Beta 2 General Feeback
I just wanted to give some general feedback -- nothing too specific. I was itching to play SOASE again and noticed Rebellion had been listed on Steam with the beta option so I bought it. Here are my impressions.
The Great:
- Really like the titan class ships. They help prevent the game from dragging on but can also easily be over-relied upon.
- New music is very nice. There is a particular new track that plays for TEC that makes me think of some great sci-fi franchises.
- Responsive UI. I have not encountered any bugs, crashes, or strange behavior. I am on a high-end system (i7 3820, Radeon 7950, 16GB RAM, 2x SATA3 SSD RAID0).
- Game can be played in a window set to any size the user desires. I really like this. It lets me chat with friends outside of Steam while playing the game. Rebellion will just keep running even when it doesn't have focus.
The Good:
- New corvettes give an answer to the robotics ships. One of the things that really irked me about the original SOASE is that a TEC player with a legion of robotics ships was nearly invincible because of them all repairing everything so quickly.
- Steam account integration makes it easy to play with friends. No issues interacting with the Steam overlay during gameplay.
- Strike craft pick targets much more effectively than they did in the original SOASE. They don't sit around idle when there are enemy targets around.
- AI has gotten a lot better at picking its targets. The Dunov and Kol combo is not nearly as lethal as it used to be.
The Bad:
- Mines cannot be targeted even when detected. I really hate the way mines were implemented.
- No new planet types. This seems like such a simple thing. Put in some water, forest, rock/dead, and other types of planets. There isn't enough variation. You didn't change any of this stuff from the original. Please add to it. Maybe add nebula zones that obscure other ships that are too far away from your own and force shields not to function. You could also do some neat graphical effects with this idea. Vary the size of gravity wells. Add moons. Please do something to bring more variation to the maps.
- Hard to tell when boarding party is being used. I found myself randomly capturing pirate ships and not realizing what was going on.
- No map preview still. I can't memorize every map layout based on its name and little postcard image. Please add some sort of map layout preview. Dots connected by jump lines is fine.
The Ugly:
- New TEC capital ship is hideous. Please tell me that's not the final model. It does not fit in with the others at all.
- Not enough new content or changes from Trinity. It is going to be hard to convince friends to buy.
- New corvettes are hard to target. They move around so quickly it's hard to manually tell ships to attack them.
I played my first game as TEC rebels earlier today after purchasing Rebellion on Steam. I intend to play a game as Advent in the next day or two. The first thing that struck me is how much stuff was similar to Trinity. I don't really want to get into a discussion about balance. I do want to underscore that I think the game needs more content to differentiate itself from Trinity. So far I like the beta, but it will be a tough sell to friends to get them to buy unless there's more new stuff.
Keep up the good work! Looking forward to a Beta 3.