THE BETA HAS BEEN ANNOUNCED SOMETIME DURING MARCH!!!

The sins Facebook page has officially declared a beta in sometime in MARCH which is in like a few weeks!!

 

SINS REBELLION BETA= NERDGASM

206,129 views 53 replies
Reply #1 Top

PERFECT!

 

My wife is all into march madness (basketball) So I will have plenty of time to test :)

 

Woo Hoo!

Reply #3 Top

Ah hell.  First ME3 comes out in March now Rebellion does too.  There goes my free time.

Reply #4 Top

Yippee!  Just in time to make me redo my mod again.8C

Reply #5 Top

Quoting Sinperium, reply 4
Yippee!  Just in time to make me redo my mod again.

 

... I will not make your mod for you!!! :X

Reply #6 Top

Quoting boshimi336, reply 5

... I will not make your mod for you!!!

You will...oh yes...you will.

Reply #7 Top

Quoting Sinperium, reply 6
Quoting boshimi336, reply 5
... I will not make your mod for you!!!

You will...oh yes...you will.

Someone mind explaining to me what is going on here?

Reply #8 Top

Quoting Rovert10, reply 7
Someone mind explaining to me what is going on here?
You shouldn't have asked... x_x

Reply #10 Top

Quoting Rovert10, reply 7
Someone mind explaining to me what is going on here?

Well you see...it's like this...

Some of us (Sinperium) don't like having to change 10,000 entity files each time an update is released (and an expansion will make things even harder)...

So, they hire someone else (Boshimi) who likes to do that sort of thing...I hear Sinperium paid Boshimi in cookies last time, but with the economy the way it is, he may have to pay him in pudding....

Reply #11 Top

Seleuceia ... have you ever tried ... a pudding cookie? I feel this may be a foundation to grow cooperation upon.

 

Sinperium ... I will not make your mod for you!!! You haven't made mine yet so why should I make yours?!B)

 

 

Reply #12 Top

Quoting boshimi336, reply 11
Seleuceia ... have you ever tried ... a pudding cookie? I feel this may be a foundation to grow cooperation upon.

BLASPHEMY...HERESY...LIES OF DECEIT AND CUNNING!!!!!

Reply #13 Top

Quoting Sinperium, reply 4
Yippee! Just in time to make me redo my mod again.

Well, lets hope the entities do not change too much during the Beta so I can adjust the ModDB and call it a day :grin:

Reply #14 Top

Quoting TobiWahn_Kenobi, reply 13

Quoting Sinperium, reply 4Yippee! Just in time to make me redo my mod again.

Well, lets hope the entities do not change too much during the Beta so I can adjust the ModDB and call it a day

Similar, though my xml representation of the entity files is probably much more forgiving than what you have.

Reply #15 Top

Quoting ZombiesRus5, reply 14
Similar, though my xml representation of the entity files is probably much more forgiving than what you have.

Well, it is completely different yet very similiar. I just need to add a few fields to the DB ad adjust the output lines. But that all depens on how different Rebellion is. We will see come march.

Reply #17 Top

I hate modders-they really piss me off. They suck at playing the actual game and wait for developers to release the game files so they can further manipulate them instead of them getting together-build a game and make millions, build a mod silently and apply for a job at iron clad.

What there currently doing is trying to prove to everyone that hey--look i can make the game do this-Im so cooool. Its cooler if you get paid for not winning a game against another player because you just mod.

As far as I can tell-i call modding cheating you cheats- cheaters of the cheater nation.

Instead of saying : oh i can't wait to play this game-the new units, with the new visuals and enjoy it with my friends they just  blabber about what entity files are kissing paris Hilton' s ass crack.

Lets just find the bugs and the balance issues in the beta and when the final game comes out you can play dress up with your new doll.

Reply #18 Top

Quoting RiddleKing, reply 17
I hate modders-they really piss me off. They suck at playing the actual game and wait for developers to release the game files so they can further manipulate them instead of them getting together-build a game and make millions, build a mod silently and apply for a job at iron clad.

What there currently doing is trying to prove to everyone that hey--look i can make the game do this-Im so cooool. Its cooler if you get paid for not winning a game against another player because you just mod.

As far as I can tell-i call modding cheating you cheats- cheaters of the cheater nation.

Instead of saying : oh i can't wait to play this game-the new units, with the new visuals and enjoy it with my friends they just  blabber about what entity files are kissing paris Hilton' s ass crack.

Lets just find the bugs and the balance issues in the beta and when the final game comes out you can play dress up with your new doll.

:troll:

Reply #19 Top

Quoting RiddleKing, reply 17
Lets just find the bugs and the balance issues in the beta and when the final game comes out you can play dress up with your new doll.

Not that you know or care, but several changes implemented in a mod known as Project Equilibrium were implemented in the ACTUAL GAME...

Such changes as:

  • AM cost of GRG was decreased while damage was increased
  • Flak Burst's cooldown was decreased while it's range was slightly increased
  • Finest Hour regenerated slightly less AM in favor of more hull repair
  • Some minor range/AM cost changes to EMP
  • Magnetize had a raised target cap
  • Incendiary shells was changed to stack properly
  • Missile Barrage's range was decreased from 10,000 to 8,000
  • Demolition bots no longer required hoshiko to face target
  • Novalith hits decreased trade income
  • Animosity was fixed and made to actually work (I think it was Zombie who first got a working version of this, but I'm not sure)...furthermore, max targets was increased
  • Energy absorption gave a higher buff to armor
  • Guidance became an AoE ability
  • Clairvoyance had an increased duration
  • The Jarrasul's colonize ability spawning extra constructors instead of buffing the structure build rate (credit to Darvin for that brilliant idea)
  • PM Swarm had raised target caps
  • PM missile platform was made to stack properly
  • Kostura no longer affected ships in any way
  • Massive buff to Pinpoint Bombardment's range
This mod was heavily discussed and tested right before v1.2 came out, and a lot of people contributed to it (many of which were not ICO regulars)...
 
In some cases, the devs implemented a change very similar to Project Equilibrium's changes but with some differences (ex: Guidance became AoE, but reduced ability cooldown instead of AM costs)...and in some cases, the exact changes were implemented (ex: Jarrasul colonize, Kostura, Finest Hour, etc)...that's not to say the Devs just "copied the mod"...perhaps they came up with the ideas independently, or perhaps they were merely inspired by certain comments and change logs...in either case though, both modders and developers agreed on a great list of changes to implement..

I'll apologize in advance for not giving proper credit to all those involved, as a whole host of people made suggestions, play-tested it, or helped make working entity files....nevertheless, many of the people involved were modders, and I distinctly remember some of the ICO Pros of the day making an effort to bash the mod (until v1.2 was released, anyway)....

Whether you like it or not, mods (and modders) do have an important impact on the developers and on the community...

Reply #20 Top

Quoting boshimi336, reply 11

Sinperium ... I will not make your mod for you!!! You haven't made mine yet so why should I make yours?!

Because making mine is the best way to get practice for making yours.

Reply #21 Top

Quoting RiddleKing, reply 17

What there currently doing is trying to prove to everyone that hey--look i can make the game do this-Im so cooool. Its cooler if you get paid for not winning a game against another player because you just mod.

Lets just find the bugs and the balance issues in the beta and when the final game comes out you can play dress up with your new doll.

We don't mod to brag--we mod because we enjoy creating new things in Sins and sharing with other people who like them.

And it's actually Modder's like Major Stress who found and eliminated bugs and who is partly credited by Stardock for motivating them to make Rebellion.

I wonder if you win as much as you post that you do or if you you have ever helped the devs eliminate a bug.

Ri-iiight.

 

Reply #22 Top

Quoting Sinperium, reply 21
And it's actually Modder's like Major Stress who found and eliminated bugs and who is partly credited by Stardock for motivating them to make Rebellion.

Great point....and TSOP got a lot of itself implemented, did it not?

Reply #23 Top

@RiddleKing I'm sick of LAN players making assumptions about modders making assumptions about MP.

I'll ignore the rest of your comments just because they are fairly idiotic.

Reply #24 Top

Quoting Seleuceia, reply 19
Whether you like it or not, mods (and modders) do have an important impact on the developers and on the community...

Well, i remember that one of the last diplomacy update was a mix of the TSOP mod and some Stardock engine optimization... result was diplomacy, having more content, was running more smoothly that the original sins...

I have always the first mod ever created for sins, from 2007, during the beta phase, before any official release... the mod was already implementing a mine system similar to these found year later in Entrenchment...

In one of the Stardock interview about Rebellion, they say that they have been watching several of the mods closely and taking notes, even referencing Balknight's mod.

Not sure about it but i think that one of the .fx parameter changed from 1.0 to 0.95 for eliminate the white dots problem on the edge of model was found by a modder too...

It is not that modders are better that devs, we are simply more numerous... and we work only on the top layer of the game ( spare us the very hard work needed for fine tune the engine )...

Modders and devs relation is like in a couple... they help each other for the benefice of all the player... and soon, with Rebellion, you will have a other category of people called Bata-tester ( real one who send report, not these who download only for the joy to play a game early ) who are very important to devs... it allow to test the game on thousand of different computer configuration and find these little bugs who hide in place that dev have not think to test...

 

Reply #25 Top

Quoting RiddleKing, reply 17
I hate modders-they really piss me off. They suck at playing the actual game and wait for developers to release the game files so they can further manipulate them instead of them getting together-build a game and make millions, build a mod silently and apply for a job at iron clad.

What there currently doing is trying to prove to everyone that hey--look i can make the game do this-Im so cooool. Its cooler if you get paid for not winning a game against another player because you just mod.

As far as I can tell-i call modding cheating you cheats- cheaters of the cheater nation.

Instead of saying : oh i can't wait to play this game-the new units, with the new visuals and enjoy it with my friends they just  blabber about what entity files are kissing paris Hilton' s ass crack.

Lets just find the bugs and the balance issues in the beta and when the final game comes out you can play dress up with your new doll.

Yo no soy modders, opino: No sirve para nada lo que usted dijo, en contra de los modders no opinando de algun cambio que tendrian que hacer.

modders: no molestan a nadie

modders: los jugadores si quieren pueden jugar con otras caracteristicas de base del juego original (vale la redundancia "jugar")