Let's Play Beta 3 Video Series

Got another 'Let's Play' series under-way for Beta 3.

The Playlist will be here...

Fallen Enchantress Beta 3

and the first video is here...

Hope you enjoy it. :)

Episode 2 is uploading now but may be an hour or two away.

24,551 views 17 replies
Reply #1 Top

Seanw3 has also posted a video about Beta 3... https://forums.elementalgame.com/422541

Seanw3 goes into a lot of detail about the new mechanics and has a better understanding than me of how things work so recommend you check that one out. :)

+1 Loading…
Reply #2 Top

Critical beta feedback from this first episode is quite minimal.

  • The screen focus should remain with what the pop-ups are discussing than scroll the focus to the next stack that can move. The map should scroll once the player is finished managing the message in the pop-up.

Enjoying the game very much. :)

Reply #3 Top

k1 :rofl:

Reply #4 Top

Feedback on episode 2:

  • Click on quest 'button' on left of screen HUD should take you to the quest location(s). Clicks scroll you through each if there are more than one.
  • Show movement remaining for current turn for stacks in left HUD bar.
  • Tactical battle health bar above units should update after the strike animation instead of before. As it stands you start looking at the bar for the results rather than the animation and text on screen.
  • Make important events intrusive such as when cities complete construction/training. Perhaps this should be an option for the game. A pop-up would be great or even open the build or training interface at the start of the turn.
  • Pacing in the beginning of the game is very very slow. Perhaps start with a small army. Scout would be important as well as perhaps a spear-man and a club troop. Or even just a scout or two - just to give you something to do during the initial exploration phase. Perhaps start with a couple of pioneers and not have the sovereign build the initial settlement. Definitely needs something.
  • Typo in Bandit Camp Found Item. 'bandit's good' should read 'bandit's goods'
  • Configurable mouse and UI options (right-click-drag to scroll map as an example instead of the default left-click-drag etc).
  • Show statistics for items when you have a choice to make - particularly as a reward for a quest. This could be done as a tooltip for the choice button.
  • Show city statistics when you are making city levelling choices. Need to know food, materials, existing buildings, income and resources as an example.
  • Hiergamenon needs updating with new items, buildings etc. (not important for beta version).
  • Pose icons are missing when designing a unit.
Reply #5 Top

Thanks for the honorable mention. I am hard at work making a test example of how I would like armor to work. Expect a few more videos by Monday.

Reply #6 Top

I probably shouldn't say this but...

I'm fortunate enough to have a movie theater here in my house.  And my kids love to watch your Let's play series in teh theater.

And I don't mean just FE. They've watched your Crusader Kings 2 videos and Distant Worlds ones too.  It's quite a different experience to see it on a movie screen. :)

 

 

Reply #7 Top

Quoting Frogboy, reply 6
I'm fortunate enough to have a movie theater here in my house.  And my kids love to watch your Let's play series in teh theater.

Lol :D

I'll put in a special 'hello' to them. I'm a few episodes ahead with recording so I'll put that in episode 5. :)

Really enjoying where you are taking the game, btw. It is going to be awesomely good.

Reply #8 Top

Love your play through's and they're very educational, but I think you should tax your empire with 1 Guildar for every time you say "at this stage" :). j/k Keep'em coming!

 

 

Reply #9 Top

Ya also want to say loved your Distant World Series Videos! Keep em up. 

 

Always wanted to make a lets play... might try to make the time in the summer (school is crazy).

Reply #10 Top

Feedback on Episode 3:

  • Pacing is a big issue at start of game
  • Faction power looks overpowered. At one point I had about 10% of the faction power Kraxis did.
  • Some tiles don't display on map until triggered by moving onto them (ogres lair).
  • Quest locations trigger when moving over them rather than when stopping on them.
  • Cities should help with unit maintenance costs. And units inside cities should have reduced maintenance. Perhaps an easy way would be to allow as many units inside the city free maintance up to the level of the city itself. A level 1 city allows one troop stationed without maintenance. Level 2 city allows 2 units etc.
Reply #11 Top

Cast heal on the troops!

Reply #12 Top

The choice was healing or hitting. Markin does more damage that heal so the decision went with him keeping on striking.

Anyhow, here's episode 4...

Feedback from this episode:

  • AI spammed same diplomatic message after a couple of turns.
  • Modest Inn tile didn't show on map.
Reply #13 Top

I totally see the choosing damage over healing.   I am curious, though, have they removed healing from use on the strategic map?  If not, you can abuse that between battles to heal your troops.

 

Oh, and keep em coming, thought this would be a ho hum game, but since your invasion into Kraxis territory, I am anxiously awaiting the next episode!

Reply #14 Top

Here's episode 5. :)

Feedback:

  • After reload, tiles in fog of war don't show but mouse-over says they are there.
  • Hitpoints seem a little overpowered for troops as they level up.
  • Good to see penalties and buffs incurred during tactical battles (Poison etc) on the unit card.
  • No idea how Fear works. Doesn't seem to do anything.
  • Faction Power isn't a good representation of the actual power of a faction. Not sure what this actually represents.
Reply #15 Top

Episode 6:

Beta testing feedback:

  • If more than one army positioned on a tile there should be some sort of indication. (Noticed there is an icon above it now)
  • Clicking on stacks only cycles between the top two stacks instead of cycling through all stacks.
  • Levelling hit-point increases seem overpowered.
  • Hero summary to see encumbrance etc when levelling up would be helpful.
  • Typo in Administration researching tool-tip. 'Increaaes'.
  • Units not positioned correctly on tiles.

 

Reply #16 Top

Hey Das - 

 

Are we going to see any more of this series?

Reply #17 Top

I've got a few more recorded but they are now from a couple of beta versions ago. I've been thinking of starting again with a new series using 0.913 when it becomes available. :)