JohnJames

*** BETA UnKnown Issues *** UPDATED 11:20 am PST 3/13

*** BETA UnKnown Issues *** UPDATED 11:20 am PST 3/13

Yarlen started a Known Beta Issues but I notice there are still some issues not listed.

Yarlen: any news when the beta patch will come out. Weekly?

Send replays, screen shots and saved games to [email protected]

Anyone who post any issues not listed, post them I will update list.

 

1. Culture not working.  Played 2 games where the guy lost because his culture was not working. Despite me being able to see his culture spread. He was not able block mine thus he lost all his planets due to culture. [Emailed replay]

2. Ships and structures do not show up graphically but are listed in the tree. This differs from the ships not show up entirely as you can still control and move the ship but at I would say 2/3 zoom in these things disappear. [Emailed replay]

3. Both Manually and Autosaved game crash instantly after loading. Affects only some games.

4. Colony ship does not auto colony after it sits idle to a planet it could not colonize initially. [Emailed saved game]

5. The file called "manual_rebellion.pdf" is in fact the Trinity manual [acknowledge by Yarlen]

193,329 views 85 replies
Reply #76 Top

Quoting Thoumsin, reply 68
a few more issues :

- diplomacy pact info card ... it is wrote "requires xx.xx relationship", who mean relationship >= to xx.xx but in the game mechanic, it is relationship > to xx.xx ... maybe change infocard with "require more that xx.xx relationship"... example below...

Reduced 33%Original 1680 x 1050

 

- description of the research "twin fortresses" is "blabla... allowing you to support a second starbase in your gravity wells... bla bla"... when in fact, you can have one more starbase in any gravity wells... your own, friendly one, neutral, ennemy one, etc...

Dual starbase is really deadly... with the repair/antimatter option, if they are not to much far, they can repair each other... same for a Titan, it is a hard nuts to crack

- well, there is already numerous cases of ship who disappear... have happen to me with a fllet of 10 capital and 1 titan... titan have disappear and the fleet have begin behalve strangely ... moving around the planet of the gravity wells and begin to ratate in a strange way... short video at http://www.love-from-russia.be/Rebellion-2012-03-11_06-17-56-84.avi ... since it is not possible to move the fleet away, i have try to separate them from the fleet... but when i click the button, they destroy themself...

Have numerous case of invisible ship during the game, mainly rebelship... but a titan at max level who dissappear is really painfull... without speaking of the fleet of capitalship at max level who become crazy and self destroy if you try to move them... well, the max level shootgun that i was hunting have directly move to my homeworld and i have loose the game... 

I think that it will be best to make a new beta with only the TEC before moving to the other races... somehow a beta 1 version II...

Almost forget, is it possible to extend the immunity thing from the envoy cruiser to these numerous rebels ship who populate any gravity wells... now, for send a peace envoy, we need to assign a full task force for escort... not really very diplomatic !!!

 

They may be packed with someone else and therefore you cant pack with them.

Reply #77 Top

Quoting JohnJames, reply 75
whats the Z-axis on those mines?

the same that the ship and other structure around... only titan and the white rebels ship don't activate mine... but other ship like capital or frigate/cruiser activate them... it is not a problem with mines but with newly introduce material in sins...

Reply #78 Top

Quoting Thoumsin, reply 77

Quoting JohnJames, reply 75whats the Z-axis on those mines?

the same that the ship and other structure around... only titan and the white rebels ship don't activate mine... but other ship like capital or frigate/cruiser activate them... it is not a problem with mines but with newly introduce material in sins...

 

I will try to confirm this soon

Reply #79 Top

Minor omission in the Statistics->Capital Ships screen:- There are the standard classes of 'Battleship', 'Carrier' & 'Utility A,B,C' but no 'Titan' class.

Would be nice in Statistics->Combat to have 'Titans destroyed'

Reply #80 Top

Quoting Vatticson, reply 74
The ship whatever it goes down or up, the circle thing stays the same (sometimes far above the ship, sometimes below the ship when is it flying up!)
The Akkan targeting effect was not displayed correct on some ships in Trinity either. This might indeed be the right time to fix it.

Reply #81 Top

Doing Research Victory you get a warning siren and and message saying that the ai is half done with it where according to the information on the display they are actually at less than 10 percent.

 

Reply #82 Top

Quoting Guard1an4, reply 81
Doing Research Victory you get a warning siren and and message saying that the ai is half done with it where according to the information on the display they are actually at less than 10 percent.

 

 

this may be part of an issue of the whole new notification issue already listed

Reply #83 Top

Latest beta version (1,76 if i am not mistaken) if u give ally AI order to defend sun game will crash

Reply #84 Top

The lead capital ship of a control group changes randomly. Several forum posts have complained about this (one of them mine).

Reply #85 Top

In Multiplayer are many desync, had last time 2 of them. And my friend and i played and played and after a while we noticed that he had different planets than me. he attacked  my planet with 3 capital ships and i saw only one of them. 

 

... and in a single player game my 2 capital ships changed to two droid class ships. :D I searched and heard my ships but they looked not like it :-)