Updated Custom Map Pack is now available! (July 14, 2012)
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July 14, 2012: An updated map pack is now available!
Special thanks goes to the modder Harpo
for updating the maps for me.
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I have created an auto-install file that should install my custom map pack into the proper folder for Rebellion. You can find it here:
If you want to host one of the maps and other people want to join your game but don't have the maps, it's no problem! Tell them to go to that address or just use it as the title for your game. They don't have to close Sins and it only takes 45 seconds to download and run the install file! (It's easy!) Just remember this:
These maps were designed with online multiplayer PvP in mind. Everyone gets an equal start (as equal as possible) and in most maps you start near your allies and not wedged between enemies (few "suicide" spots). Many of the maps were designed to encourage and facilitate (require?) team-play. Enjoy!
Screenshots--cllick on this link
Maps in the pack:
Asteroid Belt -- comes in different sizes from 1v1 on up to 5v5.
Buzzsaw -- a 5-on-5 map in three versions -- random starts, staggered player starts, and all allies together ("team together")
Circle of Death -- a 5-on-5 map with the random, staggered, and team together options.
Death~a~Whirl -- a 5-on-5 map with the random, staggered, and team together options. It's multistar.
Diamond -- a 4-on-4 or 2v2v2v2 map where you start with your ally. On the Near version all allies start together, on the Far version they start in groups of two.
Gateway to Paradise -- a very popular map that has been played several times online. This is a take-off on the standard 3v3 map Gateway. All allies start next to one another with the opposing sides starting on opposite sides of the map. The idea of course is to take ownership of a lucrative empty star. The original version was 3v3, but there are also two 4v4 versions and a 5-on-5 version.
Race to Paradise -- this is a 5-on-5 map of Gateway to Paradise, but with most of the center area excised so that the teams aren't very far away from the sun and each other. It should lead to early combat. It was created at the suggestion of the player 1st Warfleet.
Kaleidoscope -- a 5-on-5 map with the random, staggered, and team together options.
Nowhere to Hide -- a linear, circular 5-on-5 map where there is literally nowhere-to-hide. It comes in the random, staggered, and team together flavors.
Red Crush -- my first map for 5-on-5. It comes in two flavors. Allies start next to one another and face off against the other team, separated by a couple chokepoints.
Ring of Risk -- a 3-v-3 map that comes in two flavors. Allies start together and are separated from the opposing team by a circle of planets that must be traversed. On each side of the ring is a long, lucrative string of planets. So the map has two chokepoints, basically. Ring-of-Risk-2 doubles the number of chokepoints.
The Mosh Pit -- 5-on-5 map where allies start together separated by a ring of interconnected planets. It has 5 or 6 chokes.
Warring Systems -- my pride and joy. This is my 5-on-5 interpretation of the standard 2v2 map Systems of War. The original map had too many planets to be practical for online multiplayer (too much lag mid-game), so I cut some out. The v4 has fewer planets than the v3 and is probably more playable.
If you are a savvy guy and want to see the little title pictures (like the Gateway to Paradise title box) I designed for each map, you can take the .TGA files in the TGA folder and add them to Rebellion's "Textures" folder. Then you'll see a little title box for each map when you go to set up a game. Putting the .TGA files (Targa graphic files) in the right place is 100% optional.
















