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Sins: Rebellion Beta 1a Change Log

Sins: Rebellion Beta 1a Change Log

Now Available via Steam

We're pleased to announce the immediate availability of Sins of a Solar Empire: Rebellion BETA 1a via the Steam client for all pre-order customers. This update is largely to fix the reported crash bugs, but also contains some minor balance adjustments. More substantial balance updates will be included in a future update.

Rebellion 0.61 Update Log:

[Graphics]

  • Updated TEC phase charge particles to be better optimized.
  • Fixed several lens flare bugs.
  • Fixed bad seam on the Moon texture.
  • Added center and above points to the Moon mesh.
  • Fixed other Moon texture issues.
  • Added proper Vasari Rebel titan shield mesh.
  • Greatly increased Titan debris on destruction.
  • Updated normal maps and team color textures on TEC Titan Factory, TEC corvettes and the TEC Corsev battlecruiser.
  • Made several skybox lighting adjustments.
  • Fixed missile point error on TEC Rebel Titan.

[ Gameplay ]

  • Fixed bug that would prevent players from building Titans.
  • Swapped tiers/dependencies on Pirate Mercenaries and Truce Amongst Rogues.
  • Fixed AI bug that made all AI capital ships get stuck in an endless Retreat loop. This was seriously gimping the AI, so things should be immediately improved.
  • Added newer ship retreat logic - this is a work-in-progress.
  • Fixed Research Warning bug.
  • Fixed crash bug on auto-spending ability upgrade points on Titans.
  • Fixed crash bug where capital ships and Titans would crash the game when retreating from a star.
  • Fixed phase jumping bug.
  • Fixed null pointer crash.
  • Updated TEC corvette movement - they should no longer run through enemy ships.
  • Changed Boarding Parties ability to no longer capture structures (per design). Boarding Parties will still inflict damage on structures.
  • Fixed a Game/Victory Options dialog button bug after loading a save game.
  • Fixed Attack Planet mission crash bug.
  • Fixed Novalith Cannon module crash bug.
  • Fixed exploit that would allow players to build multiple Titans.
  • Increased Titan build time to 450 seconds from 225 seconds.
  • Increased Titan build cost to 10,500 credits, 1,400 metal and 875 crystal.
  • Increased Fleet Supply cost of TEC corvettes to 2 from 1. Additional corvette balance changes will be coming in a future update.

[ Interface ]

  • Fixed positioning problem with Steam name/game name on ICO player info dialog.
  • Game should now load avatars and names of unknown players on ICO.
  • Moved build module circle down to match the rest of the gravity well.
  • Fixed bug where the Victory Tree would disappear.

[ Misc. ]

  • Fixed confusing string with offering missions text.
  • Updated Alloy related strings.
  • Fixed bug where inviting a new player to a multiplayer game before the player was created on ICO caused issues.
  • Updated various strings to make the new TEC Loyalist/Rebel technologies more clear.
  • Removed unused .dll and .bat files.
  • Fixed various string file typos.
  • Added "reb" suffix to save, stat, and record files.
  • Fixed several race-based achievements.
226,541 views 87 replies
Reply #51 Top

Quoting KarlBar99, reply 49
You probably haven't noticed it at the artifact planet, but their fighters now use pulse beams instad of phase missiles.

 

Okay in all seriousness I'm completely fine with that, if it were bombers, there would most likely be hell to pay.

Reply #52 Top

Quoting Vash_AMR, reply 48
When we can play with advent and vasari????? , I CANT WAIT ANY MORE TIME!!!! I Going to explode like an electrolytic capacitor!!!!

 

I cannot wait too. Frankly, i played one full game as Rebels and one for Loyalists and i am already bored with TEC. I mean at the moment i do not really feel like playing the game more until more factions are added in. I know its bit stupid, but this is me, the archetype of casual gamer. As i got older, i am capable of playing regularly only games like Call of Duty multiplayer, PES or NHL... hell, sometimes i spend more time reading/writing to/refreshing various message boards like this one, than actually playing the game.

Reply #53 Top

I thought capturing structures was halarious! Bring it back!...

Reply #54 Top

Quoting MacGyver2, reply 50


I detected one most pretty serious bug.

When enemy Akkan Battleship activating Armistice Ability, My Ragnarov Titan can shoot at targets within the coverage Armistice range with snipe Ability. But hitting targets dont receive damages after their hit by snipe ability. Please erase that bug, and possibilty to destroy targets by snipe ability.


 

Armastice has allways worke this way. Nothing inside the ability can give or take damage, thats the idea. IMHO they should have just made the effect gravwell wide, would have stopped this kind of silliness from people.

 

@Haze: in a sans flak enviroment the diplomacy era vassari fighters where considered quite capble against a fairly broad range of targets thanks to the effects of missile phasing. This change really hurts that and unless pulse beams have more upgrades, reduces their maximum damage against enemy strikcraft significantlly. It also potentiolly means that their fighters damage upgrades are locked away behind quite a bit more research. It's a major game long nerf to them.

Reply #55 Top

Quoting dctrjons, reply 18

Quoting Kedren, reply 5Boo. I thought that being able to capture structures with Boarding Party was awesome. I just wish it worked more often (i.e. AI timing: send a troop when the target is likely to be capped and not destroyed), and that it had a faster cooldown (maybe fewer marines, more parties). But anyway: boo. Structure-capping is fun.

Just because it was 'fun' doesn't mean it helps gameplay.  That said, I didn't know I could (would) do it.  I can't remember what structure is was, a small one.  But in a large battle I noticed one of my 'troops' wasn't moving.  Didn't recognize the icon right away and zoomed in to find it was a structure (I think it was a mine (diggy not xplodey), since for a second I thought it was capped by a colony ship in some strange ability I was unaware of...then I saw the "boarded".)

But my armada was on a heavy system push to get to the AI nova-cannons...so I'm not sure what happened with it...  Not sure if my colony Cap took the planet or we left it razed.  So I have no idea if the structures work for you, work for you despite zone control, how detonation works or anything.  So I have no idea if this was OP or a waste of the Cap's boarding ability.

THAT said, I like the idea of it and I think I would prefer it was in the game if-it-works.  But I suppose torp-ships are supposed to be the  bunker busters, capping may be considered too easy.

I entirely agree: just because something is fun doesn't mean it aids gameplay. But I think it does. Anything that aids you and hurts your enemy is a good thing, right? So, you steal his hangar defence, or rail gun, or mine, or whatever you happen to steal: it's an immediate loss for them, a bonus for you (since, if you take the planet, you don't have to build it or you can scuttle it for cash), and if it gets blown up then you've still lost nothing.

I think that keeping the ability to capture stations as well as ships - actually, the ability to capture anything except planets, essentially - would be a neat thing. It might take lots of Corsevs, it might take lots of tries and probably wouldn't work, but how cool being able to grab an enemy starbase?

Reply #56 Top

Just a bit of feedback.

Played me vs 9 vicious ais FFA unlocked tesms and pirates on on huge random map with capital planet victory option. 

2 things I would like to point out 

No mater which race i played after going for starter cap few trade and then rush titan enabled me to kill 2 ais by sending titan to theirs hw and kill it. 

AI factions had multiple novas per faction firing them in about ~10 minutes into the game. While novas are easy enough to defend against I do think that ~10 min is a bit to quick for each race to have 2-3 novas firing all over the map.

Reply #57 Top

I want my vasari!!!!

Playing this abomination tec race is so gay

 

And remove that z-axix, or make all object working in 3 dimention with " proper" sphere for pjs and mines and adjust price and logistic slots or increase  range of them  and make z-axis properly limited.

Its extrimly annoying .

Reply #58 Top

The lost ship bug is still here.

 

I finished my game with the new beta updated (single player, random medium map so against 3 AI also random too).

Have had an enemy ship lost in the void (but still "attached" to a planet).

As far as I can say, this seems to happen during heavy/big battle and the lost ship is always a battleship (and its associated bomber/fighter if it has some).

 

By the way good work with this first upgrade. Things are globally better.

 

Regards

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Reply #59 Top

Implementing steam doesn't solve smurf problem we are having in diplomacy. True game score stays (hopefully you cannot reset it) the same but names are still changeable.

Further fixes regarding this problem please

 

Reply #60 Top

Keep dreaming .

U cannot beat smurfs.

Besides, ill tell u something. And when u finaly make devs implement some final solution with your constant nagging , remember this.

This will be the end or sins multiplayer.

And last thing ill say is " didint i say so..."

 

Cause u cannot play constantly same 30 people. its dead boring.

 

So embrace your smurfs cause they cannot fake record, whith is good.

Reply #61 Top

Record staying the same already kind of beats smurfing, people usually smurf to hide their stats, but with Sins the online community was so small that names became more important. People will just have to look at record instead.

Reply #62 Top

Stupid question, but where do we go to download the update?

Reply #64 Top

Quoting Tyrelise, reply 62
Stupid question, but where do we go to download the update?

Steam updates games automatically by default...if you are certain your game did not update, then open steam, click the button "steam" at the very top left, and click "Check for Steam Client Updates"....

This will force steam to update all your games...

Reply #65 Top

Personnally, I'm not happy with the titans keeping their level when destroyed/rebuilt. This is not logical, we have to put a huge effort to take them down. And they are rebuilt and as strong as before ? This should be a run to the highest level just like it is with the capital ships.

For the rest, it looks ok for now.

Reply #66 Top

Quoting Tyrelise, reply 62
Stupid question, but where do we go to download the update?

 

If steam doesnt update automatically you will need to reinstall the game.

Reply #67 Top

Nice uptdate.

 

I test it and my consideration is that Titans need to be nerfed. It's too hard to kill like they are.

- There is no strategy to lvl your Titan. Remember the  Marza MB lvl6 ?

 

Ideas:

1. Nerf armor or HP.

2. New ships that can "only" kill Titans like ogrov for SB.

3. Any other ideas?

 

Reply #68 Top

Guys... i cant wait anymore so i take a shortcut, simply i use forge tools, create a map and put the vasari units, and capital ship´s, wait some time AND KILL TEC FACTION YEAH!! :rofl: and create a advent faction, and crush it all!!!! }:) YEAH!!! YEAH!!!! OOOJOOJOJOJOJOJOJJOJOJO I AM VERY EXITED... THE QUALITY OF SHIPS, SHADOWS, THE NEW EFFECTS AGH!!!! \o/ . i have no researches but... i like YEAH!!!! XD

 

LET ME PLAY WITH VASARI AND ADVENT FACTION!!! :borg: (WITH EVIL VOICE :P)

 

Bye all xD! (yeah i am very very crazy :rofl: :drool: *_* )

 

 

FEEDBACK!!!!!. The fucking effect of the loyalist titan, is extremly annoying!!!!! i cant see this stupid green shield in 2D, ruining the graphics and other effects. And the lvl 6 ability too but it is not so much annoying, a little. only like the effect of auto-curation

Reply #69 Top

The main problem with titan is that it remebers leve when destroyed.

It can drive to insane conclusion that at some income level, lets say 60+ it more profitable to level up the titan then run with it , especialy, if repair pads aren close.

 

Its stupid, Titans should die like normal caps

Reply #70 Top

Changed Boarding Parties ability to no longer capture structures (per design)


- I don't like this change to be honest.  I miss the fact that my Boarding Parties were able to capture enemy turrets and Hangars which could in turn be used against the defenders.  Once a planet was subdued it continued to assist in saving costs associated with building new colonies.  This change does not make sense to me. 

Reply #71 Top

Quoting Qu4r, reply 69
The main problem with titan is that it remebers leve when destroyed.

It can drive to insane conclusion that at some income level, lets say 60+ it more profitable to level up the titan then run with it , especialy, if repair pads aren close.



Its stupid, Titans should die like normal caps

Indeed, or at least take exponentially longer to bring back. If you're really reckless with them it should take 10-15+ minutes to rebuild a high level titan. That way you're very vulnerable for letting die no matter how big your economy is.

Reply #72 Top

@Yarlen

Will particles used for rotating sections in mods also throw shadows? PLEEASE!!

Reply #73 Top

imo titans should keep their levels if they die. If your enemy has a level 10 and yours is lower and gets blown up and goes back to 1 you basically lose the game. There is just no way late game that a level 1 can get enough XP to get to a high level or for it to compete with a level 10.

Reply #74 Top

Quoting mikefacciola, reply 47
Was the ships getting lost issue addressed?  IE.  Send ships to a planet gravity well then they would disappear off screen, resulting in a ship at a system on tabs but not physically there.



Thanks for the update was wondering when it was gonna hit. 

Just going through the forums now - this was not addressed yet.  If anyone has a surefire way to reproduce this issue, please let us know.

Reply #75 Top

Quoting TobiWahn_Kenobi, reply 72
@Yarlen

Will particles used for rotating sections in mods also throw shadows? PLEEASE!!

Umm, probably?   :|