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Sins of a Solar Empire: Rebellion BETA 1 Begins!

Sins of a Solar Empire: Rebellion BETA 1 Begins!

Stardock Entertainment and Ironclad Games are very pleased to announce the release of Beta 1 for all Sins of a Solar Empire: Rebellion pre-order customers!

This first beta will allow you to play as the TEC Loyalists or Rebels in either single-player or multiplayer via Ironclad Online or LAN. Also included in this first beta release:

  • Updated graphics engine with self-shadowing ships, up to 16X anisotropic filtering and more.
  • Updated weapon effects.
  • All the new technologies and balance of the TEC factions.
  • Construct the mighty TEC Loyalist Ankylon and TEC Rebel Ragnarov titans.
  • The new TEC Corsev battlecruiser capital ship and Stilat/Shriken corvettes.
  • Steam support for achievements, friends, game invites, automatic updates and more.
  • New ship movement system and performance optimizations.
  • and lots more!

If you've pre-ordered, watch your e-mail for your order receipt with your Steam CD-Key and download information. If you'd like to get in on the beta, head over to the Purchase page. For existing registered Trinity/Diplomacy customers the price is $29.95 for a limited time; for new customers it's $39.95.

428,040 views 116 replies
Reply #76 Top

and I have managed to get a computer FREEZEUP(turns out to be a firewall request when a minidump occurs) in the beta and was able to duplicate it.

 the steps are

1.play as tec loyalist,

2 build the titan,

3.s elect titan,

4. right mouse on the select abilities button to auto select abilities,

RESULT you have a frozen computer.

I will see if this also happens with the tec rebels.

and it does dump when right mouse clicking on the titan's abilities button for BOTH rebel AND loyalist

harpo

 

Reply #77 Top

Quoting TobiWahn_Kenobi, reply 71

Quoting xaoslaad, reply 69TobiWahn, play the Rebels, gobbling up planets like it was cool, because I researched the piece with the other rebels groups, getting pirate ships coming in so fast I barely need to make my own, I hardly cared that Novalith was firing. I just went and obliterated it with a cruel wrath that only the TEC Rebels could dish out.

Thats the "problem" for me. Everything seems to be destined to shorten the games. I prefer epic long games (single and mp over lan with friends). The changes just force you to end each game very quickly. I'd wish for an option for more prolonged games.

I think that's the point.  They want competitive ladder play to exist this time around, and that's not going to happen if the pace of 1v1 and 2v2 (the main focus of competitive RTS ladder) is too slow.  Single player is still there if you want huge epic games.

Reply #78 Top

Is it just me or are the TEC rebels WAAAAAY overpowered?

 

Just keep building colony ships and Akkons (colony capital ships) right after you get "Truce Amoungst Rogues" (tech that makes neatral your ally). Neutrals will protect you "enough" early on. By the time you are noticed as a threat you have so much income you can build any fleet you need (including your Titan)

Build 2 Civic research centers, research logistics upgrade, build another Civic research center and then research TAR. After that just keep building colony ships/Akkons and upgrading developing the planets as you take them.

Then just pump into reasearch as you will have WAY more income than anyone early on. 

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Reply #79 Top

Quoting brain_Teaser, reply 78
Is it just me or are the TEC rebels WAAAAAY overpowered?

 

Just keep building colony ships and Akkons (colony capital ships) right after you get "Truce Amoungst Rogues" (tech that makes neatral your ally). Neutrals will protect you "enough" early on. By the time you are noticed as a threat you have so much income you can build any fleet you need (including your Titan)

Build 2 Civic research centers, research logistics upgrade, build another Civic research center and then research TAR. After that just keep building colony ships/Akkons and upgrading developing the planets as you take them.

Then just pump into reasearch as you will have WAY more income than anyone early on. 

 

i think i would have rushed you by then  *_* .  Rebels or Loyalists people? whose your daddy?

Reply #81 Top

definitely vasari loyalists  :grin:  cant wait to raze me some planets

speaking of which, found this playing Hyperion's Gates in 2v2v2v2

they showed up as a neutral faction, occupying the only planet in that system. unfortunately i had already researched the truce, so i couldn't see how the rebel titan would do against it...

Reply #82 Top

There should be an option to cancel Truce Among Rogues, I wanted to farm some EXP for my titan before I finished my opponent, cuz every single level on the titan makes him significantly stronger.
The problem wit the titan is that you can have only one, that makes leveling him a must. TAR turned out to be a great inhibitor late-game even though it helped early on.

Reply #83 Top

Quoting harpo99999, reply 76
and I have managed to get a computer FREEZEUP(turns out to be a firewall request when a minidump occurs) in the beta and was able to duplicate it.

the steps are

1.play as tec loyalist,

2 build the titan,

3.s elect titan,

4. right mouse on the select abilities button to auto select abilities,

RESULT you have a frozen computer.

I will see if this also happens with the tec rebels.

and it does dump when right mouse clicking on the titan's abilities button for BOTH rebel AND loyalist

harpo

Already noticed and sent a minidump and other relevant files to support.

Quoting lbgsloan, reply 77
I think that's the point. They want competitive ladder play to exist this time around, and that's not going to happen if the pace of 1v1 and 2v2 (the main focus of competitive RTS ladder) is too slow. Single player is still there if you want huge epic games.

Well it's not, because the AI races now to the novalith in no time. So you cannot make an epic game, it will always be for the fast kill this time. I don't really mind because I can mod it for my LAN sessions and for single player, still I'm not sure it is a sensible decision to make a 4xRTS game play that fast.

Reply #84 Top

@Riddleking

Maybe in a 1:1 you could, but in a larger game rush strategies fail.

I was playing huge with impossible AI, and I surrounded the star quite quickly and cut off most players from each other. My resource output was so large I had my Titan just as they were distributing star bases. Havnt finished yet but the system is mine....

Reply #85 Top

Quoting lbgsloan, reply 77

Quoting TobiWahn_Kenobi, reply 71
Quoting xaoslaad, reply 69TobiWahn, play the Rebels, gobbling up planets like it was cool, because I researched the piece with the other rebels groups, getting pirate ships coming in so fast I barely need to make my own, I hardly cared that Novalith was firing. I just went and obliterated it with a cruel wrath that only the TEC Rebels could dish out.

Thats the "problem" for me. Everything seems to be destined to shorten the games. I prefer epic long games (single and mp over lan with friends). The changes just force you to end each game very quickly. I'd wish for an option for more prolonged games.

I think that's the point.  They want competitive ladder play to exist this time around, and that's not going to happen if the pace of 1v1 and 2v2 (the main focus of competitive RTS ladder) is too slow.  Single player is still there if you want huge epic games.

I agree. I set up a 9 Hard Computer Free for All and the game still took forever. What a great way to get 44% of the Achievements in one pass though :)

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Reply #86 Top

How long does it take to get the beta-key if you just pre-orderd the game ?

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Reply #87 Top

Just played a single player 4 player FFA.  Not seeing the 'super fast games', it seemed pretty normal to me.

 

Some feedback since I don't know where else it should go:

-Pirate alliance thing is awesome at first, but quickly becomes annoying.  With no way to 'shut it off', your popcap quickly get filled with pirates.  It's strong if you rush for it and use that as your fleet, but late game it makes it hard to build normal ships.

-Overcharge on Rebel titan seems bugged with the Scatter Shot (shotgun shot thing).  It doesn't appear to get any additional bonus from the overcharge once you skill it past level 2.

-Not sure what the point of the new laser upgrade is.  An extra 5% isn't going to make cobalts worthwhile late game.  I'd suggest either having multiple levels or giving some other bonus to keep their damage output competitive.

-Some of the old, useless techs are still useless.  Refineries are still overpriced, bombing tech upgrades are still overpriced junk, TEC beam tech upgrades are still LOL, etc.  Some balancing efforts for the old stuff will help diversity in teching paths.

 

I will try loyalists next.

Reply #89 Top

For pirates they were good to use in the beggining but relied on them too much after novalith cannons took them out.

Allow option to stop spawning them so I can build my own ships. I swear after I made the pact I did not build a ship for 2 hours. Maybe make it a pay for or hire pirates mercenaries.

 

Allys (peace treaty) were also cannoning my planets maybe because they thought they were still the enemy? That really needs to stop.

Defense turrets are now back at 20 instead of 40 with trinity. Please go back to 40 or 40 for loyalist and 20 for rebels.

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Reply #91 Top

While playing a game as Rebel with a Rebel ally, I noticed they continuously jumped between two or three of their systems in what I assume is an attempt to engage the Insurgent forces that spawn in their grav wells due to my upgrade. Since they are rebel as well, they cant attack or destroy each other, but it effectively kept my ally so busy shuffling between its own systems that they became pretty much useless when I needed their help to attack our enemies.  Has anyone else noticed this problem?

edit: speaking of the rebel reinforcements, if the insurgent ships aren't dealt with (i.e. destroyed) they stack up in gravity wells and create HUGE fleets that I believe drain CPU performance. These massive refugee fleets would be good for defending your gravity wells from any aggressors, but often times they are in wells that are far from the front line and have little to no chance of being attacked.  I'm sure this issue will be resolved by the final relase, if not within the next few betas.

 

Oh btw, is this thread where we should be voicing our observations, problems, suggestions, etc?

 

Thanks to all the SINS developers! Glad to see the excitement for the game is back.

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Reply #92 Top

Played a game through, found my Rebel Titan (forgot its name already...) unwilling to automatically move within range of a target after setting the field of engagement to small, and then to large again.  After jumping to another planet, it seemed to be okay again, other then that, a good step forward for an already great RTS!  Can't wait to see the other factions!

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Reply #93 Top

WHEN WILL I GET MY BEAUTIFUL ADVENT CARRIERS BACK!!!!   I WANT IT NOW!!!!!!!!

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Reply #95 Top

Quoting AaronLP, reply 65

Quoting pkaski, reply 58There's a special place in hell for companies that have 2 betas at once, you know..................................

 

pek

 

 

And wat 2 betas would those be ?

 

on a more related note, finally we get a decent opening cinematic from you guys rather than the original one. always nice to see a mock of of the in-game action when starting the game as a teaser .

initial impressions after 15 mins of play, are very good when looking at the tech trees. it is good to known that there is a research delay into how long it takes to actually build your titan, as no one likes an ai that gets it well before you and rapes you consistently for the fun of it

 

will be having an in depth play throu once im awake after work but its good to see you guys appear to have put alot of thought into this version of sins.

 

On a modding related a note, do you plan to release the reference files etc for the modding teams out there before main release? as alot of fans would love to see some of the more popular mods like sins of the fallen, malestorm, star trek mods, star wars mods etc not take years to be able to successfully update their mod to rebellion. 

 

 

Edit:

 

would i be right or partially right in assuming you lovely gents plan to release 3 betas in total one each for the loyalist and rebel sides of the 3 original sins fractions. and is there still no set date on when rebellion will be released or a rough estimate even for when this will happen.

 

 

 

The Elemental - Fallen Enchantress beta is out now for those who pre-ordered the original game ( a bit of a stumble for Stardock, that was), so we're up to the second release beta of that.  Brad both giveth and taketh away (games and time, respectively).  I gotta get beta time in with both before Mar 6.  I've got plenty of beta time in on Sins, so while I want to get my $0.02 worth in, I've more than had my say on Sins, but I'm SOOOO torn.

 

pek

 

Reply #96 Top

the game is great with the new ships n all but i expected flashier graphix :/ still love it though.

the titan is such a turn on, its a moving starbase...more like 2 starbases in 1 fully maxed out that phase jumps. i absolutely love it, takes a while to level up but the time invested is worth it once u let it survive to higher levels, game maker or breaker.

Reply #97 Top

Hey Yarlen (or another rep from Stardock)... is it true that with the release of Rebellion, you will also release an updated GalaxyForge that incorporates map "triggers"... so that you can make scenario's etc? 

Reply #98 Top

I was just playing a game and as soon as research for Tech Rebels - Flak Frigate finishes I crash.

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Reply #99 Top

Quoting silentwisher, reply 98
i

 

Correction. I seem to crash randomly when a AI fires the big cannon (forgot name).


I have compressed the crash dumps and they are available here:

http://xswwx.com/R/SinsDump.rar

Reply #100 Top

Quoting brain_Teaser, reply 78
Is it just me or are the TEC rebels WAAAAAY overpowered?

 

Just keep building colony ships and Akkons (colony capital ships) right after you get "Truce Amoungst Rogues" (tech that makes neatral your ally). Neutrals will protect you "enough" early on. By the time you are noticed as a threat you have so much income you can build any fleet you need (including your Titan)

Build 2 Civic research centers, research logistics upgrade, build another Civic research center and then research TAR. After that just keep building colony ships/Akkons and upgrading developing the planets as you take them.

Then just pump into reasearch as you will have WAY more income than anyone early on. 

 

you get more planets but less income compared to someone who ecos in the traditional way. Plus brings you close to the enemy faster