Hostile culture spread & colonization

Playing a game as TEC Loyalists, I saw two things odd with some hostile culture spread that I don't know are bugs or some new behavior in rebellions.  This is with the current Beta 2a.

1) After clearing a planet with too much hostile culture to colonize - in Trinity, I could typically just wait it out - eventually a planet in hostile culture would become colonizable anyway after a certain amount of time.  But in this release, there didn't seem to be such an allowance - I could not colonize it at all until I could push more of my culture into the area - bug or new behavior?

2) During play (solo, 5 AI players), one AI player was red and on the opposite side of play.  In my own territories, i started seeing red lines of culture creep in my territories, even though there were no red-colonized worlds anywhere near me.  they eventually got pushed out by my own culture.  In one area, I had a line of planets with only one path through them - red hostile culture grew "out of nowhere" from the planet deepest in the line, and eventually two of the planets along this "tail" disappeared from the hostile culture... but where did it come from?  Could it be a bug from culture bleed from the red team?  Or is there some new behavior in Rebellion that has a non-player-controlled culture that can grow simply out of isolation?

9,604 views 12 replies
Reply #1 Top

could be a few things. You could be getting hit from a deliverence engine (advent super weapon). Advent loyalist have a tech that spreads culture from their planets, and my understanding is that it doesnt work right and spreads from all planets from time to time.

Reply #2 Top

for:

#1).  Probably not a bug.  In trinity what you were observing was that all capital-ships repel culture in the well they inhabit.  Given a bit of time the capitalship could reliably push the enemy culture back enough to colonize(it doesn't have to move the enemy culture all the way back to the planet, usually just like halfway down the phase lane).  Advent culture got a big buff in rebellion.  It's very possible that your fleet's capitalships don't repel enough culture to actually push back the advent player's culture enough to colonize.  If this is the case you probably need to penetrate deeper into advent territoryt o wreck some tempels of communion before you'll be able to colonize....or get more capital ships(more capital ships means more culture repel)

#2).  there is currently a bu with one of the advent loyalist technologies that may be the cause of what you describe(global unity).  It's a fairly well known bug thoug hso it should get fixed soon.

Reply #3 Top

The same unexplained culture spreading started happend to me as wella sfter recent update. There have not been an any deliverence engine shots (no announced construction, no shots visible) - culture just burst from every of my planets simultaneously.


I am worried, seriously.


This is definitely a bug. And it needs to be fixed.

Reply #4 Top

Quoting droid_orat, reply 3
The same unexplained culture spreading started happend to me as wella sfter recent update. There have not been an any deliverence engine shots (no announced construction, no shots visible) - culture just burst from every of my planets simultaneously.




I am worried, seriously.




This is definitely a bug. And it needs to be fixed.

 

Again it's global Unity which is bugged.  Which is sort of sad because the moment the bug is fixed it will go back to being useless.  The bug of course needs to be fixed, but that ability really does need to be looked at in general.  it's current effect simply doesn't fit with the rest of the advent loyal's kit.

Reply #5 Top

Quoting bilun, reply 4
This is with the current Beta 2a.

1) After clearing a planet with too much hostile culture to colonize - in Trinity, I could typically just wait it out - eventually a planet in hostile culture would become colonizable anyway after a certain amount of time. But in this release, there didn't seem to be such an allowance - I could not colonize it at all until I could push more of my culture into the area - bug or new behavior?

I think its new behavior.  Does Cap ship culture repel now vary according to ship level?  I seem to recall Cap ships only having a -0.4 repel rate in the past?  Honestly, I haven't watched that closely yet, but I agree that it does feel different. [Edit, different, but not necessarily bad]

Quoting bilun, reply 4
Again it's global Unity which is bugged. Which is sort of sad because the moment the bug is fixed it will go back to being useless. The bug of course needs to be fixed, but that ability really does need to be looked at in general. it's current effect simply doesn't fit with the rest of the advent loyal's kit.

Yeah, regarding #2, Global Unity is bugged, and will spread culture from every planet (hostile or freindly, with or with out towers) in the most extreme cases.

But, Bilun, I disagree that it doesn't fit.  I think it will likely be the Advent Loyalist's signature tech!  Especially now that it doesn't require a bunch of prerequisite research.

Reply #6 Top

Quoting SageWon, reply 5
I think its new behavior. Does Cap ship culture repel now vary according to ship level? I seem to recall Cap ships only having a -0.4 repel rate in the past? Honestly, I haven't watched that closely yet, but I agree that it does feel different.

While its hard to test due to that information not being on the info card, capitalships have always gained additional culture repel with each level. They start at -.3 and get another .05 each level. Its also affected by who owns the gravity well (repel doesn't work at all if its an enemy planet, and its more effective in friendly rather than neutral wells).

 

Reply #7 Top

Quoting SageWon, reply 5

Quoting bilun, reply 4This is with the current Beta 2a.

1) After clearing a planet with too much hostile culture to colonize - in Trinity, I could typically just wait it out - eventually a planet in hostile culture would become colonizable anyway after a certain amount of time. But in this release, there didn't seem to be such an allowance - I could not colonize it at all until I could push more of my culture into the area - bug or new behavior?

I think its new behavior.  Does Cap ship culture repel now vary according to ship level?  I seem to recall Cap ships only having a -0.4 repel rate in the past?  Honestly, I haven't watched that closely yet, but I agree that it does feel different.

The repel has always scaled to capitalship level.  Honestly I really think it could just feed different(well i nregards to advent anyway) in that both factions got a buff to culture(the loyalists moreso, but both are noticeable)


Quoting bilun, reply 4Again it's global Unity which is bugged. Which is sort of sad because the moment the bug is fixed it will go back to being useless. The bug of course needs to be fixed, but that ability really does need to be looked at in general. it's current effect simply doesn't fit with the rest of the advent loyal's kit.

Yeah, regarding #2, Global Unity is bugged, and will spread culture from every planet (hostile or freindly, with or with out towers) in the most extreme cases.

But, Bilun, I disagree that it doesn't fit.  I think it will likely be the Advent Loyalist's signature tech!  Especially now that it doesn't require a bunch of prerequisite research.

By the time you can have it you should already have spread culture throughout your empire.

L Not building any temples until you get Global unity is a bad idea(as the advent loyals strongest feature at the moment is their unparalleled T2 culture potential).  

 

Let's suppose though an advent loyal player does build no early temples and rushes straight for global unity: With the still fairly high tier of global unity combined with it's slow culture spread rate your empire will be filled in with culture FAR later then otherwise would be the case.  Moreover as I said above, going this route forfeits one of the biggest advent loyal advantages at the moment.

 

 

So then what use does advent have for more culture by around T4?  At this stage it's all about pushing back enemy culture, whether to cause allegiance loss or just claim any remaining neutral planets(by encompassing them in your culture).  In both cases a extra 2culture or so per world isn't going to push back enemy culture(A single temples overpowers it). Heck to actually push enemy culture back to their planet(if they build 1-2 culture centers to protect the planet), you're going to need something like 20-30 culture rate, compared to which an extra 2 culture rate is fairly small.

 

The consequently extra bit of culture rate essentially won't do anything on it's own(isn't going to push back enemy culture) and when used in conjunction with a culture bomb has a comparatively minor effect which likely won't "make the difference" between successfully overpowering the enemy culture or not.     Heck Confluence of the Unity at T2 will add something like an extra 6-9 culture rate to that same 20-30 culture rate culture bomb for drastically reduced resource costs at a lower tier.

 

Honestly I'm no sure I'd call this their "signature technology".  A lot of people got excited about the concept to be sure, but personally I think Acclimation of Will or Confluence of the Unity are much more defining(at least in each tech's current form).  Honestly the reason I feel it doesn't fit is chiefly that the advent loyals have much greater incentives to build temples rather then rely on the slow spread rate of Global Unity, and by the stage of the game this tech becomes available the benefit is too small to make much difference in a culture war.

 

Maybe it would fit better at a lower tier(so culture could actually get passively, albiet slowly spread while the advent expands), but as it stands it's simply not very useful in a culture war, the chief sort of culture upgrades still useful at the stage of the game it currently becomes available.

 

 

Well that's my perspective anyway.  I feel like at the moment their are simply much better things to spend money on at T4 then Global Unity(And it's pretty damn expensive to research, certainly costs a good deal more then a temple or 2 to fill in the your empire with culture).  That certainly trned into more of a rant then I expected... :blush:

 

 

 

 

Reply #8 Top

Quoting bilun, reply 7
That certainly trned into more of a rant then I expected...

Wow, that was a "rant".  While you raise some good points, your understanding of Global Unity is obviously incomplete.  I was just making a small observation, not wanting to argue.

Reply #9 Top

I kind of concur on Bilun's view; I'm of half a mind to switch them: Loyalists get the cheaper temple of communions and Rebels get the Global Unity. Both should go down a tier.

As for the purpose of Global Unity, it is a culture-based defense network.

  1. Hostile culture broadcasts will need quite a bit to push back the combined might of all your planets (even though vice versa is not true).
  2. Even when every structure and ship is destroyed, you're still making culture, and all your surrounding planets are contributing, making it very difficult to colonize

No, you can't use it offensively (well, it's very difficult and your opponent has to be pretty dumb), but it has it's place. I'd also move it to the defense tree

Reply #10 Top

Quoting SithLordAJ, reply 9
I kind of concur on Bilun's view; I'm of half a mind to switch them: Loyalists get the cheaper temple of communions and Rebels get the Global Unity. Both should go down a tier.

As for the purpose of Global Unity, it is a culture-based defense network.


Hostile culture broadcasts will need quite a bit to push back the combined might of all your planets (even though vice versa is not true).
Even when every structure and ship is destroyed, you're still making culture, and all your surrounding planets are contributing, making it very difficult to colonize

No, you can't use it offensively (well, it's very difficult and your opponent has to be pretty dumb), but it has it's place. I'd also move it to the defense tree

 

Aye Global Unity is quite useful for defending against culture.  Hence my original point was more that it doesn't fit into the loyalist kit rather then that it's fundamentally useless.  The loyalists just don't often find enemy culture on their doorstep.

 

Interesting idea on swapping global unity & mass communion.  A discount on culture buildings would definitely suit the loyalists better as it would allow for more cheaply "moving your culture front froward" after each new world is conquered. 

 

Actually what might be even better is a research granting drastically increased credit refunds when scuttling temples of coommunion(Maybe 65-70% of original price).  This would allow the Advent loyals to scrap some of their backline temples which *are now* too far back to exert cultural pressure on enemies in order to fund new front-line temples.  Well I suppose it would be a bit less flexible then a straight discount like mass communion, but it's a thought.

Reply #11 Top

I see no reason Mass Communion couldn't be better in both directions: discount on new temples and bonus on scrapping, same amount.

However, I wonder here... why wouldn't you drop a SB with the max culture tech? it's a very concentrated source of culture, and because of that, moves the lines more effectively. Plus, it has guns to defend itself.

Reply #12 Top

Quoting SithLordAJ, reply 11
I see no reason Mass Communion couldn't be better in both directions: discount on new temples and bonus on scrapping, same amount.

However, I wonder here... why wouldn't you drop a SB with the max culture tech? it's a very concentrated source of culture, and because of that, moves the lines more effectively. Plus, it has guns to defend itself.

 

Aye I was tossing around the same point in my head before, but focused my prior post on your idea specifically.


Back When mass communion was a 25% reduction I advocated having it's reduction apply to evangelism nodes as well as temples. At 40% methinks it may be too strong though(evangelism nodes are already very efficient even for their cost).

But it's certainly true that much of the real "oomfph" of an advent culture push really does come more from starbases then temples anyway(sure temples help, but each level of evangelism nodes is equivalent to what? 2 or 3 temples?).  Mass communion has always been a bit wierd in that regard.