System Defenses

A BRILLIANT IDEA!

SO i had an idea while playing sins a couple nights ago about a new type of star system defense.

In essence for planetary defense you have largely immobile defenses. In one of my favorite book series there is something called an LAC or Light Attack Craft. these are in system ships only, typically used for defense, they cannot phase jump.

I propose a set of system defense ships which would have relatively the same strength as the gauss/missile/defense platforms but mobile. They would cost 1-2 points each and would be exactly the same as a defense platform, but as if some redneck strapped a rocket onto it. You would be able to move the ships around, like a regular ship could(possibly with a weapons damage penalty for it moving) , and you could also "park" it in a location like a ship can be when you change the attack radius.

 

My reasons for wanting this are that it just kinda makes sense. They would take away some of the advantage or missile frigates, but not all of the advantage, There could also be a script inserted which would only allow the ships to be moved by the player, and they couldn't just move of their own accord.

 

 

thoughts?

13,995 views 10 replies
Reply #1 Top

I believe SemazRalan also requested moving turrets. It can actually be done with mods I believe. Not a fat chance that the dev's will implement something like this in Rebellion though.

Basically a hybrid between ships and structures is a bit pointless if you ask me. Though you could see the Orkulus starbase as one and that one is quite effective at what it does. Not sure if it would be as useful with turrets though...

Reply #2 Top

Im not saying a moving turret, but that something the size and cost of a turret, that was in a ship that could never leave the planet. I believe it would give a little more flexibility in planning defenses. For example when you cram all your defenses to one side of the planet to ward off attacks, it would be nice to be able to move them. But moving defenses that do not take supply points, but tactical points.

Reply #3 Top

It might be just as much of a problem if they moved as compared to when they stay. Just like SC prioritize targets the defenses would as well possibly scurrying off to what might seem a small threat at the time while your SB is getting pounded. I see you also gave it an option to park, but it might be a micromanaging hell to select each one or specific ones while also dealing with your SB and fleet at any given time during combat. Maybe an ability "reposition" where slowly over time structures can move to another location in the gravity well. Overall nice hybrid suggestion.

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Reply #4 Top

I think the main point of defenses in a gravity well is where to put them. moving turrets (or LAC's or whatever you want to call them) would probably be very overpowered, especially combined with a fleet. It is annoying enough to fight your way through the defending ships, but with those movable turrets people could just defend one side of the gravity well, while building new turrets on the other side, out of enemy firing range, then move those turrets to the battle and keep repeating this proces. It would be hard for the attacking player to overcome this sort of strategy without a titan or an overwhelming fleet.

Wouldn't it also make the existing defenses a bit obsolete?

Reply #5 Top

It would be nice, but it would also make the siege ships (torpedo cruisers etc...) almost entirely useless.

I don't see them putting this feature in, would mess with defensive balance a bit too much.

Reply #6 Top

Yeah that is true about target prioritization, it is a huge problem. Nothing like your turrets shooting at light frigates when theres a half dozen capital ships shooting your SB.

 

I am just hoping for defenses to be a little more mobile. having an option to build an in-system defense ship over a turret is one way i can see of making the game a little more strategic.

Reply #7 Top

Quoting Ressy999, reply 5
It would be nice, but it would also make the siege ships (torpedo cruisers etc...) almost entirely useless.

I don't see them putting this feature in, would mess with defensive balance a bit too much.

 

Well, that could be easily remedied by giving a new tech tree skill to the missile boats. Allow them missiles with on board seekers which could track a moving target. Possibly make the missiles have a 50% chance to miss, but able to hit slowly moving targets.

 

Im not talking system defense ships that can move quickly, i mean maybe half the speed of the vasari starbase. Not fast enough to decisively change a battle, just enough to make it more fun.

Reply #8 Top

Quoting Teun-A-Roonius, reply 4
I think the main point of defenses in a gravity well is where to put them. moving turrets (or LAC's or whatever you want to call them) would probably be very overpowered, especially combined with a fleet. It is annoying enough to fight your way through the defending ships, but with those movable turrets people could just defend one side of the gravity well, while building new turrets on the other side, out of enemy firing range, then move those turrets to the battle and keep repeating this proces. It would be hard for the attacking player to overcome this sort of strategy without a titan or an overwhelming fleet.

Wouldn't it also make the existing defenses a bit obsolete?

 

 

I Did forget to mention the movement speed. I was visualizing about half the speed of a vasari starbase. A player spamming the defense ships could be averted by making them more expensive than a turret, by about half maybe, and by slowing their build time while hostile ships are present in the gravity well.

Reply #9 Top

Quoting rogue_ghost, reply 6
I am just hoping for defenses to be a little more mobile. having an option to build an in-system defense ship over a turret is one way i can see of making the game a little more strategic.
I think building immobile defenses requires more strategy than defenses that can automatically move through the whole gravity well, since they require careful planning and have to be scuttled when you want them somewhere else...

I Did forget to mention the movement speed. I was visualizing about half the speed of a vasari starbase. A player spamming the defense ships could be averted by making them more expensive than a turret, by about half maybe, and by slowing their build time while hostile ships are present in the gravity well.
This way it could actually work. Maybe someone is willing to build something like this in a mod so we can see if it would be fun to use.

Reply #10 Top

Quoting Teun-A-Roonius, reply 9

Quoting rogue_ghost, reply 6I am just hoping for defenses to be a little more mobile. having an option to build an in-system defense ship over a turret is one way i can see of making the game a little more strategic.I think building immobile defenses requires more strategy than defenses that can automatically move through the whole gravity well, since they require careful planning and have to be scuttled when you want them somewhere else...


I Did forget to mention the movement speed. I was visualizing about half the speed of a vasari starbase. A player spamming the defense ships could be averted by making them more expensive than a turret, by about half maybe, and by slowing their build time while hostile ships are present in the gravity well.This way it could actually work. Maybe someone is willing to build something like this in a mod so we can see if it would be fun to use.

 

anybody up for making this mod?