@Devs: The Corvette problem is not as bad as it seems.

It's really not at least not in Beta 2. I got frustrated the first time I played against them. Getting outmassed is annoying but it was a macro problem on my part. I've played both races a fair bit now and I do have to say the Advent have it worse than the TEC. This is mainly due to them having multiple options to actually defend against the Corvettes. Aside from flak I have found the Flak upgrade on hangers to be highly effective when defending building against small swarms, and alot of them against larger swarms works the same way. The Advent however only have their defense vessels.

 

Now as I said the Corvette problem is not as bad as it seems. But it is still a problem, they are not this horrendously overpowered unit that needs to be nerfed into the ground by putting them at tier 7 and upping all their cost by a ridiculous amount. They are actually a very easy fix to them. And I have offered multiple solutions before.

 

The First Solution is increase there Fleet Supply increasing this by 2 cuts the numbers that someone would originally have in half. They next solution is to nerf their movement speed, they are to fast that their counter cannot catch them. If they are harassing a system unless you are TEC(im going to assume Vasari static defense is the same as Trinity). You will be unable to defend against them. They are causing the same problem as mutalisk did in starcraft 2 only its worse. The TEC have flak on their Hangers. The Vasari and Advent have no counter to Corvette spam in their static defense.

 

To actually fix that problem just make Phasic Trap effect Corvettes. And give something to the Advent before game release(seriously their defense tree is so empty).

 

Another solution I thought of along time ago and others have thought of is make the battleship have some flak on them. This will help out the Kol and Radiance in becoming viable. And perhaps even make Flak Burst(The Kol Ability), Telekinetic Push, and Jam Weapons work on Corvettes. 

 

These are not a direct solution to them but it does help. And it doesn't require you to nerf Corvettes heavily either. They were introduced to this game and people are not used to them as they have changed the Metagame from LRF spam to Corvette Spam.

 

p.s: I'd also like for maybe anyone who post to add a subnote and say if you agree with this or not, but does late game tech need to have there prices reduced. I feel like this would speed up the game by a good margin.

 

Edit: This was posted in multiplayer and not rebellion o.O

29,891 views 30 replies
Reply #1 Top

I think it is as bad as it seems.  It's also a great source of lag.

 

Reply #2 Top

Quoting DirtySanchezz, reply 1
I think it is as bad as it seems.  It's also a great source of lag.

 

 

Well as I said increasing the fleet supply could help with the lag issue(Yes I saw your thread:P)

But moving on what I mean is I have seen players verbally cursing out other players for massing Corvettes calling it a "cheap noob strategy". I really don't think its that bad aha.

 

I also watched the 5v5 replay with Auqia and all the other high tier players all I saw was them mindlessly sending their capital ships in to fight the corvettes and I even saw some LRF's thats not a balance problem its an adapting problem.

Reply #3 Top

Even raw stat wise they see to have a clear advantage. Granted they can't focus fire it all, but per fleet supply they do a lot of damage against all possible targets. They do need to be adjusted somehow.

Reply #4 Top

Quoting GoaFan77, reply 3
Even raw stat wise they see to have a clear advantage. Granted they can't focus fire it all, but per fleet supply they do a lot of damage against all possible targets. They do need to be adjusted somehow.

 

I just think instead of adjusting them directly(Which many games has proven to be very bad). It is better to just open more options to counter them. I do agree something needs to be done, but they are severely squishy(a small number of flak can take out a large number of corvettes).  And I think people would like to have more options then just nerfing a unit.

 

Its a matter of opinion I suppose.

Reply #5 Top

The lag is the big issue.

Reply #6 Top

Corvettes have their counters, despite being so spammable.

1. Mines. Oh god do mines rape corvettes. Use em, advent can even bring them into battle. Hint: dont place them near the corvettes, send them to somewhere in the well and run your ship to the mines.

2. Meteor storm. Nuff said about this. Lesser counter is red button, but thats iffy.

3. Flak is a counter, but seems ineffective before the corvette swarm does major damage. Its the same as using flak to kill bombers, they work eventually, after your fleet is devastated.

4. Titan aoe abilities. Advent loyalist are kinda screwed here, but that aura on the titan should help nicely.

 

Reply #7 Top

Elrosh is right. Aside from what he says, corvette usefulness rests in their current characteristics, except supply allowance. If you nerf the ship, it's support role and interdiction role will be compromised. Better nerf the supply cost, to make them just a 33% less abundant, and thus making them cause less lag.

A mixed corvette/defender or corvette/flak fleet, kills a corvette fleet. This is another counter to mention.

Reply #8 Top

A high tier Starbase ability is not really a counter to units that you can spam 30 seconds into the game. By time you're building meteor storm Starbases you've probably got other means to deal with the Corvettes too.

It's earlier on when there's simply nothing nearly as effective for the cost that they're the biggest problem.

Might be a good reason to pick up a Discordia with Psychic Scream though, since it's the earliest AoE attack that Advent can get.

Reply #9 Top

Quoting Tridus, reply 8
A high tier Starbase ability is not really a counter to units that you can spam 30 seconds into the game. By time you're building meteor storm Starbases you've probably got other means to deal with the Corvettes too.

In a game I played yesterday, a swarm of corvettes (say 80) almost took down a fully upgraded (hull/weapons) TEC starbase.  They're that good.  Also, the corvettes have caused early-mid-game CPU lag whereas before I never had any CPU lag until late game sometimes.

Reply #10 Top

Quoting Sinperium, reply 5
The lag is the big issue.

 

^ This.

Reply #11 Top

People do need to realize that if you increased the fleet supply to 3 or 4, CVs will become completely useless without increases to DPS, HP, and ability power (cost and construction time would also need to be increased)...I'd think this would go without saying, but you can never be too sure...

Reply #12 Top

Quoting DirtySanchezz, reply 9

Quoting Tridus, reply 8A high tier Starbase ability is not really a counter to units that you can spam 30 seconds into the game. By time you're building meteor storm Starbases you've probably got other means to deal with the Corvettes too.

In a game I played yesterday, a swarm of corvettes (say 80) almost took down a fully upgraded (hull/weapons) TEC starbase.  They're that good.  Also, the corvettes have caused early-mid-game CPU lag whereas before I never had any CPU lag until late game sometimes.

 

That is also why I suggest giving flak or some form of special damage to the starbase, because I was in a suicide position and I got spammed by corvettes, its impossible to defend against corvettes in a 2v1 situation right now unless you are TEC.

 

Quoting Seleuceia, reply 11
People do need to realize that if you increased the fleet supply to 3 or 4, CVs will become completely useless without increases to DPS, HP, and ability power (cost and construction time would also need to be increased)...I'd think this would go without saying, but you can never be too sure...

 

Not really you will still have swarms of them, and they will still impose the "dont build LRF's" zome. Nothing will really change. The whole point of Corvettes is that it counters the current LRF spam meta. But because they are so massable they counter everything else to.

Reply #13 Top

Quoting MayallCommunion, reply 12
Not really you will still have swarms of them, and they will still impose the "dont build LRF's" zome. Nothing will really change. The whole point of Corvettes is that it counters the current LRF spam meta. But because they are so massable they counter everything else to.

"Nothing will really change"? Try doubling the fleet supply of any other unit, and see how useful it still is...

I don't agree with your reasoning at all...the mere ability to have a lot of units does not inherently mean they are good...a ton of shit units is still a ton of shit...additionally:

Quoting MayallCommunion, reply 12
But because they are so massable they counter everything else to.

NO...they counter everything because of their DPS and their weapon types...halve their damage and they are pretty much useless...

Anyway, even if I did agree with your reasoning...

Quoting MayallCommunion, reply 12
Not really you will still have swarms of them

If you double the fleet supply (or even increase by 50%), you cannot have nearly as many of them for the same supply maintenance cost...I'd say that upping the fleet supply is a pretty damn good way of reducing the "swarm effect"....

 

 

Reply #14 Top

Things are different, if you double the fleet supply of the Destra it will be useless, but you cannot say just because X is true Y must be true for the same reason. I've been in the balancing buisness for along time i've made custom RTS games on WC3 and SC2. And for the record, if you look at the zergling they are bad in small numbers and are shit units. but in outrageous swarms they become a monster force to deal with. While its not the same thing, there is such a thing as strength in numbers. The more Corvettes you have will times their dps(on focus fire) by 2 every time.


Now if that doesn't convince you, you should know better because playing against the advent its all about massing 'shit' units to make them even better, the illuminator and defense vessel by themselves do not do a lot of damage but in swarms destroy everything.

 

Their numbers is the problem, regardless of if you want to see it or not. Right now with no supply upgrades you. I've done the numbers, right now you can build 23 corvettes with no supply upgrades(assuming you got a capital ship). The next upgrade you may get 75 corvettes from the next tier. If you nerf these by a half you still get a good number of corvettes, and no matter what they will do their job of countering LRF's. Eitherway this is just theory crafting we don't know 100% unless its done.

Reply #15 Top

This is just non-sense....having more of any unit is better, corvettes are no different...

Throw a couple of any frigates at a powerful target, and the frigates will get massacred....swarm your target with a ton of any frigate, and the target will easily be overwhelmed...

Advent units in general have more DPS per fleet supply than TEC or Vasari units, and that is why Advent fleets are dangerous...it has nothing to do with the fact that they are "more numerous"...Corvettes are no different, they have a high DPS per fleet supply and per cost...

Additionally, due to the geometric nature of combat, slight performance differences between units are more accentuated when the numbers are larger (in Sins, shield mitigation and passive regen are part of the cause for this)...this is true for all units, and it is why the ridiculous power of CVs is most apparent when they are in larger numbers...

If a unit that costs less fleet supply is continually outperforming a unit that costs more fleet supply, it is not because the of the fleet supply difference...it is because of the combination of DPS, damage tables, resiliency (HP, shields, armor), regen rates, and attack patterns (fighter style or non-fighter style)..,

The entire premise that units with less fleet supply are inherently more powerful is just completely fallacious...in fact, if you gave all units the same DPS and HP per fleet supply, larger units would be superior....

 

 

 

Reply #16 Top

Quoting Seleuceia, reply 15
This is just non-sense....having more of any unit is better, corvettes are no different...

Throw a couple of any frigates at a powerful target, and the frigates will get massacred....swarm your target with a ton of any frigate, and the target will easily be overwhelmed...

Advent units in general have more DPS per fleet supply than TEC or Vasari units, and that is why Advent fleets are dangerous...it has nothing to do with the fact that they are "more numerous"...Corvettes are no different, they have a high DPS per fleet supply and per cost...

Additionally, due to the geometric nature of combat, slight performance differences between units are more accentuated when the numbers are larger (in Sins, shield mitigation and passive regen are part of the cause for this)...this is true for all units, and it is why the ridiculous power of CVs is most apparent when they are in larger numbers...

If a unit that costs less fleet supply is continually outperforming a unit that costs more fleet supply, it is not because the of the fleet supply difference...it is because of the combination of DPS, damage tables, resiliency (HP, shields, armor), regen rates, and attack patterns (fighter style or non-fighter style)..,

The entire premise that units with less fleet supply are inherently more powerful is just completely fallacious...in fact, if you gave all units the same DPS and HP per fleet supply, larger units would be superior....

 

 

 

 

That is incorrect actually, having alot of destras only improves focus fire, yes it is improved but its not the same thing. Because of the AoE damage that stacks from Corvettes/Illums/Defense Vessels.

 

My point is it really will not make a difference corvettes will still counter LRF's like they should. Im not going to repeat myself. Its only weakness is flak and that is just how it is, people will still make corvettes because of its damage type and resistance to LF and LRF's early game.

 

tl;dr: Corvettes are zerglings.

Reply #17 Top

Quoting MayallCommunion, reply 16
people will still make corvettes because of its damage type and resistance to LF and LRF's early game.

Quoting Seleuceia, reply 13
they counter everything because of their DPS and their weapon types

Reply #18 Top

They do not counter flak, or heavy cruisers, or titans. Im not sure what you are talking about. They are only good earlygame. You will see them late game because their debuffs are a good compliment to an army. Corvettes primarily counter light units because of their damage type. They kill everything else very slowly and in an army of heavies and flak they will not scratch them.

Reply #19 Top

Quoting MayallCommunion, reply 18
They do not counter flak, or heavy cruisers, or titans. Im not sure what you are talking about.

Quoting MayallCommunion, reply 12
But because they are so massable they counter everything else to.

 


 

Quoting MayallCommunion, reply 18
They are only good earlygame.

Quoting MayallCommunion, reply 14
but in outrageous swarms they become a monster force to deal with...Their numbers is the problem

 

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Reply #20 Top

Will you fucking stop. You know very well what I mean. I have a limit to the amount of annoyance I can take and you are pushing it.

 

The first one I worded myself poorly. To the second set, they are only good early game and they can be massed early game. 

Reply #21 Top

Quoting MayallCommunion, reply 20
Will you fucking stop. You know very well what I mean. I have a limit to the amount of annoyance I cant take and you are pushing it.

This is better than TV! *pops some popcorn*

 

:troll:

Reply #22 Top

Quoting boshimi336, reply 21

Quoting MayallCommunion, reply 20Will you fucking stop. You know very well what I mean. I have a limit to the amount of annoyance I cant take and you are pushing it.

This is better than TV! *pops some popcorn*

 

 

Not really. I've made it clear before that people intentionally badgering(I hate that word) me gets on my nerves. 

 

And @ that video: <_<

Reply #23 Top

Rofl boshimi

 

Corvettes have light armor but are equiped with composite weapons:

Meaning the weapons are effective against every armor type-which means they counter everything.

 

How effective the counter is also depends on their numbers.

 

Do they counter flak: Yes,

Does flak counter Corvettes: Yes but how effective the counter is depends on their numbers and dps.

 

 

The important question is how many defense vessels (the best flak in the game) do you need to counter 50 corvettes? (excluding fighters from halcyons)

 


P.s it is better to admit a mistake and learn from it than to do it again.

 

 

Reply #24 Top

I don't know riddle king I've found even a small amount of defense vessels can counter alot of corvettes, thats just in my experience. When playing online I've found that this strange that players with alot of flak will run away from 100 corvettes instead of just fighting them. 40 flak easily can take out 100 corvettes.

 

I normally admit my mistakes but im fairly certain there is no mistake here as I do not have a problem with Corvettes. Not anymore. In my opinion 20 flak should easily beat 50 corvettes, but we would need to test this in game.

Reply #25 Top

;P