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Titans don't loose their level when killed

Titans don't loose their level when killed

I don't know about you guys but this really bothers me. It defeats the purpose of killing another players titan if they can just rebuild it and have it be just as powerful as it was.
I think it should be changed so a titan goes back to level 1 when it is defeated. Just like capitol ships.

Just my 2 cents 

37,123 views 72 replies
Reply #26 Top

I'm not getting worked up over anything.

Its not about the content, but about the tone. When I read your last... three or four posts in this thread if constantly feels like you're yelling. That's not helping.

It's also hard to distinguish normal speech and irony/sarcasm in written text and I had my problems guessing just how serious you were in that post, as well. I had the very same problem. I tried to lightly remind you about that tone problem, even put in a wink smiley to make sure people don't take it too seriously. You still didn't get it.

Reply #27 Top

Quoting NovaStalker, reply 25
Wow, more than one idiot in the same thread. Ok how about I don't need to be professional or helpful? Especially since I've already been 'helpful' in this thread and calling me unprofessional has nothing to do with anything. If both of you cretins need to get so worked up over a light hearted mock explanation as to why Titans keep their level then I don't know what to say. Lighten up? Don't insult people without any cause? Just plain go away?

 

And here I was trying to be nice and asking you to be constructive with your critism instead of disparaging and you come back with that, really? We are trying to help the Devs make a game that we can (all) get behind and enjoy and (all) I see you doing is makeing fun of people's ideas. Way to go ass.

Reply #28 Top

Quoting wbino, reply 19
So the game then becomes two level ten Titans battling it out? Forever?

If your stupid enough to lose a Titan that's one thing...to take your brand new level one Titan IMMEDIATLY to battle against another Titan...you deserve to lose.

This is a strategy game. Not a throw my Titan at anything cause another clone is in the wings......

 

sir, a fleet can easily take a titan. If I ever face someone with a titan I laugh because I just fleet. In multiplayer I rarely build a titan and I usually win my games. I like my titans late. The metagame has changed, this is how things are now. Also throwing your titan actually hurts you a lot. Let me put it this way.

 

If you have to titans, and one beats the other, the one that lived gets that XP, gets to stay alive and farm more XP. The other one has to rebuild. If what you wanted was true, the player who lost the titan most likely would lose the game.

Reply #29 Top

    Once you max out your Titan, your only then giving experience to the ever returning Titan, until you have two maxed  out Titans battling forever.

Reply #30 Top

They wont battle forever dude, and the chances of even reaching level 10 in a competitive match is slim. At level 10 whoever wins the fight usually storms their planets and wins the game.

Reply #31 Top

there has to be a penalty that is not resetting them back to lvl 1 if no one can come up with a good way to do that then dont complain about them

Reply #32 Top

If the other player(s) don't take advantage of the time it takes to rebuild a titan then it's their fault not the game's. That's time you can reinforce, repair, conquer, and farm XP in addition to the huge XP payout a higher level titan gives. 

Reply #33 Top

Quoting martox1, reply 31
there has to be a penalty that is not resetting them back to lvl 1 if no one can come up with a good way to do that then dont complain about them

 

There is a penalty for losing your titan, its called dying, and having to rebuild him, and having to attempt to catch up to the other titan. Have you never played a moba before?(im actually agreeing with you my post is directed mainly towards anyone who disagrees.)

Reply #34 Top

Actually, a less severe (but still quite annoying) method that you might be able to work around for titan loss/recovery is to require you to rebuild the titan construction base once a titan has been constructed there.  Those things are not cheap, not incredibly fast builds, and generally a pain.  So you can either rebuild the titan construction field right away (and have to worry about cost), wait and hope it doesn't come up soon, or rebuild when they're going- or build a secondary one at another star system, even.

 

It increases the penalty for losing one without making it crushing, and making it something you can plan around.

 

 

Or of course any of the other options where you lose some levels/xp, get a slight damage debuff, etc.    Or perhaps a sliding scale where you gain levels (at about the buy level rate) till it's back up to it's full power.  I don't think it should be game-losing to lose a titan (since a level 8ish titan vs a level 1 is just not reasonable), but I do think it wouldn't suck to give some sort of penalty beyond build time and cost.

Reply #35 Top

losing a lvl 5 or high titans and rebuilding it is if it was a lvl on titan is not a  penalty

Reply #36 Top

Titans keeping their level also keeps sins a very Titan focused game. In that you will always use your Titan as the hammer, as opposed to having the threat of having to use your secondary fleet as its replacement. 

Reply #37 Top

Quoting martox1, reply 35
losing a lvl 5 or high titans and rebuilding it is if it was a lvl on titan is not a  penalty

 

yes it is.

 

Quoting wbino, reply 36
Titans keeping their level also keeps sins a very Titan focused game. In that you will always use your Titan as the hammer, as opposed to having the threat of having to use your secondary fleet as its replacement. 

 

Thats just how its going to be Titans were put into the game as an end to all conflicts unit. Even lore wise it makes sense as to why they are this way, if you don't like it that is tough. I almost never rely on titans anyways, so I do not even know where you got that notion from in the first place.

Reply #38 Top

So, if the devs are stuck on this how about Titan cost/buildtime increases with its level?  At least then losing a level 10 titan would still be more than a minor set back (by the time you have a level 10 titan, you probably have the economy to buy it back nearly instantly).

 

Reply #39 Top

Quoting lbgsloan, reply 38
So, if the devs are stuck on this how about Titan cost/buildtime increases with its level?  At least then losing a level 10 titan would still be more than a minor set back (by the time you have a level 10 titan, you probably have the economy to buy it back nearly instantly).

 

 

Yes and no, its highly situational if player A is doing well he will buy it back instantly but titans have a very, very long build time of 409 seconds this is easily enough time to push a few worlds.

Reply #40 Top

lol losing a lvl 5 titan rebuilding it as the same cost and build time of a lvl 1 is not a penalty thats more like a reward there has to be REAL penalty like losing a lvl or 2 for each death and a cost increase and build time for each lvl after 1 or something like this

Reply #41 Top

Quoting martox1, reply 40
lol losing a lvl 5 titan rebuilding it as the same cost and build time of a lvl 1 is not a penalty thats more like a reward there has to be REAL penalty like losing a lvl or 2 for each death and a cost increase and build time for each lvl after 1 or something like this

 

Against if you lose a level 5 titan, your enemy gains an experience advantage over you. There should be no real penalty cause as I said losing anything taking away anything from the titan will considerably hurt the player who lot it. You're just looking for an easy win and nothing more. If you do not care about the balance of the game then do not comment. An actual 'nerf' would be something like a -30% damage debuff for 2 minutes upon reviving or something like that. If you were to directly nerf the titans xp level the rebel advent titan would be the worst pointless also. Your ideas will hurt an already losing player which i why I have a strong disliking to them.

Reply #42 Top

This of course would all be rendered moot if there was a way to counter titans for cost with normal units.  The root of the problem is that the only thing that can touch a levelled titan is another levelled titan.  This is not how a RTS is supposed to play out, everything needs counters (aside from itself) or the game becomes completely stale.

Reply #43 Top

Quoting lbgsloan, reply 42
This of course would all be rendered moot if there was a way to counter titans for cost with normal units.  The root of the problem is that the only thing that can touch a levelled titan is another levelled titan.  This is not how a RTS is supposed to play out, everything needs counters (aside from itself) or the game becomes completely stale.

 

Precisely, and this is why a fixed nerf to a titan will not work.

Reply #44 Top

first i play against all cruel and victorious ai so if i was looking for an easy win i would go fuckin play against an easy ai

second i am thinking about the balance which is y im not saying reset the titans back at 1 like wbino is but THERE MUST BE A PENALTY FOR LOSING A TITAN its to damn easy to rebuild them as a high lvl titan atm. if u lose u titan that ur damn fault and should be penalize for it

Reply #45 Top

Quoting martox1, reply 44
first i play against all cruel and victorious ai so if i was looking for an easy win i would go fuckin play against an easy ai

second i am thinking about the balance which is y im not saying reset the titans back at 1 like wbino is but THERE MUST BE A PENALTY FOR LOSING A TITAN its to damn easy to rebuild them as a high lvl titan atm. if u lose u titan that ur damn fault and should be penalize for it

 

Just going to point this out people that play against AI and not in multiplayer have no right to comment on balance. And there is a penalty, you just dont see it because again, you haven't played on a multiplayer community and if you did not for long.

Reply #46 Top

/facepalm i fuckin hope u r fuckin joking about that fuckin comment cuz i have ever fuckin right to comment on balance as someone who plays online. a game cant be just balanced based online it has to be both

Reply #47 Top

I am going to have to agree with Mayall here. The AI on a harder difficulty already cheats in money so how in the world can you get a balance notion out of that.

Multiplayer and singleplayer games are very different. In multiplayer you can lose the game in under 20 minutes or less depending on the difference in skill level. Balance is the upmost importance here since you are limited in terms of time and resources. You don't have 30 minutes to 1 hour to build up your economy and spam out all you want. (corvettes are definately an issue in balance here). You have to build and direct resources to ships depending on your emeny. There are counters to certain ships and etc.

The penalty is that you give experience to your emeny and that he has a time window of going in and ravaging your worlds. The fact that he was able to destroy your titan shows that his fleet is definately able to kill a good number of planets before your titan comes back. Even then his titan probably gained a few levels along the way making even harder for you to fend off the threat assuming he used his own titan to kill yours but a large bomber swarm can do the job easily as well. It becomes a snowball effect.

Reply #48 Top

Quoting martox1, reply 46
/facepalm i fuckin hope u r fuckin joking about that fuckin comment cuz i have ever fuckin right to comment on balance as someone who plays online. a game cant be just balanced based online it has to be both

 

Read what Rover said, I meant no disrespect but it is true. In all multiplayer games, the multiplayer community trumps single player. This is where mods come into play for you. Also watch the language.

Reply #49 Top

In all honesty I found the impact of titans keeping their level not so very impressive in todays SP game. I played two unfair AIs and they kept coming for a starbase of mine sitting in an asteroid field. The level 4 TEC loyalist titan pretty much stayed at level 4 from my 6 Caps and 30 pirate vessels guarding the Starbase, and the Level 6 Advent Rebel titan kinda only visited me once before the enemy ran out of money (given that one gave me a harder time with its suicide ultimate, but akkans save the day :p).

I would prefer my solution as more elegant, but currently have no problems keeping things as-is. MayallCommunion is right, in a MP game losing a titan crashes your eco. Old Adolf (I'm german I can call him that) had to learn that lesson with the Bismark as well. He swapped to more effective submarine swarms afterwards (but he was a noob, so it didn't help him at all).

Reply #50 Top

Balance needs to be made around mutliplayer, because you won't see an AI abuse of any imbalances, but you sure as hell will see players doing just that.

Unless, of course, the imbalance is so great that even an AI can't help but exploit it, then it's not just an imbalance, it's broken.

 

Edit: oh look my avatar pic finally shows its face. Did I have to reach a certain number of posts or something?