed to be: The sovereign was special, he had essence. He was also a badass because of the essence. He could use that essence to a) remain a badass b) improve his kingdom with his essence, becoming weaker and the kingdom becoming stronger and c) imbuing essence into champions for spellcasters, becoming weaker but increasing flexibility. Essence was a finite resource, and the only way to increase the total essence pool was to have offspring. Offspring would then be a non-imbued magic user if the parents had magic, could be used as champions/generals and/or bartering/diplomacy.
At least that's what I wanted it to be, I can't remember if it was actually supposed to be that way ![]()
I also wanted it to be that the game kept a real score, and then you could play with a "family" of a nation, nation 123. I start my first game with Sov A "Dad", he's on a blasted world and has to start taking it over - using his very own essence to create life, becoming weaker as more fertile areas are created. Over the course of time he gets old. before that, he has a kid with a random champion he picks up - Sov b, who at this point is just a hefty champion. If Sov A uses all his essence he can die, so he might just die off - making Sov b, Sov B the new ruler. Sov B wins the game, yay.
The next time you crank up the game you'll see that nation 123 was started by Sov A, now deceased, and Sov B is available to play with - retaining some of the benefits of age/experience/loot from the prior game. If there were multiple children, they're available as well.
blah, blah, blah with the idea that you could have an empire/family etc that grows/evolves and it can track prior history.
I love the concept ... just has to be done right. In WOM it was kinda "meh".
I hope it does come out in a big DLC or expansion pack! I'd buy that in a heartbeat.
Worst possible advice for any modern development project.
If this were true, FE shouldn't have Levels, Items, Customization, etc, etc.
Personally, I love the Dynasty system, as long as they remove the "Champion has escaped" crap, which imo, is definitely a good thing!
I have no problem with dynasties as long as the children don't inherit dad's 42 damage broadsword.
It would be very OP if Junior, a newly minted level 1 sovereign, had all of the magic items from his high level parents...
It is not the worst possible advice, you just don't have to be an ass when you translate it....
Its a quote, silly.
The thing is, when you have a game pre-released or in beta or whatever, it will be full of good ideas.
When you look at the game, if one of these ideas are not important enough for the game to be fun and interesting, (meaning you could take it away with no harm) then that feature is redundant and should either be chopped, or made important. I am not saying you should remove everything else except heroes and just run around with those, I am saying each specific feature should be important and well-integrated into the game, not just clapped on to the side as extra filling.
PS. whats up with the digging up old posts? O_o
Sincerely
~ Kongdej
Didn't mean to be an ass about it, I just absolutely hate that quote.
And sorry, didn't see the date of the post, I just stumbled on it when I was just about to pass out :/
Yes, prior to release, the most important features should be implemented, however, that does not mean, that upon release, this game would thus be perfect because only the important features are present, and nor does it mean the game would deteriorate in it's "perfection" through the addition of unnecessary but positive features.
Again, sorry for the necro post, didn't see. I swear I saw it in the top of the forum though >.>
I also miss dynasties-- not so much for hero purposes as some people will say they don't fit into the timeline and such, but just because it gave it a very unique feeling of working toward and building an empire.
Genetics have long played a HUGE role in human affairs.
"To think," Kaiser Wilhelm lamented at the outbreak of World War I, "that George and Nicky should have played me false! If my grandmother had been alive, she would never have allowed it."
http://upload.wikimedia.org/wikipedia/en/8/84/Tsar_Nicholas_II_%26_King_George_V.JPG [a good example]
Happens... don't worry too much about it, just one of the "more odd" necro posts.. if I have to say it ![]()
This is a point where we should agree to disagree about the quote, I feel most features that are tacked on to a game makes me... "drown" in said features instead of enjoying all the good stuff in the game (I know, luxury problems).
One example is the DLC to Civilization 5 which added "Religion", if you have played it you might find it slightly lacking, I feel that is one of the unimportant features of Civ 5 since it adds very little to the game, and should have been worked on more thoroughly or scrapped.
As I tried to say, I don't mean every single feature should be scrapped, I mean that each feature of a game should be worked on or scrapped, don't just throw in a feature and forget about that feature.
Dynasties COULD make a welcome change to elemental, if done right, but the key focus right now is permanent heroes, and I don't think dynasties works well with permanent/invulnerable heroes. And the AI can't really handle mortal heroes ![]()
Sincerely
~ Kongdej
Imo, permanent heroes has been more annoying than anything, and doesn't work with certain persona of certain races.
(i.e. ones that are more about self dominance than integration).
Having beaten the same hero over and over and over again only to find them, again, just raiding your outposts, is more of a pain in the butt than something I'd enjoy.
fyi, I'm the kind of person who would appreciate any feature, even if it is incomplete, so long as it doesn't affect the overall balance of the game, and that it can be optional.
Right now I feel one of the weaker points of the game is the whole sovereign, champion, and even henchmen thing. You pick your sovereign based on a playstyle, spells, and abilities that you want to play and then you find some champion or power level some henchman that makes your sovereign irrelevant in comparison. I thought the sovereigns were supposed to be the premier channelers in the game. Why is some champion that I just found sitting in a hut loaded with magical paths and abilities not leading his/her own army/kingdom/empire? Why do they call this guy a henchman when he can learn every level of spell (with a subscription to Pariden's digest) and wind up just as good or better in combat than your sovereign and other champions?
Adding more champions in the mix through dynasty wouldn't change any of the above, even though it could be developed and the other stuff to change to a point where you feel like it adds something meaningful to the game. Right now though, I don't even feel that a sovereign is meaningful, so why would I care about his/her children?
I miss crusader kings II dynastic system. that is awsome!!
I wouldn't mind this back, IF, and this is a big if, there was someway to have it balanced. I can't see how being able to churn out children is not going to unbalance the game completely. I'd love to hear some ideas about it though.
I absolutely LOVED this feature and haven't really gotten into Fallen because it was removed. I am sorry this was the coolest part of the game and I loved making kids champions. This feature actually pulled me away from other games and I still play War of Magic cause of it. It was just fun to barter your children for resources.
The on/off switch in options would satify both parties. Someone on the board had that idea about allowing the sons/daughter to marry champions, which is a great idea.
I miss the kids too. Janusk fathered many babies in my WOM games...
Welcome Guest! Please take the time to register with us.