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[eWIP] Goetia: Dominion Over The Planes

[eWIP] Goetia: Dominion Over The Planes

A Summons Mod by Heavenfall and Seanw3

Goetia: Dominion Over The Planes

Dominium Planis, Super Omnia

A Summons Mod by Heavenfall and Seanw3




This mod seeks to add content to the summoning portion of the game. It is designed to be completely modular with the core game and any mods that do not modify any core content. The mod consists of a great many new creatures, some new traits, and spells. The new creatures will be unlocked by obtaining new spellbooks and choosing the Summoner trait when leveling. Each elemental spellbook will have many new summons as well. Many summons require some combination of spellbooks, unit level, shards, Summoner traits, and tile location. Each new creature comes with fully detailed lore, found in the Hiergamemnon. Be sure to read a little about each summons, you may not always get what you bargained for. Caveat Emptor. 

 


 

There are two ways to summon a creature: Strategic Summons, Tactical Summons. A Strategic Summons is a permanently bound creature, as such it requires season magical rituals to keep it under your control. These rituals will cost varying amounts of mana depending on the power of the creature. A Tactical Summons is much more ephemeral, only lasting for the duration of a battle. This type of summons costs only the mana required to conjure it from whence it came. 

There are three levels of the Summoner trait: Summoner I, Summoner II, Summoner III. This trait can be found randomly as you level a character, each level requiring a more experienced wizard. Summoner I and Summoner II will unlock new summons, while Summoner III significantly increases the power of any conjuration. In addition, pay close attention to what types of shards are under your control as well as which spellbooks your wizard has learned. There are a great many summons that can be unlocked in this manner. A Fire Disciple with Summoner I will have some very different options compared to a Water Disciple with a Watershard. 

 


 

This mod is still a work in progress. It will become available soon after Fallen Enchantress 1.0 is released. Below is our current list of summons and their prerequisites. Any refers to simply needing any number of total traits in the elemental spellbooks. Wide means either life or death is required at the given amount. Some have additional requirements such as unit level, Summoner traits, or specific shards. The idea is to have almost any combination present a new option to the player. 

There are some things not immediately obvious. Every summons has a random chance to summon a superior creature. Some summons will have special effects when summoned, including healing other units, or damaging the enemy. There are a few summons that the caster can lose control of as well. This can be avoided by reading in the Hiergamemnon before using a new summons. Ad victorem spolias.

Any new ideas are of course welcome at this point. Keep in mind that we are aiming for balance with the rest of the game. No changes to the core game will be made. As the mod progresses, we may upload some pictures to show our progress. 

 

Current Progress

60,842 views 48 replies
Reply #27 Top

Quoting Heavenfall, reply 25
Wide magic is either life or death.

Grey magic is the total amount of spelltraits you have. If you have Fire2 and Earth3, you have Grey 5. In other words, high-level Grey summons are super-combos that unlock as a result of producing a "rainbow" hero (rainbow implying many different spelltraits).

 

Thanks for the response. I guessed that that might be what wide meant but grey had me totally stumped. 

 

The impure world resurrection looks very demanding! Do you get a dead titan from it or something?

Reply #28 Top

Dead champion from elemental's past. Think Hosten.

Reply #29 Top

Quoting Heavenfall, reply 28
Dead champion from elemental's past. Think Hosten.

So not the fourth hokage?? :(

Reply #30 Top

Cool, good to know this will be part of the Stormworld pack. One more question: will the AI be able to use the new summoning spells?  One concern I have with mods is the extent to which the AI is capable of adapting to and using new content.  If the player can use the added spells but the AI can't, that will put the AI at somewhat of a disadvantage.

Reply #31 Top

The AI will be able to use them as well as other spells it uses - randomly. Keep in mind we are greatly going to increase the strength a summoner brings to the table. As such, we are also going to boost the "AI priorities" so that the AI value them higher. We will put higher priorities on strong summons.

The AI will never be able to analyze and optimize each summon's efficiency. It will not be able to match what you summon with its own summons to exploit your weakness. But it will summon a variety of units based on their overall strength and the AI's own dedication to the summoning method.

Reply #32 Top

Just a small update. Me and seanw3 have agreed to postpone the release of this mod. The original plan was to have it fully developed and ready for release for FE's "gold" version release. However, given the large issues with balance between game elements that are still being addressed in patches, we haven't been able to start our own work on balancing these Goetia summons. Therefore the release of this mod will probably not occur until after FE has been released.

Reply #33 Top

Sad but I'm really looking forward to it!

Reply #39 Top

No idea. 

Reply #41 Top

No, we have our own ideas and projects outside this mod.

Reply #43 Top

I'm looking forward to when you guys put this out.. I like the sentiment behind making a Summoner a real option. So please keep us apprised on future updates with this!

Reply #44 Top

Sean: i hope this mod will be compatible with the other one. Seriously, i think you both guys should just prepare a full-fledged DLC :)

Reply #45 Top

Much of this mod will be set up to balance out the Magic Tree in Master's Affliction. You won't have to download this separately. It will be added and rebalanced for my mod. 

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Reply #46 Top

The Goetia mod is cancelled for now. Me and seanw3 are putting our efforts into other projects.

Reply #48 Top

Quoting Heavenfall, reply 47
The Goetia mod is cancelled for now. Me and seanw3 are putting our efforts into other projects.

Sorry to hear about that.  Was looking forward to additional summons.