My feedback for beta2 (and some ideas for advent tech)
- Advent Research categories named wrongly (For example, Civilian instead of Harmony)
- No capital letters in save games
- Mass Communion research comes late
- Please give all clones a visual effect that makes them distinguishable from regular ships for allies, especially in the empire tree.
- I have only played two games and so it might have been coincidence, but the AI appeared to be passive and very easy to defeat.
- Not very impressed with the new Advent abilities in general. The add-ons to TEC were a lot more distinctive, noticeable, cool.
- I’m surprised only one of the Advent’s specialities received substantial attention, namely culture. It occurred to me that nothing has changed along the lines of defence, drones (strike craft) or research facilitation, which are (at least were) other strong points of the Advent.
For example, and I’m letting my imagination run freely here:
- A synergy ability for bombers. “Strike in Unity”: if you control a certain number of bombers in a gravity well, the bombers fly in formation and perform coordinated strikes against a single target, yielding increased damage output. If it’s too powerful, limit it to certain ship types as valid targets, give the ability a hefty cooldown, etc. The bombers get a nice graphical effect (glow) when they use this ability.
- “Knowledge is power”: research that requires one or more points in Knowledge Aggregation. The citizens of your empire rejoice whenever you complete research. They donate resources to encourage further research. You receive X% of the original research cost.
- "Unified defenders" ("Strength in numbers") Bonuses for tactical structures at planets whose tactical slots have been used up and have no more tactical upgrades available. Again, a nice glow to show this