Some things I would like to see

First off, let me just say that Rebellion is a great game. Worth the dough if you asked me. It's really no overhaul in my honest opinion, but a great game nontheless. I really like the new additions in the game. I've made great use of almost all of them and they add much more strategy to an already intense strategy game! Anyway on to the matter at hand. I know I'm not the only one to complain about this, but the corvettes are gonna need some balancing. I'm sure you guys at the studio are hard at work as I type this, but I just thought you should know that this is just one more person who thinks it needs to change. While it is a great idea, here is an example of why I think they need to be fixed up. My first online match in the beta, it was me and three other blokes playing. I did my usual build up of a few frigates and a capital ship to lead them. I captured a few planets from the pirates and claimed them for resources and defense positions. It is now about 10-15 minutes in the game and I feel pretty good about my setup. I'm building more and more ships as my supply cap can hold. Next thing I know, one of the players gets wiped out. Uhh what? He didn't disconnect, rage-quit, or anything like that, he straight up got erradicated of the face of his own planet. About 5 minutes later, the other player gets wiped out too! Pah! Must be new to this game. Perhaps their defences were too poor? Good thing I'm a loyalist and I excel at defences. Quite the turtle if I do say so myself! Next thing I know, one of my forward planets is getting completely slammed by 50 or so of those flying basterds and everything gets destroyed in minutes. He moves on to my next planet, and by this time I've tried to counter his attacks with my own fleet of corvettes. Take that! Doesn't taste so good when you're the one being fed the medicine huh!? And suddenly.. just when I thought I had a sliver of hope left for myself, another 30 vettes come in for the kill. R-R-R-RAGEQUIT! So, as I said, I'm sure you guys have taken all this into consideration. But if you'll have me, I do have some suggestions. I'll go from the TEC Loyalist side since I've played with them mostly anyway. Instead of a 100 credit, 10 metal, 5 crystal and 2 supply cost. Why not rack up the cost by about 300%, since they are rather advanced for what they can do, and add +1 supply cost, and perhaps add +75 hp's and +50 sp's and +1 armor. That way if people really want them, they'll have to really pay for them. They'll be a little bit tougher to kill, and maybe even push their research back a bit so people will have to push research in order to start building them in the first place. I mean, for something that is virtually anti-Titan, you sure do get it rather early on in the game. I play versus computers most of the time, and even on Hard, they don't really make use of corvettes. I didn't even know they were good against Titans until I started reading through some posts.

 

Okay so that's my thoughts on that. Feel free to contact me and suggest more refined resource costs and supply costs if you have the time. I know you guys are busy. That was just an off the top of my head estimate at what would somewhat balance the playing field a bit. And honestly, even if you just left the cost of the unit itself the same, and instead pushed the research back, and made it SUPER expensive to research them, that would work just fine too. That way people aren't spamming the living hell out of them 10-15 minutes into a match. Know what I'm sayin'?

 

Onto the second and final matter! This is not a fix, but rather an addition that I'm sure is not the only time it's been mentioned. A tactical pause in Offline Skirmishing. I would LOVE to be able to pause the game and review everything in my empire, and even issue orders, all to have it carried out when I resume from tactical pause. Obviously this won't be necessary in multi-player, but let's give a bone to us who don't always want to play against each other, and instead want a more synthetic opponent, even a cheating one. That, I think, is where the tactical pause will shine the most. I would be more inclined to play a Viscous opponent if I had some way of pausing the game to issue orders or to review the battlefield so I can calculate my next move.

 

Anyway, that's all I have for now, I really hope you guys take this into consideration. I'll try to come up with more stuff in the mean time. until then, CHEERS! :beer:

 

*update* I know I just posted this thing. But! I had a thought. Again, just a way of showing some love to the skirmishers, and hey, maybe even the online players if you're feeling freaky, a way to disable certain unit types in the game. Super weapons and titans, would be a start. Or perhaps a way to shut off corvettes! Hahaha just kidding. Assuming you guys do balance them out more, there will be no need to add that. But yeah just a thought. I know it may seem redundant and like "dude the point of this game was to introduce Titans" well that may be true, but occasionally one might just wanna rush some poor soul with a fleet full of frigs and cruisers with some capital ships thrown in for flavor. With no massive Titans that could basically tip the scale of the game tremendously. You know? Just a thought! Cheers guys!

21,617 views 14 replies
Reply #1 Top

Obviously you don't understand how to use the ships in the game.  By your statement you were steamrolled because you failed to scout your opponent and respond accordingly.  The object of the game is not to randomly build ships, its to build your fleet to counter your opponent.   FLak are the appropriate counter for corvettes.  takes them down rather quickly.  We regular sins players play 5v5 matches and laugh at the corvette spammers..... like the old saying goes:

 

Fool me once shame on you!  Fool me TWICE shame on ME!!!  in other words learn from you mistake.     Dont change the game. 

Reply #2 Top

Hahaha the corvet thing is a classic!! use flak to kill them all... dont worry it happened to us all at least once!

Reply #3 Top

Quoting STARKILLER69, reply 1
Obviously you don't understand how to use the ships in the game.  By your statement you were steamrolled because you failed to scout your opponent and respond accordingly.  The object of the game is not to randomly build ships, its to build your fleet to counter your opponent.   FLak are the appropriate counter for corvettes.  takes them down rather quickly.  We regular sins players play 5v5 matches and laugh at the corvette spammers..... like the old saying goes:

 

Fool me once shame on you!  Fool me TWICE shame on ME!!!  in other words learn from you mistake.     Dont change the game. 

 

get serious be easy on the guy! i mean if i had 50+ corvetts zooming at my planet killing everything and i didnt know how to counter them id be pretty mad...

Reply #4 Top

Corvettes need their stats reduced a bit(perhaps a reduction to either damage or speed) and flak frigates need a speed upgrade so they can actually bring their firepower to bear on corvettes effectively.  Though I've seen a few great alternative ideas to stat nerfs on the forums(generally focused on adding new counters).

The ideal change would be giving corvettes their own damage type so we could just nerf their damage against medium, heavy & very heavy armor(they are fine as is against light armor and capital ships as they are emant to counter those unites).  But I've heard the devs apparently vetoed that option, which is unfortunate.

 

As far as corvette cost is concerned: the TEC corvettes need their price increased a bit as they are too efficient for TEC's strong early economy(there's a reason every other TEC early game ship has poor cost-benefit ratios by comparison to advent counterparts).  Something like a 20-25% increase methinks.

 

 

All that said a 300% increase in price is WAY overkill.  That would make them significantly more expensive then LFs.  try to remember that when the TEC corvettes had like 150 less hull+shields a few weeks ago they were considered useless.

Reply #5 Top

About the pausing, you can, just hit the pause button on your keyboard.

Works online too, but you have a limited number of pauses and anyone can unpause it, so you should only pause if you have to go answer the door or something and make sure everyone in the game knows.

Reply #6 Top

What is the pause button? 

Edit: Where is the pause button?

Reply #7 Top

If you don't have it, just remap it in the settings.

Reply #8 Top

Wow! its not in the same place, but there it is!  How did I never see that?!?!

Reply #9 Top

Yeah I've been curb-stomped by corvettes as well. But even after making a fair amount of defense vessels they were still to good to take out.

Reply #10 Top

Quoting STARKILLER69, reply 1
Obviously you don't understand how to use the ships in the game.  By your statement you were steamrolled because you failed to scout your opponent and respond accordingly.  The object of the game is not to randomly build ships, its to build your fleet to counter your opponent.   FLak are the appropriate counter for corvettes.  takes them down rather quickly.  We regular sins players play 5v5 matches and laugh at the corvette spammers..... like the old saying goes:

 

Fool me once shame on you!  Fool me TWICE shame on ME!!!  in other words learn from you mistake.     Dont change the game. 

 

I do understand what you're saying. I guess I never was much of a scout, just a turtle who liked base defenses over mass armies, at least in the beginning. I've always been a follower of the defense being a good offense type of role. That, and a support for my fellow allies. And you know what, I'd laugh with you guys. People who play this game sometimes forget that the eXploit part of the 4x doesn't mean to exploit a general game element that can be used to pretty much end a game prematurly. But thanks for the tip about the flaks anyway. I thought that might have been the case, being that corvettes behave just like strike craft.

 

Quoting axxo2, reply 3
Quoting STARKILLER69, reply 1Obviously you don't understand how to use the ships in the game.  By your statement you were steamrolled because you failed to scout your opponent and respond accordingly.  The object of the game is not to randomly build ships, its to build your fleet to counter your opponent.   FLak are the appropriate counter for corvettes.  takes them down rather quickly.  We regular sins players play 5v5 matches and laugh at the corvette spammers..... like the old saying goes:

 

Fool me once shame on you!  Fool me TWICE shame on ME!!!  in other words learn from you mistake.     Dont change the game. 

 

get serious be easy on the guy! i mean if i had 50+ corvetts zooming at my planet killing everything and i didnt know how to counter them id be pretty mad...

 

It's okay bro! Thanks though. I think being that he's a seasoned veteran, at least compared to me, obviously, he simply wanted to point out that there isn't anything wrong with the game element, but rather, my perception of it and what to do with it. Thanks though!

 

Quoting bilun, reply 4
Corvettes need their stats reduced a bit(perhaps a reduction to either damage or speed) and flak frigates need a speed upgrade so they can actually bring their firepower to bear on corvettes effectively.  Though I've seen a few great alternative ideas to stat nerfs on the forums(generally focused on adding new counters).

The ideal change would be giving corvettes their own damage type so we could just nerf their damage against medium, heavy & very heavy armor(they are fine as is against light armor and capital ships as they are emant to counter those unites).  But I've heard the devs apparently vetoed that option, which is unfortunate.

 

As far as corvette cost is concerned: the TEC corvettes need their price increased a bit as they are too efficient for TEC's strong early economy(there's a reason every other TEC early game ship has poor cost-benefit ratios by comparison to advent counterparts).  Something like a 20-25% increase methinks.

 

 

All that said a 300% increase in price is WAY overkill.  That would make them significantly more expensive then LFs.  try to remember that when the TEC corvettes had like 150 less hull+shields a few weeks ago they were considered useless.

 

Agreed. Like I said though, if the 300% is a bit extreme, why not make it a liiiiiittle harder to research them. But, being that I'm aware of what to do in a corvette-clad rear-ending, I don't think any changes will have to made after all. We'll just have to see what the dev's agree on!

 

Oh and thanks for the tip on the pause button! That'll come in handy. ;D

Reply #11 Top

I usually read the OP before posting, but I want to publicly thank my high school keyboarding teacher who insisted we be able to type with a blindfold because after seeing that massive wall of text my eyes exploded and are near or in my coffee.  That is I hope they are because my cat is an evil bastard and I can smell him nearby.

+1 Loading…
Reply #12 Top

Quoting SemazRalan, reply 11
I usually read the OP before posting, but I want to publicly thank my high school keyboarding teacher who insisted we be able to type with a blindfold because after seeing that massive wall of text my eyes exploded and are near or in my coffee.  That is I hope they are because my cat is an evil bastard and I can smell him nearby.

 

Please make more paragraphs with your text andrae?

 

Quoting axxo2, reply 2
Hahaha the corvet thing is a classic!! use flak to kill them all... dont worry it happened to us all at least once!

Note:

Can someone post a youtube video of corvette spam failing with the right amount of defense vessels? say 20 flak vs 50 corvettes?

Reply #13 Top

I have a video of 918 corvettes attacking a massive TEC fleet and losing, but not before taking out it's Titan and 6 capital ships.  How do I link it?

Reply #14 Top

Hahah I apologize, English class was never my favorite. While I am perfectly fluent in it, I hated the class with a passion. Oh, and being "short and sweet" was never my strong suit either! Haha. Anyway, thanks all for the replies, nice to see the community so lively.

 

All that aside, I wish I could get my hands on the replay of the battle in question. That way I could just record it with Fraps and post it. While it won't be as amazing as my friend above with his 918 'vettes vs. a TEC fleet, you'll catch my drift. You might even notice that I'm not all that experienced yet in this game. I only picked up a few months ago and I don't have all that much time to myself to play. We'll see, I doubt the replay saved anyway.