A suggestion for Pioneers, Troops, Cities and Outposts
I'm not going to re-hash old posts other than to cover the issues:
- Troops are difficult to build until the mid game.
- Cities are too easy to build and you end up with cities spammed all over the map.
- It is more viable to build a city than an outpost bang for buck.
I was reading Derek's post about the proposed changes to the game and thought their may be an opportunity to fix all these problems relatively simply. Also thinking of Brad's feedback that only 'do-able' changes will be considered.
Here is a possible way forward. Please try to pick holes in the arguments. ![]()
1. All factions start the game with tech to produce Spearmen, Swordsmen and Archers.
2. Pioneers cost as much as 3 other troops - including materials and time.
3. The more cities you control the more gildar Pioneers cost on a compounding scale, eg 15% per city.
4. Pioneers can only found cities - not outposts.
5. When a Pioneer founds a city, the Pioneer is used up but 3 troops spawn in the city (hence the 3 unit cost above)
6. The spawned units will be one each of the initial types, Spearman, Swordsman, and Archer.
7. Any recruitable troop unit can found an outpost but that unit becomes the garrison and can't leave.
So what does this do for the game?
New cities are more difficult to found which lessens the city spam.
New cities generate new troops that help balance the stacks.
The new troops help with expansion by constructing the outposts.