Timmaigh Timmaigh

***SPOILER*** Gimme teh planetkillerz!

***SPOILER*** Gimme teh planetkillerz!

This is the thread dedicated to Vasari, more precisely to their planet-stripping ability, so anyone, who does not know, what is going on and does not want to be spoiled, before Vasari become playable, please do not read any further.

I hope this wont get deleted by mods, as there is going to be said nothing, what was not already said before by other people in other threads. I wanted to wait up until Vasari become playable, but playing for them on both beta 0.62 and 0.76 again, seeing the progress made, i would like to comment on the that Stripped to the Core thing, as i do not like, how the mechanic works. And why wait for Beta 3, if there is actually any chance, it might get changed, the sooner this is tackled, the better.

So my issue is the following: as already said before, when the Vasari Loyalists were said to "not to leave planets behind", together with a little hint at Deathstars and such, i expected their Titan to be some sort of Planetkiller, or later with more info available, more specifically, Planet Eater, Devourer, Stripper....in short, i thought, and i am sure i was not the only one, who expected the Stripped to the Core ability to be somehow "connected" to Titan.

Obviously this is not going to happen, for those who do not know, Stripped to the Core is the planetary ability, totally unrelated to Titan. It works only on your own planets (was known since the Yottsu´s thread on abilities and research topics), you basically scuttle planet like any other structure, then the planet blows and you get some nice money in return.

Now, while this is quite cool, compared to what i expected, its kinda underwhelming. Do not want to repeat now, but because last time it seemed to go unnoticed, you cant DeathStar planet without DeathStar, its really not the same.

So here is my plea: please, rework the entire mechanic. I really want to kill the planets, including the enemy ones, with my Vorastra, i basically preordered the game in anticipation of this particular thing. Because planetkillers are THAT cool. There is a reason, why they were in StarWars, Babylon 5, LEXX, Titan A.E., Andromeda, Enders game, Star Trek, etc, etc...

That would be all. Thanks for your attention.  Discuss...

6,190 views 54 replies
Reply #26 Top

i just thought of this but would different types of planets give you different amounts of resourses

Reply #27 Top

Quoting Timmaigh, reply 11
I do not get the last sentence, obviously you would be able to strip only the planet with the Titan in its gravity well, that is the whole point of this thread.

Please forgive me - it is hard trying to read all of the threads on the Rebellion forums. It does not help that I tend to be tired.

Quoting mastermidge181, reply 26
i just thought of this but would different types of planets give you different amounts of resourses

The developers already beat you to it.

Reply #28 Top

personally the slowing the titan thing down would only be good if all titans where slowed what i think should happen if they did it is that it takes a while for it to eat an enemy planet so they can still try and save there planet before it gets completly eaten (big ships om nomming on a planet) planets fleet comes in to try and stop it or destroy it before it can finish

Reply #29 Top

It seems kinda of a bad plan to strip planets with own people on it instead of planets with alien people on it or completely unhabitable planets. On the other hand, we do not understand alien psychology. 

Reply #30 Top

The idea is that the Vasari want to pack up and leave. They don't want any of their own planets lying around for their enemies to use. Its a scorched earth policy.

Reply #31 Top

Yaeh, but during gameplay-battles the enemies are humans and the advent, not the unknown enemy. Thus it would make more sense to strip enemy planets.

Reply #32 Top

Quoting JuleTron, reply 30
The idea is that the Vasari want to pack up and leave. They don't want any of their own planets lying around for their enemies to use. Its a scorched earth policy.

I do not think so. Yes, the idea is to pack up and leave, but they want the planets IMHO just for resources, they could not care less, what happens to them, once they are gone. At least they dont care about TEC/Advent, if you mean them as the enemies. If you talk about the threat, they are running away from, that is perhaps possible.

Anyway, as i said, you would be able to target both enemy planets and your own, and there could be incentives to do the latter (like fully functional Dark fleet summoning ability only, when you go completely planet-less or the Mobile Rulership working under same conditions. which means you could still lose the game, if your capital planet was destroyed by enemy, despite having the Titan and the needed ability).

Reply #33 Top

Packing up and leaving while making your neighbors remember you as "oh, I guess they weren't that bad, at least they only ate their own planets, not ours" is not the way the Vasari want to be remembered when they're gone...

 

I want to be a Vasari, not a fricking ultraminer that just strip mines planets. We're not Dwarves.

 

"Hi, we're the Vasari, we're here to kick ass... What the hell is this bubblegum stuff you mentioned? No, no thanks...we only kick ass."

 

If it goes in like this, then it wil HAVE to be modded to a proper form of Vasari sensibility. Just scuttling your own planets is turning the game from something that could be epic to something...less than epic.

 

Just give the Vasari even more economic disadvantages if this seems to powerful. It's something that HAS to be done to do it right. Remember, while if we destroy a planet, we're denyign it's use to our enemies, we're also denying it's use to ourselves...We might get a onetime bonus, but not an ongoing income.

 

Hell the Vasari Evacuator already does a smaller version of this, just make the Titan a bigger whale.

Reply #34 Top

Anyways, stripping a planet should give nearly infinite resources. Just imagine the quality and quantity of resources a previously unhabitated planet might carry...

Reply #35 Top

Quoting Marsujenherra, reply 34
Anyways, stripping a planet should give nearly infinite resources. Just imagine the quality and quantity of resources a previously unhabitated planet might carry...

Currently, it gives you really handsome sum, if you strip one planet. Strip 5 of them and you do not have to worry about money anymore. 

 

I wanted to add, that tying the ability to Titan makes a sense from another standpoint - modding. There are several mods, which would surely invite tha possibilty to add planetkillers, off top of my head obviously the Star Wars and Babylon 5 mod. I reckon it would be probably doable anyway, even if things were left in the current shape, but it wont be as straightforward and easy to implement. 

Reply #36 Top

Depending on how the buff tree works for the researchable, it could be anywhere from easy to nigh impossible.  Worst case scenario is that the researchable does something like "ScuttledPlanetsDestroyed=true;".  If it does that, there'll have to be some really weird buff chains going on to emulate the effects, but I've got an idea how to do it.

If someone could post the buff chain on here, that'd be really helpful in determining how possible it is to mod in it's current state.

Reply #37 Top

Quoting Volt_Cruelerz, reply 36
Depending on how the buff tree works for the researchable, it could be anywhere from easy to nigh impossible.  Worst case scenario is that the researchable does something like "ScuttledPlanetsDestroyed=true;".  If it does that, there'll have to be some really weird buff chains going on to emulate the effects, but I've got an idea how to do it.

If someone could post the buff chain on here, that'd be really helpful in determining how possible it is to mod in it's current state.

 

You do not have beta yourself, i suppose?

 

I could post the content of the file, if i knew which one. I assume the "Stripped to the core" ability file? Not sure though, if it would not get this thread deleted, but at least i would know then, that someone from StarClad actually reads this. Which is what i´d like to accomplish anyway.  :D

Reply #38 Top

Hi All,

i dont know how to crack the game to play as vasari, i saw in another post that the devs asked you guys not to post on the forums so im not asking for how to.

i have a question - when the vasari strip a planet do they also strip the artefact ability off it?

 

Reply #39 Top

I repossesed today enemy capital world with the Coronata Titan... it was a thing of beauty. This makes me want the Vorastra to devour the planets even more.... pretty please devs, make it happen!

Reply #40 Top

Was giving a bit of thought again today, and i came with another reason to support my proposal, although its related to currently still unfinished/unclear Fleet Beacon ability. I mean perhaps devs may be able come with some solution to overcome this, but right now, i do not really see it myself.

The thing is, if the planet-stripping ability stays in its current form and you, as a faithful vasari loyalist go and really blow your planets up - with all of your structures - the only way for you to get more ships will be the Titans Fleet Beacon. Now you will run into enemy planet, roflstomp its defenses, cleanse it with your caps, then you will want to colonise it and blow it up to gain more money, but HEY! you have no colony ship, as you turned your last one into Starbase and you cant build one, as you have no factories! Bit of a vicious circle.

Now it depends on how the Fleet Beacon works. I doubt you will be able to summon exact ship-types, as you please, i mean there is no way of full control of what ships will be summoned, as there are basically not enough buttons on the control panel :)   so the ships will replenish randomly, either it will give you completely random units, or they will be summoned following certain pattern (i suppose Phase Stabiliser´s Returning Armada does always give you small group of  the same composition, 3 heavy cruisers, 2 light carriers, etc... right?) Now will it give you the Migrators as well? The issue now is, if the composition of the summoned group will be random, you might find yourself in a situation, where no Migrators for you, as you are out of luck. If on other hand the Migrator will be regular part of every summoned group, you may get them more, than you need, wasting your precious fleet cap.... so will you scuttle them? There will be other in the next wave again....

 

Surely, one possibility is, that you will get these ships for free, like the free TEC Rebel - controllable Pirate stuff, or like it worked with Fleet Beacon on the 0.61 version... so technically, you wont need to blow more planets, as you wont need more money anymore. That would be IMHO kinda weak.

Alternatively, you will be forced to keep at least one planet - if only to rebuild the ship classes, the Titans Fleet Beacon does not summon, like aforementioned Migrators, perhaps things like Destructors, or perhaps to replace destroyed capital ships... but will this not defeat entire purpose of the faction? I mean, you cant blow enemy planets, as you will probably blow only those and keep your own intact.... but this way, you will have to do it anyway! 

 

Any opinions?

Reply #41 Top

I support the planet eater idea haha,make titan kill planets :D tho there must be some sort of trick to it,you cant let it simply point and click to destroy a planet,especially supported by their teleport superweapon one could wipe out a tonn of stuff,I mean nothing stopping vasari from singeing a planet,capturing it and then scuffling it before enemies could even get their fleet to the place vasari teleported their assault to as it is,but if titan could simply move from place to place instantly killing planets thats a disaster waiting to happen so if titan was to destroy a planet it has to be a lenghy process,for example it would -deploy- open up its main beam cannon from inside and charge up for a while and while in deployed form would lose all its armor and most of its hp leaving it with 1500ish hp for the duration of the attack so counter attack forces or even a scout can destroy it.

Reply #42 Top

Returning Armada spawns random ships with vaguely the same supply each time.

EDIT: given the post above, I have to agree.  There has to be some sort of setup.  Otherwise, you could just nuke the enemy's homeworld with your titan and just warp back.  Surely it'll be able to make a phase stabilizer node (I wouldn't be surprised if it's just passive actually with upgrades increasing charge/travel time or something) so Kostura jump in, munch on planet, jump out.  Enemy is out a capital and you've got a ton of resources.  

That said, even with the current system you could very very easily jump in with a ton of destructors and a Jarrasul provided you've got two Kosturas.  Jump in, nuke, colonize, scuttle, jump out.

I get the feeling that that strategy is going to become one of the most feared things about the Vasari in Beta 3.  Sure, Kostura's can make late-game combat with a Vasari player suck now, but since you never want to actually establish a stronghold in the enemy's gravity well (doing so would commit too many ships away from the front lines IMO).  As a result, you're stuck doing little skirmish attacks to annoy them.  Now all of a sudden, you can just wipe the enemy planets off the map.

In all honesty, it would probably be less OP to have the titan do it because then you could make it a channeling ability with a charge time.  Yes, the Coronata can instacap a planet.  Yes, the Eradica is going to kill you even if you kill it first.  Yes, the Ankylon will probably tank your entire fleet.  Yes, the Ragnarov will probably snipe your capitals before they even come in range.  But the VLT will ignore your forces and go for a player's throat: their rear economic worlds.

Frankly, with the new system, I'd be scared to play against a good Vasari even as TEC simply because I know if I don't kill them rapidly, they're going to flank me and start eating my rear worlds which are built up for economy, not military, weakening me and feeding them.

Maybe that's why I main Vasari lol  B)

Reply #43 Top

actually.... cant you do something like that in current rebellion? have a Loyalist Advent and a Vasari team up, the Vasari grant's the Advent phase lane access and the Advent do their instant capture thing with their Titan, then Abandon the planet, let the Vasari take it and they can scuttle it...

Sure, it's not a 1 man show, but the Vasari barely have to be involved.

Reply #44 Top

Think about it... Judging by what Timmaigh said the ability is, at the moment, incredibly overpowered... Strip 5 planets and you don't have to worry about money again!

All you need to do is nuke EVERY PLANET YOU OWN apart from say a desert planet near the front with frigate factory spam and then you are set to produce a massive fleet... Of Destructors and colony ships...

Rush in on every hostile planet, bomb it fast, colonize it, nuke it, continue.

Tying the ability to the Titan will make the process much more time consuming, so I think letting you strip any planet, with the Titan initiating a 60 second charge up phase where his SHIELDS, ENGINES AND WEAPONS ARE DISABLED would be very nice... Due to the vulnerability of the damn thing rushing the enemy home and death staring it will be very risky, but worth it if you pull it off... Plus it makes the ability much more balanced.

Reply #45 Top

I also agree that the titan needs to be the one that devours the planet. I also agree that it should take some time to charge up, execute, and finish. And I also agree that afterwords the titan is vulnerable to attack. (It should also be vulnerable during the process as well, and that the process can be stopped if it takes enough damage)

And finally the planet must be owned by A player and not be neutral this way you can prevent scorched earth to a degree.

Reply #46 Top

Quoting Volt_Cruelerz, reply 42
EDIT: given the post above, I have to agree. There has to be some sort of setup. Otherwise, you could just nuke the enemy's homeworld with your titan and just warp back. Surely it'll be able to make a phase stabilizer node (I wouldn't be surprised if it's just passive actually with upgrades increasing charge/travel time or something) so Kostura jump in, munch on planet, jump out. Enemy is out a capital and you've got a ton of resources.

It does not have a passive phase node (though it would make sense, but be over powered); however, it does have an ability (with a long cooldown mind you) that will allow you to bypass a heavily fortified world. (I am assuming that you have no phase nodes or have a Kostrua built.)

To somewhat add to this, bear in mind that if this were possible, the Vasari player still has to colonize that world and then scuttle it. Because of culture, it is more feasible to try to strip an opponent's outer worlds rather than trying to strip his/her inner worlds.

Quoting SithLordAJ, reply 43
actually.... cant you do something like that in current rebellion? have a Loyalist Advent and a Vasari team up, the Vasari grant's the Advent phase lane access and the Advent do their instant capture thing with their Titan, then Abandon the planet, let the Vasari take it and they can scuttle it...

Sure, it's not a 1 man show, but the Vasari barely have to be involved.

Now that you bring it up, that would be a powerful faction synergy.

Reply #47 Top

Quoting Yottsu, reply 46

Quoting Volt_Cruelerz, reply 42EDIT: given the post above, I have to agree. There has to be some sort of setup. Otherwise, you could just nuke the enemy's homeworld with your titan and just warp back. Surely it'll be able to make a phase stabilizer node (I wouldn't be surprised if it's just passive actually with upgrades increasing charge/travel time or something) so Kostura jump in, munch on planet, jump out. Enemy is out a capital and you've got a ton of resources.

It does not have a passive phase node (though it would make sense, but be over powered); however, it does have an ability (with a long cooldown mind you) that will allow you to bypass a heavily fortified world. (I am assuming that you have no phase nodes or have a Kostrua built.)

To somewhat add to this, bear in mind that if this were possible, the Vasari player still has to colonize that world and then scuttle it. Because of culture, it is more feasible to try to strip an opponent's outer worlds rather than trying to strip his/her inner worlds.


Quoting SithLordAJ, reply 43actually.... cant you do something like that in current rebellion? have a Loyalist Advent and a Vasari team up, the Vasari grant's the Advent phase lane access and the Advent do their instant capture thing with their Titan, then Abandon the planet, let the Vasari take it and they can scuttle it...

Sure, it's not a 1 man show, but the Vasari barely have to be involved.

Now that you bring it up, that would be a powerful faction synergy.

 

 Uh, it would be a great synergy between factions indeed, one issue though, its  the Vasari Rebels, who can give access to their phase lane system, not the Loyalists.... still allowing Advent Titan with the Repossesion ability to jump to enemy HW thanks to your phase stabiliser / Kostura is a brutal, game-ending combo. But i suppose this is a good thing, you do not want to play the game ad nausea, it has to finish at some point, so i do not see a problem with such late game stuff being slightly OP, especially if it promotes cooperation between players. Finally, you can always turn the capital world victory off, if you dont like it.

In regard to the VLT being able to strip planet and the whole Kostura thing, as you said yourself, the only difference between Titan scuttling the planet itself/having a fleet to cleanse it first/colonise it and then scuttle, would be the possible culture prevention from doing it in the second case for certain amount of time. But i still think, it would be balanced with the fact, you cant scuttle more planets at the same time.

EDIT: I was thinking about the Dark Fleet ability more, and personally, i would replace one of the titans ability (sufusion or the third one) with the Dark Fleet button... this will lead you to do the submenu, from where you will be either summon any ship type you wish specifically, or there will be several (3-4) specific premade unit combos (like offensive group with carriers and heavy cruisers, support group with support cruisers and Migrators, etc...). You could still "level" this ability, and by doing it, you would either decrease the price of the summoned group, or cut the time, which it takes for the summoned group to phase-in etc...)-

Reply #48 Top

Just read through a thread dedicated to Rebellion on the RelicNews forums and found interesting info regarding the "Maw" ability. One of the guys there, going by the nickname "Paladin" (hey, are you over here, too?) gave it a try and apparently, its OP as shit  :D ...bear in mind though, its incomplete and most likely to be rebalanced...still interesting. I played the Vasari Loyalists twice myself, but never leveled the Titan up to level 6.

Here is, what he has to say:

Though if you bring corvettes against a Vasari Loyalist Titan, prepare to cry into your beer that night. Its ultimate ability could probably destroy thousands with one activation. It's bad enough against frigates and cruisers... Basically it creates a vortex that sucks anything cruiser sized or smaller, within a rather staggering range, into it's forward firing arc, and then does terrible, terrible damage to all the ships in that arc. One activation will even destroy a carrier cruiser if it's caught near the beginning. It does that much damage.

Oh, and it converts all the ships killed into resources for your empire.

 and

One word of advice... If a Vasari loyalist titan jumps in and your fleet has tons of cruisers and frigates... Unless you're on completely the opposite side of the gravwell, don't bother trying to jump out. Scatter them to minimize how many it can kill at once.

I say this because I just annihilated a huge fleet... They tried to jump out, but that just caused them all to form up at the jump out point... And the loyalist titan can teleport. Q, R, om nom nom.

Even ships that had started the jump out animation died. It was horrible. For them.

I have a feeling that The Maw will be nerfed before it even makes it into the beta officially, because that shit is imba as fuck. I mean, if your fleet is in formation it can seriously wipe out everything but your cap ships instantly, and it even damages the cap ships if they're in the damage area (Though it doesn't suck them in). It's a terrible, terrible thing, and I've been abusing the hell out of it.

 

Sounds cool, but as he alludes himself, it will be most likely nerfed, before Vasari even becom playable. Therefore i would still prefer my suggestion. let it attack the planets, its IMHO easier route balance-wise. This way. i can already see those arguments, whether its OP or not, because, lets be honest, its power will be continually proportional to the number of ships in the enemy fleet. 

 

 

 

Reply #50 Top

Quoting martox1, reply 49
the maw only target frigates and corvettes i have used once for twice

Not cruisers?