Seleuceia Seleuceia

Suggestion (and possible bug): Make Corvettes Their Own Entity Type

Suggestion (and possible bug): Make Corvettes Their Own Entity Type

Currently, what makes a Corvette a Corvette (in terms of whether abilities can target it) is not it's entity type, but it's role type...I think it would be nice if Corvettes were their own entity type instead of being classed as Frigates...

While it is great that we have a new object class to use in ability target filters, Corvette "objects" must always be frigates with the Corvette role type...so, if we wanted to mod in 3 Corvettes per faction, or change existing ships (like LFs) to the Corvette object type, all these ships have to carry with them the Corvette role type...

More importantly, any ability affecting frigates invariably affects Corvettes, so there is no way to have abilities discriminate between corvettes and frigate object types...

I am not entirely sure how this affects the AI's use of these ships...for combat ships, the damage tables guide target selection so that isn't too problematic...as for non-combat ships, having to always include this Corvette roletype with Corvette objects could be problematic...a colony ship, for example, that had the Corvette role type might not prioritize colonization or neutral grabbing properly...

Even if it isn't so much problematic now, if the Devs tweak the AI and how it uses corvettes, then modding attempts to have more Corvette objects in a faction may hit a wall when trying to get the AI to use them properly...

Modding purposes aside, was it by design that any ability that targets frigates invariably affects Corvettes?  Seems a little one-sided that you can have abilities like flak burst attack only corvette role-type objects, but not prevent abilities from hitting them...seems to me this was by accident since abilities that already target frigates also list Corvettes as a target object (seems a little redundant to me)...

 

31,745 views 39 replies
Reply #26 Top

Quoting Seleuceia, reply 25
Well, if they were there own entity type then presumably they would have to have their own structure (and therefore UI button) to build them...
Which would often be a waste of a valuable Logistic slot. Would be cool to have such a structure consuming Tactical slots though, like the Titan factories do.

Reply #27 Top

im not gonna bother reading it now, just leave corvettes alone now, these isnt anything wrong with them after the recent patches, if you still have a problem you are doing it wrong, the unit isn't an issue.

Reply #28 Top

Quoting aGAvA, reply 27
im not gonna bother reading it now, just leave corvettes alone now, these isnt anything wrong with them after the recent patches, if you still have a problem you are doing it wrong, the unit isn't an issue.

see, now what the thread was actually about had nothing to do with how you play the game with them... In my opinion (since I am not the OP), this thread was about making corvettes a more separate ship class so that modders could more fully utilize them, and laying groundwork for future balances....

Let's say that months after release, some fluke balance patch makes it apparent that advent are too strong against corvettes or that repulse is too strong; The way that the hypothetical devs have decide to fix these issues are to make corvettes alone immune to repulse... Guess what? You can't do it. Anything that targets frigates also targets corvettes, and there's no way around that.

I haven't done a lot of modding, so I don't know if what I've said is 100% accurate, so correct me if I'm wrong (I'm guessing there could be some long conditional options that could be added, but it wouldn't be as straightforward).

Reply #29 Top

Quoting Teun-A-Roonius, reply 26
Which would often be a waste of a valuable Logistic slot. Would be cool to have such a structure consuming Tactical slots though, like the Titan factories do.

My interest lies in spawning them via an ability and not in adding a new factory type...

Quoting SithLordAJ, reply 28
In my opinion (since I am not the OP), this thread was about making corvettes a more separate ship class so that modders could more fully utilize them, and laying groundwork for future balances....

You are exactly correct...one possible goal is to make planetary defense vessels, though there are other possibilities...

Reply #30 Top

Actually, it would be pretty interesting if you could set it up so that corvettes were launched from the surface of planets and didn't require a factory at all.

Reply #31 Top

That is one thing I am investigating...of course, the tricky thing for me is picking the right entity...

Frigates don't work if you want to keep the ships in the gravity well as the AI can't handle them...

Strikecraft don't work if you intend to have non-SC abilities affect them...

I'm next going to try making them as mines, but that is going to be a piece of work...

Reply #32 Top

Quoting Seleuceia, reply 29
You are exactly correct...one possible goal is to make planetary defense vessels, though there are other possibilities...

good to see that while in one thread we're fighting physics, in another we agree  :grin:  (I enjoy the debate though. Bring it)

Reply #33 Top

I do agree with you Seleuceia but while we are on the topic of corvettes, was anyone else disappointed with them. As in I was expecting a whole new line of ships. Like how we have Frigates and Cruisers and Capital Ships.

Reply #34 Top

That's what I was expecting...and I was very disappointed to find out they are just another frigate...

 

Reply #35 Top

I personally hoped for some sort of heavy strike craft that wouldn't need to be built at factories but would be carried by special corvette carriers... Or something... At least I would've been happier with another introduction than the present one.

Reply #36 Top

I kinda figured it would be something like we got... the only surprise here is that loyalist/rebel are different ships, but are mostly the same. The only real difference is their hit affects. And somehow this is tied to your faction? I don't see the point of this.... It would be more interesting to me if I had my choice between the 2 corvettes, but once you pick one, you can't pick the other. and maybe they have combat some differences

otherwise, why make them different? they have slightly different looks to them, but I don't see why you cant incorporate that as a general faction difference. Make all the rebel ships have different marks on them... I think you could accomplish this with just some decals...

Reply #37 Top

I believe the first New Features list released by the dev's to the public said: "Loyalist and Rebel versions of existing ships." I am a bit disappointed that this didn't happen...

Reply #38 Top

I do recall that....I was expected each support ship to have, like, 3 abilities, where 1 ability was common to both factions and then each faction had a unique ability...

For example, both TEC factions would get repair bots on the hoshiko, but only one side would get dem bots while the other side would get a comparable ability...

Corvettes could be treated similarly...

Reply #39 Top

Quoting Teun-A-Roonius, reply 37
I believe the first New Features list released by the dev's to the public said: "Loyalist and Rebel versions of existing ships." I am a bit disappointed that this didn't happen...

Like said above I was expecting something like that to. I thought keep steal antimatter on Loyalist LF's but maybe give a small AoE drain on the Rebel LFs for the Advent.