Advent factions lack definition...


This is meant as constructive criticism but will probably just come off as complaining, so to clarify the motivations behind some of these thoughts: I like reasons in games - I want to know why events are happening, and why I should do something beyond 'here's a quest/enemy to kill/place to go.'
I don't really feel that anything like that comes across with the Advent factions.

 The Other Factions

The TEC and Vasari are pretty clear.

TEC first:

Gameplaywise the difference is obvious: offence verses defence.

Likewise the story is more-or-less clear, and we can even extrapolate a little more. The rebels are likely mostly the younger citizens and the frontline worlds, those who have only known war and/or borne the brunt of the war. The loyalists are probably predominantly the older military personnel and the scions of the powerful trading families - those who either remember or have been brought up to believe in the prosperity of the old days and want to recreate them behind their ring of steel whilst the enemy exhaust themselves against their defences.

Then the Vasari:

Again, gameplay is pretty clear-cut, split between those who dig in and those who strip planets to bare rock in the later stages of the game (though obviously I have no hands-on experience to truely judge).

Storywise it's pretty easy to imagine where the split arose - besides giving up, there are only two mindsets that will realistically develop within a culture like the Vasari Fleet, you either resolve to end it somehow (and the martial prowess of the TEC and Advent might be enough to win such a fight) or you become so accustomed to running that's all you know how to do. The conservative Vasari want to run, since that's always worked before. The others are tired of running, maybe even have hopes of restoring a New Vasari Empire once the unseen threat is defeated.

 

 

The Advent

But I don't really get anything like that from the Advent.

The loyalists are pretty much the Advent we know and love/fear: fanatics bent on forcibly converting or killing any heathens they come across to avenge their forebears and their lost homeworld.

The rebels are, erm... fanatics bent on destroying their enemies and... slaughtering their own people.

What diferences there are aren't very pronounced, and in some cases don't even make terribly much sense.

 

For a start, the split is vague - the rebels think something has corrupted the Unity, the loyalists want to continue the crusade. We can still infer some things from that, though. Namely the rebels have done some soul-searching, there's even some suggestion they'd rather reach out to the enemy than spend more resources and lives on a war they think they may have been 'tricked' into.

In terms of a story there's not much there, but in-game the abilities and research doesn't really seem consistent with what little we do have. If anything, the rebels seem more aggressive (like the TEC rebels).
And, to get back to my obsession with reasons for doing things, I find it odd that a lot of their abilities seem geared towards killing themselves and their own people. Admittedly, this is because I expect them to be more introspective and philosophical, but I think that's a fair supposition: afterall they have questioned the divine will of the Unity and forged their own, they would probably be more cautious in thinking they are totally, infallibly right. I'll return to abilities a little later, though.

 

My (Halfbaked) Alternative Suggestion

We (well, I) need a bit more of a storyline or narrative. There's even one suggested in the choice of portraits on the faction selection screen. The loyalists is a portrait of the woman who often appears in connection with the Advent (as you would expect of the loyalists), who is most likely a Cerebri. The rebels is of the masked individual (possibly male, hard to tell though) in something like a flight suit and sealed technological helmet that I've always thought of as an Anima (the helmet and its antenna just look like something you would wear if you were controling a squadron of drones from a host ship).

To me this is quite suggestive, since perhaps the caste system within the Advent has something to do with the split within the Unity. The more facility with the Unity you have the more power and respect you get within Advent society, and closer you feel to (and more power you have within) the collective network of the Unity itself. However, I recall from somewhere that the Anima get a good deal of respect based on their posession of telekinetic powers with which they can control the drones, but are also feared a little by the higher ranks since their power is more physical and destructive than the nuanced mental abilities that improve interaction and immersion with the Unity (on which the power of the Cerebri is based). Even without the enhancements and extensions provided by their ships' systems they could still crush a person into the floor.

So, maybe the split arose along predominantly (but not solely) caste lines, with prominent members of lower, less-integrated castes or groups becoming disatisfied with the loss of life ('The Unity has fallen silent on one of our worlds!') and resources of the war, whilst the higher castes like (most of) the Cerebri identify more closely with the will of the Unity and the message of a holy war against the TEC.
It would work like this:

The loyalists are the majority of the Cerebri and their followers, those who have most confidence in the Unity and its message. They have a larger stake in seeing its mission brought to fruition and see themselves as the Unity's true followers. They were and are the most fanatical of the Advent, and will conquer or convert any systems they come across. Its will is their will; it is their anchor and guiding star, beyond question.
They should focus more on manipulation (as they seem to already, evidenced by their titan's ultimate). If anything, the loyalists should have things like 'Wail of the sacrificed'; for reasons outlined above, it doesn't seem like something a rebel Advent would contemplate - they've questioned the rightness of the unity, the loyalists on the other hand have unwavering faith in their chosen course of action. Sacrificing one's people and ships would be more in-keeping with a loyalist, fanatical Advent than a rebel who has questioned that fanatical outlook. So long as the Cerebri remain to guide the Advent, no cost is too great in the service of the Unity.


The rebels
are largely middle- to lower-ranking individuals in Advent society, those less integrated into the Unity network but still with a stake in it (they're still Advent and still have the psychological and cybernetic connections to it) and thus with an interest in rehabilitating it. The Anima have risen to prominence within the faction, ranking alongside those Cerebri who sided with the rebels, due to their martial prowess and role within the military. Despite this more martial outlook they would rather avoid further unecessary loss of Advent (at least rebel Advent) life and so be a bit more defensive, but in a mobile sense rather than the entrenched defences of the TEC loyalists.
Culturally-appropriate techs would be interesting too - 'Explusion' still fits well, to my mind, since it represents the vidication felt by the rebels as they cast out the invaders: they questioned the Unity and changed their part of it, they were tested and proved themselves still strong. Ability-wise they would focus a bit more on psintegrat and, mainly, telekinetic powers (due to the social and military emphasis on Anima, maybe representing that they've opportunistically grabbed a measure of more freedom to develop their talents now that the Cerebri do not have a monoploy on power). A new idea might be:
An ability that improves Temples of Comunion so that they slightly increase the speed of friendly ships within their gravity well, representing the increased presence of Anima and other telekinetically-gifted individuals being trained/preaching/whatever it is they do there. This would increase fleet response/deployment times within their own borders, without giving an overwhelming advantage in terms of offensive strategy.

The rebel titan's abilities also need overhauling*, and a ship with a large Anima contingent could give some good reasons for some interesting abilities, beyond drone control.
"Embrace Of The Unity": A complex field array works in conjunction with Anima and Psintegrat adepts to pull enemy vessels into the embrace of the Eradica. An AOE attack that reaches beyond range of the titan's weapons and draws enemy ships closer to it, pulling them into range of it's guns (or further in, as the case may be). Used in conjunction with the repulsion ability of the Iconus, could be quite interesting to use to funnel enemy ships into kill zones.
"You Shall Go No Further": The Anima focus their efforts on holding the hulls of enemy ships still. A targeted AOE attack that stops (or slows, depending on how overpowered it seems) a group of enemy ships, most probably just corvettes, frigates and cruisers, not capships. They can't run away/advance on a more vulnerable target, but can still shoot and use abilities (compensating for it being AOE rather than a single ship).

 


This narrative could even raise some interesting questions about the malign influence that the rebels think has infected the Unity. Are the Cerebri a.) the influence itself, having long ago subverted the will of the Unity and its message to their twisted desire to retake the homeworld and force the TEC to submit; or b.) the main puppets of the influence, being so closely integrated with the Unity they can no longer distinguish between their own will and its collective (and now corrupted) one? For a variety of reasons it seems more entertaining to leave that question open.

 

 

I don't know how much these suggestions and (hopefully constructive) criticisms will be. Particuarly as I don't think I've been active since the last beta, for Diplomacy.
But hopefully it'll be food for thought, and if anything maybe underscore the need for some more narrative feedback on why the factions are doing what they're doing. (Descriptions of techs that mentions 'the purified Unity' don't really cut it with me, and if anything just represent the dissociation between the reasons for the split between loyalist and rebel, and the techs these two sides are actually researching.)

 

 

 

 

*Just generally, also, even if not along these lines. The abilities seem a bit weak, and are also predicated on your fleet dying, rather than any kind of genuine synergy between it and the titan; complaints I've seen made elsewhere. Basically, the first is a bit silly - and is the same reason I don't tend to build the Corsev: too much micro-managing in the occasions when it actually becomes useful; and at least the Corsev can steal ships to use it on rather than ones you've paid for - as well as a waste of resources (for it to be worth using, you need to use it on an undamaged ship to get all those nice hull and shield points, rather than on an already dying ship which nets you very little). Not to mention that, from my point of view, there's the same 'why would rebels sacrifice themselves?' question hanging over it's narrative provenance. The third is passive, but 'I can't do anything fun with it other than move and shoot' isn't really a good criticism, and the second is fairly reasonable. The ultimate, meanwhile, needs you to basically lose the Titan to come into play.
Less said about it's looks the better. That disk is just... inelegant, a word that should not be applied to any Advent ship. Although I thought I could just about get used to a vessel that looks like a cross between Gormley's Angel of the North and the nightmare-moth-creature from Perdido Street Station, the disk I just can't get used to.

61,174 views 52 replies
Reply #1 Top

Oh, that's kind of long, so I should add: TL;DR: 'Waah! Advent don't act enough like their background material suggests!'
(At least I'm self-aware, I suppose.)

Reply #2 Top

Not sure about nuances, but in general, i agree with you. Advent factions do not seem to be as developed as TEC, nor Vasari and some of their new stuff are questionable from the perspective of the lore background. 

Especially i do not get Rebels and their character: they are supposed to want to purify Unity, i suppose they think Loyalist became evil in their limitless hate against TEC. So this would kinda suggest Loyalist are the bad guys and Rebels the good ones, trying to fix the Unity...but here comes the twist, they try to do it by sacrificing entire worlds and going Necro? Since when are the "Undead" good guys? Or is this about one Advent even more twisted then the other one?

And even if there was some plausible explanation, i would expect to be some notable differences, between standard and the "necro" faction. I mean, there is imho absolutely nothing to let you feel that Rebels are the sci-fi twist on Undead theme.

Finally i think, for Necro faction, the exact opposite of the Wail of the Sacrificed would make much more sense. Ressurecting  the population of freshly bombed planet is imho more fitting then killing them.

Reply #3 Top

Have to agree with you 100%, the Advent Rebel's really don't have a fleshed out storyline in the sense of it making sense or feeling realistic and plausible, at least to me.

Reply #4 Top

Quoting Timmaigh, reply 2
Not sure about nuances, but in general, i agree with you. Advent factions do not seem to be as developed as TEC, nor Vasari and some of their new stuff are questionable from the perspective of the lore background. 

Especially i do not get Rebels and their character: they are supposed to want to purify Unity, i suppose they think Loyalist became evil in their limitless hate against TEC. So this would kinda suggest Loyalist are the bad guys and Rebels the good ones, trying to fix the Unity...but here comes the twist, they try to do it by sacrificing entire worlds and going Necro? Since when are the "Undead" good guys? Or is this about one Advent even more twisted then the other one?

And even if there was some plausible explanation, i would expect to be some notable differences, between standard and the "necro" faction. I mean, there is imho absolutely nothing to let you feel that Rebels are the sci-fi twist on Undead theme.

Finally i think, for Necro faction, the exact opposite of the Wail of the Sacrificed would make much more sense. Ressurecting  the population of freshly bombed planet is imho more fitting then killing them.

Undead can go either way, really. Some of my favourite portrayals of undead/necro groups have had them morally ambigious or even heroic. Having them be evil just because "necromancy is bad, m'kay" is irritating.

With regards to Wail of the Sacrifice, yeah, honestly... it's bad. The only reason I can possibly think to use it right now is investing a bunch of money in a planet's population, slowly letting it build up, then using it to nuke a TEC Loyalist stronghold next door or something. Even then, it just takes too long and is very costly to your already weak economy.

Not sure how I feel about the idea of resurrecting a planet, well, I like it, I'm just not sure how it would work.

Reply #5 Top

While I'll agree we are lacking some rather important details, like what exactly the Advent rebels are feeling is wrong with the unity, I think the overall themes of the two factions are pretty clear. As you said the loyalists are the same old Advent, focusing on extracting vengeance and converting all to the unity. The Rebels on the other hand seem to be taking a pause from their dogmatic crusade to try and discover whats wrong with the unity, and seem to be a bit more focused on "theology" and reaching a higher stage of transcendence. That's why they are able to use their "purified" unity to give them their necromancer like powers, though rather than having power over the dead I think its more of having power over life.

As for why the two sides are fighting? Well just look at most religions when serious (at least in their view) ideological differences emerge. Both sides feel they need to bring the true faith to the other side.

Reply #6 Top

  Oh I'm not concerned about why the Advent are fighting one another. As you say, that's pretty obvious. It's why they (the rebels in particular) are motivated more generally that's the concern.
  The loyalists get a few good aggression-enhancing technologies befitting their mindset, as well as mind-controlling ones that fit their doctrine of forcible conversion (and my own bulls*&t theories about Cerebri loyalties).
  More specifically the rebels have a number of very aggressive techs, the kind you would associate more with the crusade mindset of the loyalists. The techs don't really reflect the background or cultural division we're being told about terribly well. 'Wail of the Sacrificed' in particular doesn't really fit a more contemplative, 'theologically/philosophically minded' group, unless that philosophy involves Kool Aid; nor does the one whereby you somehow scavenge antimatter from defeated planets, but I have less of a conceptual difficulty with that than with some of the others.

I think you're right, the overall themes are there. It's just that not much is done with them after that, story- or gameplay-wise. If you look at the flavour text when picking factions that becomes reasonably clear, to my mind. It starts with a sentence about corruption within the unity, and then there's an abrupt segue via the phrase 'Using the purified unity...' which basically explains away, rather than explains, the types of techs they get.

And as was said somewhere else, in some instances the techs don't seem to really exploit or explore what was cultrually and philosophically unique about the Advent.

 

I'd never really thought about the ressurecting techs too much. I suppose they do seem a bit dark etc.. But the way I've always thought of it working (i.e. from the ultimate on the Progenitor) is that the Advent used echoes of certain individuals' minds stored within the Unity to insert the experience - and possibly even the memories and experiences - of those (now dead) people into fresh and inexperienced crews. Not sure how the two new techs would be supposed to work - the Advent ships would likely simply 'cling to life' and not really be properly destroyed, such is their devotion the crews bring a crippled ship back from the brink; as for ressurecting enemy ships, I don't know. Bit too 'magicy', I suppose, but you could perhaps find some sort of rationale. 

Reply #7 Top

Quoting MN, reply 6
I think you're right, the overall themes are there. It's just that not much is done with them after that, story- or gameplay-wise. If you look at the flavour text when picking factions that becomes reasonably clear, to my mind. It starts with a sentence about corruption within the unity, and then there's an abrupt segue via the phrase 'Using the purified unity...' which basically explains away, rather than explains, the types of techs they get.

Well to me all we have is themes, Sins has very little concrete story (which I personally like). I don't see why the other factions are any more complete.

Quoting MN, reply 6
in some instances the techs don't seem to really exploit or explore what was cultrually and philosophically unique about the Advent.

Well minus some things like the cheaper culture centers, I guess I don't really agree. The loyalist have simply mastered their mind control to a more effective degree. The Rebels, as a result of their meditations in search of what is corrupting the unity, have enhanced its potency in the physical realm to indeed almost magical status.

Quoting MN, reply 6
But the way I've always thought of it working (i.e. from the ultimate on the Progenitor) is that the Advent used echoes of certain individuals' minds stored within the Unity to insert the experience - and possibly even the memories and experiences - of those (now dead) people into fresh and inexperienced crews.

That's how the Resurrection ability on the Mothership worked since day one. These new Rebel techs seem to be different. They now seem powerful enough to restore the lives of fallen allies or enemies, bodies and ships and all. They apparently don't need another version of the same ship present to work.

Reply #8 Top

Advent loyals seem prett well defined to me.  They are all about aggressive expansion.  This is realized largely due to their greatly improve early game culture pressure and late game Coronata ult.

 

Also Assimilated populace can be giving them a fleet-wide damage boost most of the tiem if they stay on the offensive, and PLanet for a Planet means they don't really need to bother protecting non-key worlds(just stay on the offensive, enjoy the fleetwide 25% dmg boost you get for losing that asteroid/moon and send a colony frigate to get said planet back as the enemy won't be able to claim their prize due to your culture).

 

Advent Loyals were pretty well implemented in terms of supporting the intended playstyle

 

 

 

 

 

I suspect advent rebels are supposed to rush for high pop desert/terran worlds and turtle until late game(between recharge shield, wail of the forsaken, and repulse).  Late game their offense is likely supposed to come from their titan and culture bombing(due to cheaper mass-produced temple of communion and a pretty frequent significant multiplicative culture boost on border worlds due to repulse).  Late game rebels also have a significant theme of winning it's fleet battles by attrition.  They sacrificed their own units, but deala  ton of AoE damage and revive both friendly and enemy units in their favor.

 

That said, I think the rebel implementation hasn't worked as well as the loyal one.  None of their turtling tools are available early, making surviving to their nice late game difficult.  Mass communion is nice for culture bombing but is vastly outshown by the lower tier loyal tech that grants an extra 20% culture spread(due to that skill also improving the value of starbase eangelism nodes & conserving limtied early game logistics).  Wail of the forsaken is amazing, but any careful TEC player can circumvent it by using novaliths to bombard your high pop planets(advent has no way to defend against novalith population damage)- something the TEC player wants to be doign anyway as it hurts the advent player's economy a great deal too.  Lastly the rebels are really falling behind in their ability to take planets.  TEC loyalists have novaliths, TEC rebels have quickest planet bombarding titan and technologies that improve bombardment speed, advent loyals have better culture and coronata ult(which is extremely gamechanging).  Advent rebels are the only faction so far to gain nothing to improve the rate they can take worlds at late game.

Reply #9 Top

I agree with the general statements made about the advent not really having many factional differences in playstyle when you compare them to the other races.  Vasari are very different, and the TEC are as well.

The advent loyalists have stronger culture...the advent rebels have a better titan.... other then that there isn't anything else that really defines these two factions when it comes to changing the playstyle.

What about some advent starbase improvements?

also, the advent having cheaper capital ships then the other races would greatly help to balance their fleets since advent capitals still die VERY quickly.

Reply #10 Top

Hmm..  I agree and disagree with the OP.  I do like where you're going with the idea of the caste system breaking down and resulting in their civil war and having the Anima being an integral part of the rebel leadership.

Consider though that the Advent Loyalists have the Unity.  Their hivemind is the source of their power and through it, they can conquer entire planets.  They are the Unity.

The Rebels on the other hand, perhaps being led by the Anima which are going to be more individualistic by their very nature, are seeking to find what exactly has caused this massive desire for revenge within the Advent.  Led by those with very powerful telekinetic abilities and others that manifest as physical outcomes as opposed to the mental communication of the Loyalists, the Rebels are experimenting with more detachment from the Unity.  What level of individualism should be allowed?  This question would easily drive the civil war between the two factions.  Once split from the rest of the Unity, they being searching for answers.  Now led by those with immense physical powers, they begin experimenting with the fabric of space-time itself with one purpose in mind: ask their ancestors where the burning, unrelenting desire for revenge came from.  They were banished, yes, but that banishment made them stronger.  Why must it necessarily result in destruction of the traders?  

This manipulation ultimately leads to their powers over life and death.  As they begin to bend time and space to their whims, they begin to achieve limited abilities that revive ships and crews from death.  No longer are the echoes of the minds of the lost simply implanted in new minds.  Now the dead can be reconstructed, probably telekinetically.

This new push for the power of telekinetics by the Rebels would lead the Loyalists to want to not lose their Anima, explaining why the Coronata has Suppression Aura.  They want to make use of the telekinetics but still feel they need to keep them on a tight leash so they don't let them do any damage.

Presuming the above, it would be great to see them with more power over life and death in addition to more advanced Telekinesis.  Perhaps a very high tier researchable that would make Repulse deal damage or something.  Give the titan the ability to telekinetically rip apart target ships.  Because the Discord is used by both factions, it is safe to assume that it was designed shortly before the civil war, meaning that perhaps what would ultimately become the rebels had already begun doing some experiments with what unleashed telekinesis is truly capable of via Fracture.  It would be spectacular to see this extended.  Chastic Burst would be the easiest change.  Change it from a burst of energy to a burst of telekinetic power and have it debuff enemy armor in addition to dealing damage.  Not as much as fracture mind you, but still.  Even with that, it's still not going to be as powerful as Unity Mass which is a stupendously powerful one when maxed out: 5750 damage to a single target.  If that target hasn't been fired upon yet, it's going to come very close to death very quickly, otherwise mitigation might save it.

So perhaps the rebels should get the following:

Eradica Titan

Chastic Burst

  • 500/700/900/1100 Damage
  • -.75/-1.5/-2.25 Armor on afflicted ships for 20 seconds
  • Infocard now says uses telekinesis

Iconus Guardian

  • Researchable unlocks Telekinetic Blast (new ability)

Telekinetic Blast

  • Enemies in a 30 degree cone in front of the Guardian at a maximum range of 4000 are hurled backwards with massive force (more than Repulse), dealing 200 damage to all ships involved (including the Guardian) and launching the caster backwards with the same (if not more) force imparted upon enemies.  Drains 90 AM.

Aeria Drone Host

  • Researchable increases maximum Anima count

 

Those things ought to help distinguish the Rebels more.  Idk how many unique things each race gets, but I think it would help differentiate them as more focused on the physical realm and less focused on the ethereal/mental which should be the focus of the Loyalists.

Perhaps that is the best way to distinguish them then.  Loyalists: Mental.  Rebels: Physical.

 

Oh, and btw, this is great fanfic fodder.  If I ever get the time, I may just write this out...

Reply #11 Top

I really like the idea of making the rebels more strikecraft based(especially since pretty much all of the loyalist damage boosts affect everything except for strikecraft).  Definitely a great way to differentiate the factions.

 

to the ideas of the above poster:

Quoting Volt_Cruelerz, reply 10

....

So perhaps the rebels should get the following:

Eradica Titan

Chastic Burst


500/700/900/1100 Damage
-.75/-1.5/-2.25 Armor on afflicted ships for 20 seconds
Infocard now says uses telekinesis
technology that allows drone hosts to rebuild destroyed strikecraft 50% faster for 33% reduced antimatter.

Personally I feel Eradica needs love in other areas more then in chastic burst(base stats, ult, & strength of the Fallen radius ).  (though I see where you're coming from in that pure damage is a bit boring).  That said if Chastic burst did get a secondary effect I'd rather see a move-speed debuff as the advent rebels still lack such a tool to keep opponents from simply running away.


Iconus Guardian


Researchable unlocks Telekinetic Blast (new ability)

Telekinetic Blast


Enemies in a 30 degree cone in front of the Guardian at a maximum range of 4000 are hurled backwards with massive force (more than Repulse), dealing 200 damage to all ships involved (including the Guardian) and launching the caster backwards with the same (if not more) force imparted upon enemies.  Drains 90 AM.

Interesting, but doesn't IMO really bring anything new to the table.   Guardians already have AoE knockback & frankly Advent Rebels have plenty of AoE damage already IMO.

 

I definitely do like the idea of a guardian upgrade though.  Perhaps another channeled ability that does something when allies in the radius are destroyed? 



Aeria Drone Host


Researchable increases maximum Anima count

I like the idea, but wouldn't it be a bit more thematic if rather then an extra squad the technology allowed drone hosts to rebuild destroyed strikecraft 50% faster for 33% reduced antimatter?

 

It would tie  into the whole death & rebirth thing and mitigate a weakness the drone host as always had(it's more expensive & houses 3 squadrons, but once it's squadrons are dead it produces new ones at the same rate as the 2 squad carriers).  Also it would be focused more on longer battles rather then mass-bomber insta-gibbing capital ships(which we all know from trinity is rather lame).

...

All that said, I really do like the direction you're going with your idea(more focus on telekinesis rather then telepathy.  I particularly  like the idea of focusing the rebels more on strikecraft use.

 

Also a few other ways they could be focused more on strikecraft use:

 

 

The Eradica: No titan to date really has any particular focus on strikecraft.  It would be interesting if the Eradica were given more strikecraft squads then other titans(a carrier titan if you will) or alternatively, the damage buff from Strength of the Fallen extended to the Eradica's strikecraft squadrons in addition to it's weapon systems.

 

Defensive Strikecraft:  Since the Advent Rebels are the more defensive advent factions, it would be cool to have a technology improving the strength of strikecraft fielded by hanger bays & starbases.  It's always been interesting that only advent starbases can upgrade strikecraft capacity 4 times, but realistically doing so is of limited practical usefulness as doing so generally requires the sacrifice of mass disorientation or Meteoroid control for a few extra squads.  Likewise hanger bays aren't the greatest investment as repair platforms generally improve a planet's defenses more for a smaller cost.   Having a technology that significantly buffs defensive strikecraft could very well change this, making the Advent rebel's defenses a very different composition then every other factions.  In principal I just love the idea of planetary fighter/bomber defense grids which launch a terrifying swarm of very small ships to repel aggressors.

 

 

And other Areas In Which "physical" techs could easily be added:

 

Domina Subjugator: perhaps make it accessible earlier to the Rebels and improve the functionality of it's Suppression Ability a bit.  In general the Domina feels like a pretty physical-themed skip and is certainly a ship that could bear a buff for one faction(as it's usefulness is rather limited at present).

 

 

 

Well this is all really just brainstorming.  The biggest thing I think the rebels need is some early game technologies.  They get pretty much nothing in under 4 research labs at the moment and most of their key techs are T6 to T8.  Some form of early game technology would be a great way to differentiate the faction a bit.

Reply #12 Top

Quoting MN, reply 1
Oh, that's kind of long, so I should add: TL;DR: 'Waah! Advent don't act enough like their background material suggests!'
(At least I'm self-aware, I suppose.)

 

Oh you are so clever! Leave. If you cant be productive for the beta do not comment on a thread. And as for the OP I assume you've read some of my threads. But I do agree and i've made some suggestions. As the Advent rebels are very poorly defined.

Reply #13 Top

Perhaps Strength of the Fallen could be moved to the Guardian.  Whenever ships die while under the protection of Shield Projection, a nearby titan (or capitalship if no titan is available) gets the damage boost.

This would free up a slot for perhaps something like this...

Anima Channelling

Description: The Eradica temporarily ceases all other functions so that the entire crew may dedicate itself to amplifying the powers of it's drone anima, resulting in massive increases in power

Effect: strike craft squad sizes increased by 200%, instant build times, 10% increased damage

AM: 120

Duration: 60

Reply #14 Top

@ Volt

Good idea,

Although in my view the advent rebel titan doesn't need a buff, its quite strong at the moment.

I can't for the life of me understand why the advent don't have more abilities to support their airforce.  Imo, the coronata titan should have more strike craft added, it should be like a huge titan "carrier" of sorts.  It should field something in the area of like 20 fighter/bomb groups at max level, imo.  this could do a lot to improve its ability to retain its "unique feel" and also maintain its viability as a warship vs other titans.

Reply #15 Top

As we were discussing above though, we'd rather the Eradica be more of a carrier, though the Coronata should get something if we're going for differentiation.

EDIT: Honestly, I think the Coronata gets what it should style-wise.  It is heavily dependent on it's fleet and the Unity in general which is what I'd prefer.  It's the embodiment of the Unity which IMO is perfect.  Idk what researchables/other things the Loyalists get though.  Perhaps that's where some modification should be made...

Reply #16 Top

Quoting MayallCommunion, reply 12

Quoting MN ONE, reply 1Oh, that's kind of long, so I should add: TL;DR: 'Waah! Advent don't act enough like their background material suggests!'
(At least I'm self-aware, I suppose.)

 

Oh you are so clever! Leave. If you cant be productive for the beta do not comment on a thread. And as for the OP I assume you've read some of my threads. But I do agree and i've made some suggestions. As the Advent rebels are very poorly defined.

... Dude you just quoted the OP, told him to leave, and then agreed with him.

Reply #17 Top

Quoting Mr., reply 16

... Dude you just quoted the OP, told him to leave, and then agreed with him.

lolz

Reply #18 Top

Thats how I roll. Just an honest mistake in making myself look like a dumbass. I hope you laughed.

Reply #19 Top

Quoting Volt_Cruelerz, reply 10
The Rebels on the other hand, perhaps being led by the Anima which are going to be more individualistic by their very nature, are seeking to find what exactly has caused this massive desire for revenge within the Advent. Led by those with very powerful telekinetic abilities and others that manifest as physical outcomes as opposed to the mental communication of the Loyalists, the Rebels are experimenting with more detachment from the Unity. What level of individualism should be allowed?

No. The intro video states that the Unity itself has fractured. If the Unity is One Mind than it is now suffering from schizophrenia. Nobody is becoming more independent from it, the Rebels are the Unity just as much as the Loyalists. 

Also, I disagree that the sacrifice/rebirth theme does not fit in with the Advent rebels. Perhaps, the Advent rebels use self-sacrifice as a form of penance for having been mislead.

I do not think that Chastic Burst needs any changes, the Eradica should simply get much higher base Psionic surge damage and should also be the only Titan that keeps its levels after it has been destroyed when using its ultimate ability.

The TEC Loyalists get a preexisting tech (Novalith research) at a lower tier. The Advent rebels could get the same for Drone Hosts.

 

 

 

 

Reply #20 Top

Quoting Volt_Cruelerz, reply 15
As we were discussing above though, we'd rather the Eradica be more of a carrier, though the Coronata should get something if we're going for differentiation.

EDIT: Honestly, I think the Coronata gets what it should style-wise.  It is heavily dependent on it's fleet and the Unity in general which is what I'd prefer.  It's the embodiment of the Unity which IMO is perfect.  Idk what researchables/other things the Loyalists get though.  Perhaps that's where some modification should be made...

Loyalists get a really good set of culture upgrades...and I mean really good.  fighting a culture war against them will likely result in a loss...they are just very strong with culture.  IMO loyalists should get something interesting with their extraction centers...

As it levels up it gets a few more strike craft then it currently does...not a big change and not overpowered.  In this way you can justify buffing the eradica as well :)

Reply #21 Top

I was thinking though, if we want to give SotF to the Rebel Guardian, perhaps the Loyalists should get a new ability on the Destra so that that ship would actually be useful for more than a meat shield.  Perhaps something along the lines of..

Unity Guard

Description: Using the links of the Unity, the Destra redistributes some damage dealt to nearby allies.

Effect: 10% of incoming damage on allies within a radius of 3500 is instead distributed among all other allies in range.

Passive

EDIT:

Quoting JuleTron, reply 19

Quoting Volt_Cruelerz, reply 10The Rebels on the other hand, perhaps being led by the Anima which are going to be more individualistic by their very nature, are seeking to find what exactly has caused this massive desire for revenge within the Advent. Led by those with very powerful telekinetic abilities and others that manifest as physical outcomes as opposed to the mental communication of the Loyalists, the Rebels are experimenting with more detachment from the Unity. What level of individualism should be allowed?

No. The intro video states that the Unity itself has fractured. If the Unity is One Mind than it is now suffering from schizophrenia. Nobody is becoming more independent from it, the Rebels are the Unity just as much as the Loyalists. 

Also, I disagree that the sacrifice/rebirth theme does not fit in with the Advent rebels. Perhaps, the Advent rebels use self-sacrifice as a form of penance for having been mislead.

I do not think that Chastic Burst needs any changes, the Eradica should simply get much higher base Psionic surge damage and should also be the only Titan that keeps its levels after it has been destroyed when using its ultimate ability.

The TEC Loyalists get a preexisting tech (Novalith research) at a lower tier. The Advent rebels could get the same for Drone Hosts. 
 

The Unity is in a state of civil war yes, but it is never well explained.  We are coming up with an explanation.

I think the sacrifice/rebirth of the rebels is a fine concept.  I was just coming up with ideas for justification and what those ideas would imply.

The change to Chastic Burst is more or less minimal with it only being changed for the sake of fitting them more.

Reply #22 Top

Quoting JuleTron, reply 19
Eradica should simply get much higher base Psionic surge damage

 

Glad to see someone else agrees.  The eradica matches TEC titans in research scaling damage.  It needs a weapon damage tune up, but none of it's research scaling weapons should be touched.  A buff to the psionic surge damage would be perfect.

Reply #23 Top

Quoting bilun, reply 22

Quoting JuleTron, reply 19Eradica should simply get much higher base Psionic surge damage

 

Glad to see someone else agrees.  The eradica matches TEC titans in research scaling damage.  It needs a weapon damage tune up, but none of it's research scaling weapons should be touched.  A buff to the psionic surge damage would be perfect.

The TEC have always been more cut-and-dry about the way they play whereas the Advent rely more on abilities.  I think the power of the Advent titans should come from abilities instead of stats.  Idk, just my opinion...

Reply #24 Top

@ Volt

Hmm I would say give the advent loyalist guardian an additional effect, that their guardian increases armor by +1 or +2 for all ships affected by the shielding ability.  This would go a long way for justifying a player to get guardians earlier, and both factions need this justification. 

Reply #25 Top

Loyalists get armor boost with Shield Projection while the Rebels get SotF with Shield Projection.  That seems like a good and interesting trade-off.