What do you think of STRATEGIC choices in FE so far?
I like much of the game mechanics in FE - certainly a much better game than WoM already. But one area I think will need a lot of love is the 'strategic choices' offered by the game. By that, I mean the decisions you need to make when upgrading cities, recruiting troops, upgrading champions etc. Things such as:
- city specialisation
Does it make much difference if you only build selected buildings to have specialist cities - or do you just build basically everything regardless of grain, materials or resources? I just basically build everything and I feel this aspect should be much more than it is.
- one megalopolis vs many smaller cities
Are you rewarded adequately by playing the megalopolis game where you focus on a single large city? Or is it still best to city spam like in WoM. So far I'm finding I get much better rewards for spamming cities.
- one troop type vs combined arms
Are the different troop types interesting enough to be valuable? Or do you only build one or two types? Are you seeing benefits of combining troops in armies or is it best just to use the biggest/strongest?
- specialisation of champions
Are the different champion classes valuable strategically? Or do you just build one type? Do the level-up bonuses make you think about the character's role in your army or do you always pick a certain boost no matter the circumstances?
- faction differentiation and different game styles
Are you finding that you play differently depending on which faction you are playing, or are you following the same strategy no matter the race or faction?
- game strategies such as rushing or turtling
Does the game present opportunities for different gaming styles such as early game rushes of spearmen vs turtling in a protected city until you are fully developed? And everything in between.
- resource opportunities
Do you find that the various resources around you change the way you play the game. For example, if you have access to iron do you rush to get iron armour and weapons in the tech tree?
- game balance after conquering
Do you find the game interesting once you have conquered one or two other players, or are you finding you are then too far ahead? \
It would be really interesting to hear what other beta testers think of these sort of strategic game aspects.
Are there other strategic choices not listed you feel are important? Do they work for you or should they be improved?