[.86]Encumbrance Analysis
In the latest version of FE it seems like we are moving away from the encumbrance system to a per armor/weapon piece initiative penalty.
Experimenting with a standard Umbar soldier and platemail, he suffers an encumbrance penalty of -3 and an armor penalty of -5, 1 for each armor piece. Any 2 strength traits will reduce encumberance penalty by 1. Mounting the unit on a horse will reduce the encumberance by 2 and adding a strength trait will remove it entirely. However you still suffer the -5 initiative penalty.
The armor initiative penalty is an awkward addition to the game, only some chainmail pieces have initiative penalties to represent it being lighter than plate and leather has none. I am not saying that we should be able to create platemail units with no penalty, but automatic -5 is too much and it should be handled by the encumbrance system so that unit stats come into play and strong units/champions only loses like 2-3 initiative. More Importantly the weight of platemail (-5) shouldn't be countered by holding a knife (+6) and a mage with a heavy staff should still cast spells quickly because his robes are light.
With a static -5 platemail/heavy weapons are just as good on a mage as a defender, at most there is a -2 initiative penalty. This isn't fair to warrior champions as it hampers growth. Where is the equivilant in mage champions, should becoming an archmage lower initiative by 5?
To work better encumbrance should be more rounded, removing dodge as well as initiative and a movement point at it's extreme. A more sensitive encumbrance could even be used instead of the awful weapon initiative bonuses, so that Mage with daggers dont cast spells faster. With this system only small penalties and boosts for weapons could be used (-+2). Allowing decent staffs to compete with daggers.
The wargs +1 initiative boost is strange compared to a horses ability to reduce -9 initiative to -7. Instead wargs should just have an attack bonus of around 2.
While my encumberance makes Strength even more important, this can be balanced and it's not like we don't already choose strength over other stats. On the plus side, making encumberance affect dodge for even units wearing leather and a heavy weapon would allow assasins some much needed identity, as light units could dodge better as opposed to heavy warriors having armor and dodging.
A sensitive and balanced encumbrance system that also affects dodge makes for a much better choice than large weapon and armor initiative modifiers. Implemented correctly it can help elemental overcome it's problems with underused assasins and mage weapons, as well as making platemail not as good for mages/assasins as warriors/defenders.
What do you think?